Player Matchup

Scylla
Scylla
GhostTime1
Scylla
Level 18
God Stats
1W - 1L
1,230 SR
Queue Stats
9W - 11L
1,323 Elo+
Party 2
King Arthur
King Arthur
MSFL_PARTY_PESE
King Arthur
Level 16
God Stats
7W - 6L
1,478 SR
Queue Stats
9W - 15L
1,450 Elo+
Party 1
Cupid
Cupid
MonMaitreAbsolu
Cupid
Level 18
God Stats
13W - 10L
1,596 SR
Queue Stats
150W - 147L
1,413 Elo+
Solo
Ares
Ares
Raymond_VII
Ares
Level 26
God Stats
1W - 4L
1,155 SR
Queue Stats
12W - 18L
1,353 Elo+
Party 2
Ne Zha
Ne Zha
TalenTn1x_
Ne Zha
Level 23
God Stats
12W - 7L
1,576 SR
Queue Stats
143W - 149L
1,550 Elo+
Party 1
Team Averages
Level 20
1,407 SR
1,418 Elo+

VS

Team Averages
Level 7
1,612 SR
1,508 Elo+
Izanami
Izanami
Mixon4ik_
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Tiamat
Tiamat
Rogue_Ypsilon
Tiamat
Level 20
God Stats
39W - 33L
1,598 SR
Queue Stats
117W - 119L
1,443 Elo+
Solo
Odin
Odin
SARGIS_G
Odin
Level 7
God Stats
15W - 8L
1,829 SR
Queue Stats
197W - 211L
1,440 Elo+
Solo
Nemesis
Nemesis
SaintCail
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Jormungandr
Jormungandr
rage_of_iraq
Jormungandr
Level 5
God Stats
0W - 1L
1,631 SR
Queue Stats
1W - 1L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
GhostTime1
Scylla
15
4 / 3 / 8
9,480
499
10,770
8,448
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
MSFL_PARTY_PESE
King Arthur
17
4 / 2 / 5
10,525
554
11,258
22,172
15,117
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
5 / 1 / 1
11,110
585
6,503
11,822
4,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 0 / 6
10,109
532
7,786
11,643
10,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
TalenTn1x_
Ne Zha
18
14 / 0 / 5
11,742
618
13,724
13,219
7,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mixon4ik_
Izanami
12
2 / 9 / 1
8,612
453
6,964
13,686
3,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 5 / 1
8,110
427
8,561
13,456
20,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Odin
4
0 / 1 / 0
5,521
291
359
1,280
230
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
SaintCail
Nemesis
13
1 / 5 / 1
8,135
428
8,129
16,611
6,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
rage_of_iraq
Jormungandr
12
2 / 12 / 1
7,920
417
8,655
21,685
13,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
31
Kills
6
6
Deaths
32
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
GhostTime1
Scylla
4
3
8
2.67
W
King Arthur
MSFL_PARTY_PESE
King Arthur
4
2
5
3.25
L
Izanami
Mixon4ik_
Izanami
2
9
1
0.28
W
5
1
1
5.5
W
4
0
6
7
L
1
5
1
0.3
L
Odin
0
1
0
0
L
Nemesis
SaintCail
Nemesis
1
5
1
0.3
W
Ne Zha
TalenTn1x_
Ne Zha
14
0
5
16.5
L
Jormungandr
rage_of_iraq
Jormungandr
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,041
Damage
32,668
67,304
Taken
66,718
40,703
Mitigated
44,344
25,684
Healing
11,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
GhostTime1
Scylla
10,770
2,720
0
2,191
8,448
3,551
1,813
2,946
5,502
51,019
0
W
King Arthur
MSFL_PARTY_PESE
King Arthur
11,258
1,551
0
10,018
22,172
15,117
439
5,971
16,201
29
71,340
L
Izanami
Mixon4ik_
Izanami
6,964
4,670
0
2,462
13,686
3,828
611
2,665
10,975
0
39,959
W
6,503
4,274
94
7,772
11,822
4,417
2,186
1,641
10,181
0
79,829
W
7,786
1,337
0
3,662
11,643
10,408
1,114
4,563
7,080
26,214
0
L
8,561
1,423
0
4,276
13,456
20,423
400
805
12,531
43,268
0
L
Odin
359
233
0
0
1,280
230
0
428
824
0
2,845
L
Nemesis
SaintCail
Nemesis
8,129
2,464
0
4,622
16,611
6,303
0
1,750
14,607
0
49,456
W
Ne Zha
TalenTn1x_
Ne Zha
13,724
9,084
0
1,947
13,219
7,210
1,509
2,095
11,124
0
80,139
L
Jormungandr
rage_of_iraq
Jormungandr
8,655
2,561
0
154
21,685
13,560
42
12,408
8,935
33,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,966
Gold Earned
38,298
516
Minions Killed
283
0
Camps Cleared
0
1,866,558
Distance Traveled
1,389,458
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,480
499
95
5
0
330,767
3
W
King Arthur
10,525
554
133
7
0
399,185
2
L
Izanami
8,612
453
69
4
0
287,120
0
W
Cupid
11,110
585
126
7
0
337,536
0
W
Ares
10,109
532
34
2
0
365,961
2
L
Tiamat
8,110
427
75
4
0
312,411
0
L
Odin
5,521
291
7
0
0
161,019
0
L
Nemesis
8,135
428
91
5
0
327,660
2
W
Ne Zha
11,742
618
128
7
0
433,109
5
L
Jormungandr
7,920
417
41
2
0
301,248
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role