Player Matchup

Nemesis
Nemesis
DT Hooptie
Nemesis
Level 22
God Stats
11W - 11L
1,621 SR
Queue Stats
20W - 19L
1,513 Elo+
Solo
Amaterasu
Amaterasu
Divinity Kayn
Amaterasu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,583 Elo+
Solo
Kukulkan
Kukulkan
Ezexx420
Kukulkan
Level 28
God Stats
11W - 3L
1,645 SR
Queue Stats
21W - 18L
1,540 Elo+
Solo
Ymir
Ymir
OGPiplup
Ymir
Level 25
God Stats
3W - 3L
1,726 SR
Queue Stats
62W - 51L
1,548 Elo+
Solo
Rama
Rama
SmoothTadpole81
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 80L
1,682 Elo+
Solo
Team Averages
Level 23
1,598 SR
1,573 Elo+

VS

Team Averages
Level 22
1,580 SR
1,592 Elo+
Bellona
Bellona
Gragon_Teacher
Bellona
Level 18
God Stats
1W - 0L
1,730 SR
Queue Stats
3W - 0L
1,797 Elo+
Solo
Janus
Janus
JooZee8568
Janus
Level 20
God Stats
2W - 1L
1,770 SR
Queue Stats
29W - 14L
1,744 Elo+
Solo
Heimdallr
Heimdallr
OmegaVAMPIR3
Heimdallr
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,409 Elo+
Solo
Ymir
Ymir
TTV DubMixs
Ymir
Level 27
God Stats
5W - 4L
1,483 SR
Queue Stats
67W - 58L
1,477 Elo+
Solo
Neith
Neith
kch2k18
Neith
Level 18
God Stats
6W - 8L
1,419 SR
Queue Stats
22W - 21L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DT Hooptie
Nemesis
17
2 / 4 / 2
10,268
467
5,773
15,835
7,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Divinity Kayn
Amaterasu
14
0 / 4 / 4
8,446
384
3,451
16,823
17,940
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Ezexx420
Kukulkan
14
2 / 10 / 5
9,604
437
10,842
16,903
7,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
16
9 / 3 / 3
11,779
535
9,656
20,702
23,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
4 / 3 / 7
12,270
558
10,885
16,442
9,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 4
12,048
548
16,715
12,249
7,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
20
9 / 4 / 7
13,361
607
20,912
14,883
7,015
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
OmegaVAMPIR3
Heimdallr
15
1 / 5 / 8
9,830
447
5,353
11,089
4,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 6 / 7
10,207
464
5,294
15,636
14,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
kch2k18
Neith
15
0 / 1 / 5
9,836
447
8,425
8,066
2,789
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
53
17
Kills
22
24
Deaths
17
21
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DT Hooptie
Nemesis
2
4
2
0.75
L
Amaterasu
Divinity Kayn
Amaterasu
0
4
4
0.5
L
Kukulkan
Ezexx420
Kukulkan
2
10
5
0.45
W
10
1
4
12
W
Janus
9
4
7
3.13
L
Ymir
9
3
3
3.5
W
Heimdallr
OmegaVAMPIR3
Heimdallr
1
5
8
1
L
4
3
7
2.5
W
2
6
7
0.92
W
Neith
kch2k18
Neith
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,607
Damage
56,699
86,705
Taken
61,923
65,566
Mitigated
35,717
21,902
Healing
17,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DT Hooptie
Nemesis
5,773
1,957
0
3,061
15,835
7,521
906
1,872
13,963
0
75,786
L
Amaterasu
Divinity Kayn
Amaterasu
3,451
928
0
3,610
16,823
17,940
303
2,668
14,155
0
28,989
L
Kukulkan
Ezexx420
Kukulkan
10,842
2,012
0
4,122
16,903
7,067
169
9,592
7,311
53,883
0
W
16,715
6,649
0
5,778
12,249
7,610
2,052
2,995
9,152
0
54,785
W
Janus
20,912
1,383
157
5,539
14,883
7,015
674
6,027
8,604
96,037
0
L
Ymir
9,656
2,367
0
4,293
20,702
23,412
224
6,771
13,931
38,377
0
W
Heimdallr
OmegaVAMPIR3
Heimdallr
5,353
1,688
0
2,144
11,089
4,297
449
4,159
6,806
0
32,086
L
10,885
9,046
0
6,816
16,442
9,626
2,629
5,303
11,139
0
100,777
W
5,294
1,428
0
928
15,636
14,006
691
5,407
10,053
37,941
0
W
Neith
kch2k18
Neith
8,425
3,397
224
2,950
8,066
2,789
2,885
1,180
6,810
0
57,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,367
Gold Earned
55,282
503
Minions Killed
462
0
Camps Cleared
0
1,919,255
Distance Traveled
1,939,745
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,268
467
122
6
0
455,995
1
L
Amaterasu
8,446
384
56
3
0
380,285
3
L
Kukulkan
9,604
437
111
5
0
313,763
0
W
Bellona
12,048
548
82
4
0
466,698
1
W
Janus
13,361
607
158
7
0
388,524
4
L
Ymir
11,779
535
48
2
0
400,504
9
W
Heimdallr
9,830
447
58
3
0
391,694
2
L
Rama
12,270
558
166
8
0
368,708
5
W
Ymir
10,207
464
51
2
0
415,446
6
W
Neith
9,836
447
113
5
0
277,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role