Player Matchup

Ares
Ares
PplwhoANOYou
Ares
Level 5
God Stats
1W - 1L
1,308 SR
Queue Stats
3W - 13L
1,191 Elo+
Party 1
Scylla
Scylla
chungus22
Scylla
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Izanami
Izanami
chungus23
Izanami
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
jigajuice45
Fenrir
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 45L
1,315 Elo+
Solo
Osiris
Osiris
z3ph1x
Osiris
Level 5
God Stats
3W - 2L
1,745 SR
Queue Stats
5W - 15L
1,327 Elo+
Party 1
Team Averages
Level 4
1,510 SR
1,366 Elo+

VS

Team Averages
Level 22
1,412 SR
1,299 Elo+
Scylla
Scylla
ArcaneCataclysm
Scylla
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 151L
1,084 Elo+
Party 2
Horus
Horus
Please
Horus
Level 26
God Stats
2W - 3L
1,549 SR
Queue Stats
50W - 58L
1,324 Elo+
Solo
Ullr
Ullr
SKBRUT
Ullr
Level 24
God Stats
2W - 2L
1,262 SR
Queue Stats
6W - 13L
1,158 Elo+
Solo
Cerberus
Cerberus
ShadowMonarch97
Cerberus
Level 21
God Stats
3W - 4L
1,185 SR
Queue Stats
139W - 178L
1,282 Elo+
Party 2
Neith
Neith
Supp0rtr0ll
Neith
Level 28
God Stats
8W - 10L
1,564 SR
Queue Stats
69W - 74L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 5
6,466
462
1,731
10,844
4,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
chungus22
Scylla
14
7 / 1 / 3
8,982
642
7,988
6,662
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
chungus23
Izanami
13
5 / 5 / 2
7,863
562
7,291
11,296
3,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
11
6 / 2 / 4
7,332
524
4,801
5,882
3,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
z3ph1x
Osiris
12
5 / 1 / 4
7,628
545
7,659
7,370
5,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 4
6,425
459
3,801
6,665
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Please
Horus
10
1 / 6 / 1
6,322
452
2,616
12,659
7,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
SKBRUT
Ullr
8
1 / 5 / 0
5,754
411
1,374
8,216
2,178
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
10
2 / 4 / 6
7,311
522
5,018
10,778
6,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
10 / 2 / 3
8,704
622
13,038
9,341
3,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
23
Kills
15
15
Deaths
24
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
L
Horus
Please
Horus
1
6
1
0.25
W
0
6
5
0.42
L
Ullr
SKBRUT
Ullr
1
5
0
0.2
L
Cerberus
2
4
6
1.25
L
10
2
3
5.75
W
Scylla
chungus22
Scylla
7
1
3
8.5
W
Izanami
chungus23
Izanami
5
5
2
1.2
W
Fenrir
6
2
4
4
W
Osiris
z3ph1x
Osiris
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,470
Damage
25,847
42,054
Taken
47,659
18,559
Mitigated
20,493
8,466
Healing
10,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,801
392
0
278
6,665
1,717
191
1,852
4,659
21,773
0
L
Horus
Please
Horus
2,616
1,615
165
2,664
12,659
7,015
170
425
11,819
0
18,918
W
1,731
364
0
477
10,844
4,818
59
3,149
7,695
8,182
0
L
Ullr
SKBRUT
Ullr
1,374
483
0
275
8,216
2,178
0
1,672
6,343
0
14,783
L
Cerberus
5,018
421
0
2,671
10,778
6,542
0
2,534
8,126
20,510
0
L
13,038
6,741
0
4,375
9,341
3,041
1,417
2,814
6,443
0
50,486
W
Scylla
chungus22
Scylla
7,988
965
0
2,865
6,662
1,873
0
2,062
4,600
56,133
0
W
Izanami
chungus23
Izanami
7,291
4,948
0
3,759
11,296
3,067
3,192
2,772
8,524
0
54,451
W
Fenrir
4,801
2,663
0
865
5,882
3,042
350
836
5,006
0
25,258
W
Osiris
z3ph1x
Osiris
7,659
3,020
0
500
7,370
5,759
505
0
7,040
0
30,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,271
Gold Earned
34,516
268
Minions Killed
231
0
Camps Cleared
0
1,316,147
Distance Traveled
1,230,253
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,425
459
35
3
0
235,495
1
L
Horus
6,322
452
32
2
0
247,269
0
W
Ares
6,466
462
12
1
0
296,874
5
L
Ullr
5,754
411
24
2
0
221,805
1
L
Cerberus
7,311
522
49
4
0
280,640
5
L
Neith
8,704
622
91
7
0
245,044
1
W
Scylla
8,982
642
99
7
0
242,001
0
W
Izanami
7,863
562
80
6
0
229,585
2
W
Fenrir
7,332
524
33
2
0
248,393
0
W
Osiris
7,628
545
44
3
0
299,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role