Player Matchup

Fenrir
Fenrir
Borovetz
Fenrir
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 13L
1,658 Elo+
Party 1
Izanami
Izanami
Ceslink
Izanami
Level 12
God Stats
6W - 9L
1,500 SR
Queue Stats
6W - 12L
1,073 Elo+
Solo
Jormungandr
Jormungandr
YungGuapo1374
Jormungandr
Level 41
God Stats
13W - 5L
1,694 SR
Queue Stats
15W - 6L
1,656 Elo+
Party 1
Kukulkan
Kukulkan
deathdealerbub
Kukulkan
Level 29
God Stats
7W - 4L
1,448 SR
Queue Stats
53W - 33L
1,608 Elo+
Party 1
Hercules
Hercules
eli-dad0n
Hercules
Level 18
God Stats
6W - 6L
1,353 SR
Queue Stats
304W - 326L
1,430 Elo+
Solo
Team Averages
Level 24
1,499 SR
1,485 Elo+

VS

Team Averages
Level 24
1,467 SR
1,430 Elo+
Cthulhu
Cthulhu
Astrophyisics-
Cthulhu
Level 25
God Stats
2W - 2L
1,550 SR
Queue Stats
46W - 54L
1,459 Elo+
Solo
Nu Wa
Nu Wa
BornMermaid7268
Nu Wa
Level 13
God Stats
0W - 4L
1,154 SR
Queue Stats
4W - 8L
1,436 Elo+
Solo
Skadi
Skadi
CHimichanga1231
Skadi
Level 27
God Stats
29W - 25L
1,472 SR
Queue Stats
92W - 89L
1,341 Elo+
Solo
Arachne
Arachne
Ice Dragon9375
Arachne
Level 28
God Stats
28W - 11L
1,619 SR
Queue Stats
63W - 52L
1,391 Elo+
Solo
Guan Yu
Guan Yu
Th3b0yw0nd3r883
Guan Yu
Level 28
God Stats
8W - 6L
1,542 SR
Queue Stats
204W - 182L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Borovetz
Fenrir
15
9 / 0 / 1
8,504
709
7,449
5,636
2,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Ceslink
Izanami
10
0 / 4 / 4
5,880
490
2,178
7,953
2,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
YungGuapo1374
Jormungandr
10
2 / 1 / 1
6,272
523
3,409
4,833
2,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
11
2 / 1 / 2
6,727
561
1,115
2,725
625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
eli-dad0n
Hercules
9
0 / 2 / 1
5,610
468
1,260
5,309
1,398
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
4,015
335
0
0
0
12
3 / 5 / 0
6,881
573
4,959
6,909
1,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 4 / 2
5,896
491
4,814
6,582
1,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 2 / 1
6,185
515
1,406
9,555
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

13
2 / 2 / 0
6,954
580
3,637
5,486
4,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
8
8
Deaths
13
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
3
5
0
0.6
W
Fenrir
Borovetz
Fenrir
9
0
1
9.5
L
1
4
2
0.5
W
Izanami
Ceslink
Izanami
0
4
4
0.5
L
2
2
1
1.25
L
2
2
0
1
W
Jormungandr
YungGuapo1374
Jormungandr
2
1
1
2.5
W
Kukulkan
2
1
2
3
W
Hercules
eli-dad0n
Hercules
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,411
Damage
14,816
26,456
Taken
28,532
8,766
Mitigated
10,398
7,488
Healing
8,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
4,959
998
0
1,116
6,909
1,892
628
1,965
4,856
39,545
0
W
Fenrir
Borovetz
Fenrir
7,449
1,975
0
1,454
5,636
2,011
0
935
4,594
0
56,012
L
4,814
1,745
0
746
6,582
1,754
84
2,050
4,532
0
28,616
W
Izanami
Ceslink
Izanami
2,178
1,312
0
2,729
7,953
2,077
1,538
871
6,943
0
31,616
L
1,406
1,034
0
4,408
9,555
2,576
0
186
9,369
0
29,185
L
3,637
111
70
1,934
5,486
4,176
94
195
5,251
0
36,865
W
Jormungandr
YungGuapo1374
Jormungandr
3,409
558
0
1,537
4,833
2,655
108
1,243
3,450
16,311
0
W
Kukulkan
1,115
197
0
433
2,725
625
594
920
1,624
27,006
0
W
Hercules
eli-dad0n
Hercules
1,260
798
0
1,335
5,309
1,398
0
450
4,661
0
16,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,993
Gold Earned
29,931
305
Minions Killed
251
0
Camps Cleared
0
1,092,774
Distance Traveled
890,854
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,015
335
0
0
0
0
0
L
Nu Wa
6,881
573
68
6
0
179,781
3
W
Fenrir
8,504
709
113
9
0
270,561
1
L
Skadi
5,896
491
44
4
0
205,384
2
W
Izanami
5,880
490
54
5
0
165,551
0
L
Arachne
6,185
515
66
6
0
255,993
1
L
Guan Yu
6,954
580
73
6
0
249,696
0
W
Jormungandr
6,272
523
30
3
0
245,260
2
W
Kukulkan
6,727
561
66
6
0
201,493
1
W
Hercules
5,610
468
42
4
0
209,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role