Player Matchup

Cerberus
Cerberus
DeathReaper9899
Cerberus
Level 106
God Stats
0W - 1L
1,870 SR
Queue Stats
31W - 32L
1,590 Elo+
Solo
Guan Yu
Guan Yu
GenericFatMan
Guan Yu
Level 62
God Stats
0W - 1L
1,469 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
ZaikotekGamer32
Tiamat
Level 129
God Stats
8W - 3L
1,662 SR
Queue Stats
201W - 207L
1,499 Elo+
Solo
Bacchus
Bacchus
xDynamyte
Bacchus
Level 87
God Stats
3W - 1L
1,861 SR
Queue Stats
46W - 42L
1,519 Elo+
Solo
Awilix
Awilix
xMissingYoux
Awilix
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
941W - 1,017L
1,556 Elo+
Solo
Team Averages
Level 101
1,672 SR
1,533 Elo+

VS

Team Averages
Level 98
1,737 SR
1,586 Elo+
Chaac
Chaac
AfflictChaos392
Chaac
Level 101
God Stats
13W - 3L
1,769 SR
Queue Stats
98W - 102L
1,418 Elo+
Solo
Fenrir
Fenrir
Death xVileRO
Fenrir
Level 61
God Stats
65W - 46L
1,686 SR
Queue Stats
107W - 99L
1,596 Elo+
Solo
Nox
Nox
Draco614
Nox
Level 72
God Stats
31W - 20L
1,957 SR
Queue Stats
75W - 72L
1,692 Elo+
Solo
Janus
Janus
VeZa Fresco
Janus
Level 127
God Stats
9W - 9L
1,639 SR
Queue Stats
111W - 114L
1,591 Elo+
Solo
Heimdallr
Heimdallr
iDecideFate
Heimdallr
Level 129
God Stats
2W - 3L
1,636 SR
Queue Stats
48W - 37L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
1 / 2 / 4
8,551
1,069
8,145
12,206
9,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
13
0 / 5 / 3
7,469
934
3,178
12,678
10,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 3 / 0
8,622
1,078
11,813
11,468
8,161
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
xDynamyte
Bacchus
13
0 / 5 / 3
7,401
925
3,553
9,093
7,541
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
13
1 / 6 / 3
7,743
968
3,835
10,063
3,726
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

196

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 12
8,884
1,111
8,374
10,211
5,155
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
6 / 1 / 9
8,840
1,105
8,098
8,535
2,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 0 / 12
9,324
1,166
9,547
3,543
1,296
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 2 / 11
8,118
1,015
8,415
4,529
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
iDecideFate
Heimdallr
16
8 / 0 / 12
10,161
1,270
13,884
5,996
1,936
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
77
5
Kills
21
21
Deaths
5
13
Assists
56
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
W
6
1
9
10.5
L
Cerberus
1
2
4
1.5
W
3
0
12
9
L
Guan Yu
0
5
3
0.3
W
1
2
11
3.25
L
3
3
0
1
W
Heimdallr
iDecideFate
Heimdallr
8
0
12
14
L
Bacchus
xDynamyte
Bacchus
0
5
3
0.3
L
Awilix
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,524
Damage
48,318
55,508
Taken
32,814
39,370
Mitigated
12,182
11,216
Healing
5,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,374
1,208
487
3,654
10,211
5,155
0
6,361
3,545
0
23,491
W
8,098
2,401
0
857
8,535
2,605
0
6,430
2,001
0
12,786
L
Cerberus
8,145
243
0
1,896
12,206
9,495
0
4,178
7,828
22,303
0
W
9,547
82
135
490
3,543
1,296
0
2,014
1,509
28,720
0
L
Guan Yu
3,178
419
614
3,702
12,678
10,447
0
4,524
7,987
0
12,241
W
8,415
386
0
0
4,529
1,190
0
3,179
1,298
18,911
0
L
11,813
829
624
4,380
11,468
8,161
0
2,337
9,048
35,074
0
W
Heimdallr
iDecideFate
Heimdallr
13,884
11,697
0
0
5,996
1,936
0
4,910
950
0
24,070
L
Bacchus
xDynamyte
Bacchus
3,553
375
0
0
9,093
7,541
0
3,069
5,944
10,541
0
L
Awilix
3,835
1,822
0
0
10,063
3,726
0
3,249
6,738
0
11,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,786
Gold Earned
45,327
150
Minions Killed
150
5
Camps Cleared
5
743,941
Distance Traveled
814,091
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,884
1,111
24
3
1
160,696
0
W
Fenrir
8,840
1,105
8
1
1
181,716
0
L
Cerberus
8,551
1,069
37
5
0
147,069
0
W
Nox
9,324
1,166
60
8
1
160,740
1
L
Guan Yu
7,469
934
28
4
0
183,641
0
W
Janus
8,118
1,015
41
5
1
155,797
0
L
Tiamat
8,622
1,078
54
7
2
155,531
0
W
Heimdallr
10,161
1,270
17
2
1
155,142
0
L
Bacchus
7,401
925
18
2
0
144,077
0
L
Awilix
7,743
968
13
2
3
113,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role