Player Matchup

Chaac
Chaac
PinkNipsYT
Chaac
Level 122
God Stats
5W - 7L
1,500 SR
Queue Stats
499W - 450L
1,573 Elo+
Party 1
Baron Samedi
Baron Samedi
RevengerKO
Baron Samedi
Level 69
God Stats
36W - 24L
1,565 SR
Queue Stats
510W - 486L
1,559 Elo+
Party 1
Neith
Neith
angiiesingh
Neith
Level 29
God Stats
137W - 149L
1,610 SR
Queue Stats
170W - 204L
1,535 Elo+
Party 1
Team Averages
Level 73
1,558 SR
1,556 Elo+

VS

Team Averages
Level 52
1,475 SR
1,417 Elo+
Izanami
Izanami
Felix356
Izanami
Level 52
God Stats
3W - 3L
1,500 SR
Queue Stats
69W - 76L
1,471 Elo+
Solo
Bellona
Bellona
Karmelowa67
Bellona
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,441 Elo+
Solo
Freya
Freya
goatsondrugs
Freya
Level 49
God Stats
0W - 2L
1,425 SR
Queue Stats
6W - 13L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
3 / 3 / 7
7,887
717
5,803
13,017
6,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
RevengerKO
Baron Samedi
12
9 / 0 / 5
8,989
817
11,353
8,006
4,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 10
8,372
761
6,499
8,820
2,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Felix356
Izanami
11
2 / 4 / 1
7,188
653
7,976
9,213
3,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
Karmelowa67
Bellona
9
1 / 6 / 2
6,714
610
6,372
11,303
7,510
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 5 / 4
6,616
601
2,940
8,399
2,921
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
15
Kills
3
4
Deaths
15
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
Felix356
Izanami
2
4
1
0.63
L
Bellona
Karmelowa67
Bellona
1
6
2
0.33
W
Chaac
3
3
7
2.17
W
Baron Samedi
RevengerKO
Baron Samedi
9
0
5
11.5
W
3
1
10
8
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,655
Damage
17,288
29,843
Taken
28,915
13,954
Mitigated
13,700
16,302
Healing
4,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Felix356
Izanami
7,976
4,256
0
2,071
9,213
3,269
35
4,847
4,366
0
35,415
L
Bellona
Karmelowa67
Bellona
6,372
1,861
0
718
11,303
7,510
0
3,972
7,331
0
20,106
W
Chaac
5,803
1,733
0
5,000
13,017
6,771
860
749
12,268
0
25,801
W
Baron Samedi
RevengerKO
Baron Samedi
11,353
418
2,461
5,646
8,006
4,239
636
1,322
6,684
33,305
0
W
6,499
3,092
0
3,195
8,820
2,944
912
1,274
7,546
0
27,481
L
2,940
1,127
0
1,788
8,399
2,921
0
2,666
5,733
17,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,248
Gold Earned
20,518
118
Minions Killed
109
0
Camps Cleared
0
579,191
Distance Traveled
509,703
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,188
653
56
5
0
172,366
2
L
Bellona
6,714
610
27
2
0
167,518
2
W
Chaac
7,887
717
27
2
0
208,996
3
W
Baron Samedi
8,989
817
36
3
0
197,430
2
W
Neith
8,372
761
55
5
0
172,765
4
L
Freya
6,616
601
26
2
0
169,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role