Player Matchup

Agni
Agni
AlfredoRo
Agni
Level 15
God Stats
4W - 2L
1,500 SR
Queue Stats
27W - 30L
1,500 Elo+
Solo
Hercules
Hercules
SlavaBoi
Hercules
Level 9
God Stats
8W - 6L
1,655 SR
Queue Stats
28W - 22L
1,425 Elo+
Solo
Cthulhu
Cthulhu
StalinssShot
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,568 Elo+
Solo
Anubis
Anubis
VGDBBlaCk
Anubis
Level 29
God Stats
1W - 1L
1,271 SR
Queue Stats
56W - 58L
1,453 Elo+
Solo
Olorun
Olorun
blacklotys
Olorun
Level 14
God Stats
2W - 1L
1,711 SR
Queue Stats
132W - 177L
1,258 Elo+
Solo
Team Averages
Level 19
1,527 SR
1,441 Elo+

VS

Team Averages
Level 10
1,549 SR
1,408 Elo+
Tiamat
Tiamat
BoyNextDооr
Tiamat
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KatawaGenji
Cthulhu
Level 5
God Stats
1W - 1L
1,743 SR
Queue Stats
3W - 5L
1,376 Elo+
Solo
Izanami
Izanami
Mmsspotato
Izanami
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Kali
Kali
derylDyxon
Kali
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
sebamat4321
Ravana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,163 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
3 / 4 / 2
10,114
562
6,908
8,784
3,158
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
SlavaBoi
Hercules
17
2 / 0 / 2
11,113
617
2,521
7,178
7,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
StalinssShot
Cthulhu
14
3 / 2 / 7
9,936
552
6,228
15,659
11,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
VGDBBlaCk
Anubis
20
10 / 1 / 3
12,741
708
12,476
19,229
9,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
blacklotys
Olorun
15
3 / 8 / 1
9,857
548
5,120
9,128
2,849
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 4 / 1
10,089
561
16,446
15,370
7,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
KatawaGenji
Cthulhu
8
1 / 5 / 3
6,939
386
3,451
10,437
4,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Mmsspotato
Izanami
8
0 / 3 / 2
6,414
356
1,915
4,274
1,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 5 / 2
6,936
385
4,459
8,749
2,857
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
11
5 / 6 / 2
7,900
439
6,125
8,682
3,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
21
Kills
15
15
Deaths
23
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Agni
3
4
2
1
L
9
4
1
2.38
L
Cthulhu
KatawaGenji
Cthulhu
1
5
3
0.5
L
Izanami
Mmsspotato
Izanami
0
3
2
0.33
W
Hercules
SlavaBoi
Hercules
2
0
2
3
W
Cthulhu
StalinssShot
Cthulhu
3
2
7
3.25
W
Anubis
VGDBBlaCk
Anubis
10
1
3
11.5
W
Olorun
blacklotys
Olorun
3
8
1
0.44
L
0
5
2
0.2
L
Ravana
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,253
Damage
32,396
59,978
Taken
47,512
34,685
Mitigated
19,174
22,262
Healing
11,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
6,908
1,055
0
2,507
8,784
3,158
3,978
4,687
4,097
52,662
0
L
16,446
1,852
0
7,097
15,370
7,956
0
9,217
6,128
71,270
0
L
Cthulhu
KatawaGenji
Cthulhu
3,451
470
0
490
10,437
4,125
261
8,098
2,339
16,802
0
L
Izanami
Mmsspotato
Izanami
1,915
1,404
0
1,016
4,274
1,166
0
3,447
827
0
16,072
W
Hercules
SlavaBoi
Hercules
2,521
803
0
2,318
7,178
7,376
3,102
200
6,978
0
56,621
W
Cthulhu
StalinssShot
Cthulhu
6,228
1,058
0
1,782
15,659
11,519
1,750
5,521
10,138
26,988
0
W
Anubis
VGDBBlaCk
Anubis
12,476
1,554
0
14,973
19,229
9,783
34
6,534
12,695
111,781
0
W
Olorun
blacklotys
Olorun
5,120
2,297
0
682
9,128
2,849
4,167
2,955
6,173
38,525
0
L
4,459
2,199
0
1,805
8,749
2,857
0
4,295
4,304
0
20,383
L
Ravana
6,125
2,329
0
976
8,682
3,070
217
5,675
3,007
0
25,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,761
Gold Earned
38,278
544
Minions Killed
271
0
Camps Cleared
0
1,499,890
Distance Traveled
1,204,292
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,114
562
113
6
0
259,861
1
L
Tiamat
10,089
561
132
7
0
293,561
2
L
Cthulhu
6,939
386
23
1
0
256,734
0
L
Izanami
6,414
356
31
2
0
114,007
0
W
Hercules
11,113
617
139
8
0
314,057
4
W
Cthulhu
9,936
552
45
3
0
341,612
2
W
Anubis
12,741
708
162
9
0
319,944
1
W
Olorun
9,857
548
85
5
0
264,416
0
L
Kali
6,936
385
43
2
0
314,809
0
L
Ravana
7,900
439
42
2
0
225,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role