Player Matchup

Yemoja
Yemoja
Im Jeebs
Yemoja
Level 43
God Stats
1W - 0L
1,361 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Hera
Hera
Sharanite
Hera
Level 24
God Stats
9W - 10L
1,546 SR
Queue Stats
70W - 64L
1,378 Elo+
Solo
Cernunnos
Cernunnos
StankSoup
Cernunnos
Level 35
God Stats
13W - 16L
1,424 SR
Queue Stats
94W - 125L
1,294 Elo+
Solo
Mercury
Mercury
lcy Isaac
Mercury
Level 26
God Stats
3W - 1L
1,585 SR
Queue Stats
6W - 2L
1,367 Elo+
Solo
Hades
Hades
oIt3Killino
Hades
Level 17
God Stats
1W - 0L
1,536 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 29
1,491 SR
1,408 Elo+

VS

Team Averages
Level 36
1,362 SR
1,338 Elo+
Set
Set
 
Set
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BILB0 BAGGINS46
Achilles
Level 66
God Stats
0W - 1L
1,059 SR
Queue Stats
15W - 55L
1,114 Elo+
Party 2
Artio
Artio
I Deoxis I
Artio
Level 29
God Stats
4W - 7L
1,368 SR
Queue Stats
47W - 44L
1,498 Elo+
Solo
Discordia
Discordia
QueenMeowth
Discordia
Level 29
God Stats
3W - 4L
1,462 SR
Queue Stats
16W - 55L
1,165 Elo+
Party 2
Nike
Nike
kim30
Nike
Level 28
God Stats
46W - 80L
1,424 SR
Queue Stats
46W - 81L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Im Jeebs
Yemoja
14
4 / 1 / 12
9,354
850
6,276
7,899
5,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
16
8 / 0 / 13
9,916
901
11,049
4,879
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
StankSoup
Cernunnos
14
2 / 0 / 12
8,266
751
9,168
5,460
2,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
lcy Isaac
Mercury
15
7 / 0 / 12
9,367
852
6,565
7,898
3,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 1 / 14
9,135
830
12,371
11,032
5,572
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
0 / 8 / 0
6,157
560
3,236
9,618
4,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
11
1 / 5 / 0
6,376
580
6,450
12,489
9,119
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artio
11
1 / 5 / 0
6,812
619
5,379
14,106
9,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
QueenMeowth
Discordia
11
0 / 3 / 1
6,180
562
5,536
6,044
3,425
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
kim30
Nike
12
0 / 5 / 1
6,585
599
5,534
11,673
6,458
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
4
26
Kills
2
2
Deaths
26
63
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
8
0
0
L
Achilles
1
5
0
0.2
L
Artio
1
5
0
0.2
W
Yemoja
Im Jeebs
Yemoja
4
1
12
10
L
Discordia
QueenMeowth
Discordia
0
3
1
0.17
W
Hera
8
0
13
14.5
W
Cernunnos
StankSoup
Cernunnos
2
0
12
8
L
Nike
kim30
Nike
0
5
1
0.1
W
Mercury
lcy Isaac
Mercury
7
0
12
13
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,429
Damage
26,135
37,168
Taken
53,930
18,252
Mitigated
33,374
13,998
Healing
7,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,236
1,183
0
226
9,618
4,434
0
5,483
4,039
0
10,109
L
Achilles
6,450
1,211
831
1,118
12,489
9,119
1
8,383
3,838
0
16,777
L
Artio
5,379
786
886
3,320
14,106
9,938
0
7,033
6,879
11,494
0
W
Yemoja
Im Jeebs
Yemoja
6,276
531
1,815
1,287
7,899
5,258
506
3,019
4,880
16,857
0
L
Discordia
QueenMeowth
Discordia
5,536
423
860
648
6,044
3,425
0
3,407
2,567
13,445
0
W
Hera
11,049
1,999
0
742
4,879
1,830
929
1,129
3,750
30,519
0
W
Cernunnos
StankSoup
Cernunnos
9,168
4,092
1,229
1,706
5,460
2,295
1,071
1,250
4,210
0
25,649
L
Nike
kim30
Nike
5,534
277
0
0
11,673
6,458
0
4,600
6,911
0
20,020
W
Mercury
lcy Isaac
Mercury
6,565
4,193
0
1,968
7,898
3,297
970
2,232
5,666
0
16,087
W
12,371
1,295
213
5,038
11,032
5,572
291
3,545
7,487
30,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,038
Gold Earned
32,110
203
Minions Killed
113
10
Camps Cleared
3
1,048,120
Distance Traveled
849,017
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,157
560
24
2
0
173,519
0
L
Achilles
6,376
580
23
2
0
167,526
0
L
Artio
6,812
619
14
1
1
187,809
3
W
Yemoja
9,354
850
19
2
1
208,704
0
L
Discordia
6,180
562
20
2
0
140,364
2
W
Hera
9,916
901
58
5
3
217,887
2
W
Cernunnos
8,266
751
49
4
2
197,760
0
L
Nike
6,585
599
32
3
2
179,799
0
W
Mercury
9,367
852
24
2
1
216,211
2
W
Hades
9,135
830
53
5
3
207,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role