Player Matchup

Danzaburou
Danzaburou
BOMBSHELL_55_77
Danzaburou
Level 108
God Stats
20W - 18L
1,642 SR
Queue Stats
350W - 459L
1,431 Elo+
Party 1
He Bo
He Bo
Codyira
He Bo
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Delphox2Brutal4U
Susano
Level 83
God Stats
8W - 10L
1,506 SR
Queue Stats
157W - 254L
1,391 Elo+
Party 1
Artio
Artio
DisIsDaPolice
Artio
Level 59
God Stats
13W - 4L
1,500 SR
Queue Stats
67W - 60L
1,438 Elo+
Party 1
Jormungandr
Jormungandr
Xpayaxo4
Jormungandr
Level 58
God Stats
29W - 42L
1,460 SR
Queue Stats
93W - 136L
1,336 Elo+
Party 1
Team Averages
Level 84
1,522 SR
1,419 Elo+

VS

Team Averages
Level 86
1,529 SR
1,485 Elo+
Geb
Geb
Dharil
Geb
Level 49
God Stats
7W - 6L
1,688 SR
Queue Stats
173W - 168L
1,522 Elo+
Solo
Da Ji
Da Ji
MoralDecay
Da Ji
Level 49
God Stats
0W - 2L
1,309 SR
Queue Stats
5W - 8L
1,564 Elo+
Solo
Cerberus
Cerberus
PandaNub
Cerberus
Level 79
God Stats
7W - 3L
1,757 SR
Queue Stats
259W - 263L
1,489 Elo+
Solo
Anhur
Anhur
SirUmbreon
Anhur
Level 129
God Stats
5W - 8L
1,402 SR
Queue Stats
241W - 214L
1,435 Elo+
Party 2
Nu Wa
Nu Wa
Wolxaris
Nu Wa
Level 124
God Stats
3W - 5L
1,489 SR
Queue Stats
26W - 25L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BOMBSHELL_55_77
Danzaburou
18
6 / 1 / 5
12,037
602
11,673
15,424
5,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
Codyira
He Bo
18
5 / 2 / 3
11,094
555
11,331
11,524
3,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 3
8,713
436
6,019
14,428
4,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 1 / 8
10,455
523
10,536
19,850
17,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Xpayaxo4
Jormungandr
14
1 / 4 / 3
9,242
462
9,617
17,116
14,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Dharil
Geb
12
0 / 3 / 4
7,916
396
4,920
13,413
8,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
16
5 / 5 / 5
9,754
488
7,733
16,686
6,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
PandaNub
Cerberus
16
5 / 1 / 3
10,220
511
16,011
18,172
16,626
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
15
2 / 4 / 1
9,240
462
10,387
10,805
3,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
Wolxaris
Nu Wa
14
1 / 4 / 4
9,070
454
13,316
9,580
3,136
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
30
17
Kills
13
13
Deaths
17
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BOMBSHELL_55_77
Danzaburou
6
1
5
8.5
W
He Bo
Codyira
He Bo
5
2
3
3.25
W
1
5
3
0.5
L
Geb
Dharil
Geb
0
3
4
0.67
W
4
1
8
8
L
Da Ji
5
5
5
1.5
L
Cerberus
PandaNub
Cerberus
5
1
3
6.5
L
Anhur
2
4
1
0.63
L
Nu Wa
Wolxaris
Nu Wa
1
4
4
0.75
W
Jormungandr
Xpayaxo4
Jormungandr
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,176
Damage
52,367
78,342
Taken
68,656
45,381
Mitigated
37,495
22,727
Healing
18,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BOMBSHELL_55_77
Danzaburou
11,673
6,073
0
8,337
15,424
5,554
2,746
6,041
9,383
0
95,629
W
He Bo
Codyira
He Bo
11,331
57
0
1,358
11,524
3,183
0
6,544
4,980
85,975
0
W
6,019
1,700
0
1,438
14,428
4,089
0
4,750
9,678
0
58,166
L
Geb
Dharil
Geb
4,920
625
0
1,484
13,413
8,615
106
7,498
5,701
15,058
0
W
10,536
1,376
904
7,863
19,850
17,810
100
7,658
12,192
32,460
0
L
Da Ji
7,733
1,581
0
6,272
16,686
6,103
0
4,941
11,561
0
63,851
L
Cerberus
PandaNub
Cerberus
16,011
786
0
7,537
18,172
16,626
608
9,408
8,187
57,439
0
L
Anhur
10,387
8,673
0
2,910
10,805
3,015
0
3,410
7,367
0
61,122
L
Nu Wa
Wolxaris
Nu Wa
13,316
4,155
0
680
9,580
3,136
812
5,124
4,356
58,981
0
W
Jormungandr
Xpayaxo4
Jormungandr
9,617
2,044
0
2,827
17,116
14,745
117
9,254
7,862
53,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,541
Gold Earned
46,200
548
Minions Killed
452
0
Camps Cleared
0
1,952,115
Distance Traveled
1,898,600
19
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,037
602
178
9
0
364,792
7
W
He Bo
11,094
555
157
8
0
414,214
2
W
Susano
8,713
436
88
4
0
389,617
4
L
Geb
7,916
396
6
0
0
404,770
14
W
Artio
10,455
523
28
1
0
427,362
5
L
Da Ji
9,754
488
106
5
0
354,294
5
L
Cerberus
10,220
511
117
6
0
388,326
5
L
Anhur
9,240
462
116
6
0
388,924
3
L
Nu Wa
9,070
454
107
5
0
362,286
5
W
Jormungandr
9,242
462
97
5
0
356,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role