Player Matchup

Guan Yu
Guan Yu
Gold III
Boasts
Guan Yu
Gold III
Level 160
God Stats
12W - 4L
1,470 SR
Queue Stats
51W - 40L
1,511 MMR
Party 2
Scylla
Scylla
Platinum I
BouziGolouM
Scylla
Platinum I
Level 155
God Stats
3W - 4L
1,443 SR
Queue Stats
74W - 62L
1,859 MMR
Party 2
Khepri
Khepri
Platinum IV
gooLJ
Khepri
Platinum IV
Level 156
God Stats
7W - 3L
1,502 SR
Queue Stats
173W - 138L
1,736 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 157
1,472 SR
1,702 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,537 SR
1,331 MMR
Merlin
Merlin
Silver II
Kelseywastaken
Merlin
Silver II
Level 160
God Stats
2W - 3L
1,644 SR
Queue Stats
19W - 23L
1,406 MMR
Party 1
Bacchus
Bacchus
Silver II
THJAJO
Bacchus
Silver II
Level 87
God Stats
6W - 5L
1,662 SR
Queue Stats
19W - 23L
1,406 MMR
Party 1
Rama
Rama
Silver IV
Xerbeth
Rama
Silver IV
Level 40
God Stats
2W - 3L
1,305 SR
Queue Stats
262W - 421L
1,182 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Boasts
Guan Yu
12
12 / 1 / 1
9,102
910
10,349
11,147
10,229
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
11
1 / 0 / 7
7,382
738
4,767
4,768
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
gooLJ
Khepri
11
0 / 0 / 13
8,056
806
1,834
3,621
3,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
CthulhuAphroditeSobekPersephone

VS

Bans
DanzaburouHelCupidAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
6,120
612
1,834
4,251
1,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
THJAJO
Bacchus
9
1 / 4 / 0
7,410
741
3,119
8,495
7,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
Xerbeth
Rama
9
0 / 6 / 1
6,545
655
1,583
8,162
2,085
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
13
Kills
1
1
Deaths
13
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Boasts
Guan Yu
12
1
1
12.5
W
Scylla
1
0
7
4.5
L
0
3
0
0
L
Bacchus
THJAJO
Bacchus
1
4
0
0.25
L
Rama
Xerbeth
Rama
0
6
1
0.08
W
Khepri
gooLJ
Khepri
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,950
Damage
6,536
19,536
Taken
20,908
15,414
Mitigated
10,355
6,929
Healing
3,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Boasts
Guan Yu
10,349
2,191
1,386
3,422
11,147
10,229
302
2,063
9,084
0
28,540
W
Scylla
4,767
720
0
1,381
4,768
1,799
1,490
1,717
3,051
33,490
0
L
1,834
236
0
250
4,251
1,048
0
1,235
2,950
21,342
0
L
Bacchus
THJAJO
Bacchus
3,119
247
0
1,431
8,495
7,222
0
3,004
5,279
7,579
0
L
Rama
Xerbeth
Rama
1,583
1,053
0
1,386
8,162
2,085
150
1,972
6,070
0
15,224
W
Khepri
gooLJ
Khepri
1,834
130
0
740
3,621
3,386
253
1,255
2,366
13,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,540
Gold Earned
20,075
119
Minions Killed
88
0
Camps Cleared
0
620,773
Distance Traveled
503,609
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,102
910
33
3
0
228,485
3
W
Scylla
7,382
738
61
6
0
177,547
0
L
Merlin
6,120
612
51
5
0
138,249
3
L
Bacchus
7,410
741
4
0
0
193,582
3
L
Rama
6,545
655
33
3
0
171,778
2
W
Khepri
8,056
806
25
3
0
214,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role