Player Matchup

Scylla
Scylla
Gold I
Aquisii
Scylla
Gold I
Level 136
God Stats
21W - 16L
1,700 SR
Queue Stats
1,464W - 1,454L
1,608 MMR
Solo
Bellona
Bellona
Gold I
GoatedDae
Bellona
Gold I
Level 86
God Stats
4W - 11L
1,533 SR
Queue Stats
123W - 123L
1,625 MMR
Party 3
Kumbhakarna
Kumbhakarna
Silver II
GoatedThai
Kumbhakarna
Silver II
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,542 MMR
Party 3
Nemesis
Nemesis
Gold II
Moses1331
Nemesis
Gold II
Level 146
God Stats
81W - 64L
1,720 SR
Queue Stats
1,234W - 1,245L
1,580 MMR
Solo
Medusa
Medusa
Gold II
SaVe Murks
Medusa
Gold II
Level 93
God Stats
70W - 77L
1,558 SR
Queue Stats
281W - 267L
1,604 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 101
1,602 SR
1,592 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,714 SR
1,592 MMR
Awilix
Awilix
Gold I
CMBITWPUNK1516
Awilix
Gold I
Level 114
God Stats
5W - 2L
1,799 SR
Queue Stats
23W - 22L
1,609 MMR
Party 2
King Arthur
King Arthur
Gold III
dPooda
King Arthur
Gold III
Level 142
God Stats
3W - 6L
1,429 SR
Queue Stats
86W - 87L
1,510 MMR
Party 1
Discordia
Discordia
Gold II
lFiesty
Discordia
Gold II
Level 122
God Stats
16W - 12L
1,620 SR
Queue Stats
23W - 22L
1,609 MMR
Party 2
Ares
Ares
Silver I
shadola
Ares
Silver I
Level 122
God Stats
1W - 0L
1,972 SR
Queue Stats
3W - 3L
1,587 MMR
Solo
Izanami
Izanami
Gold II
vlHaveMoreWins
Izanami
Gold II
Level 98
God Stats
45W - 25L
1,748 SR
Queue Stats
143W - 139L
1,647 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Aquisii
Scylla
12
0 / 6 / 2
8,139
428
5,340
12,000
3,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
GoatedDae
Bellona
15
0 / 2 / 1
9,531
502
7,818
14,626
10,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
GoatedThai
Kumbhakarna
11
0 / 9 / 0
7,210
379
4,484
20,395
13,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
Moses1331
Nemesis
12
3 / 4 / 0
8,701
458
3,106
9,404
2,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
SaVe Murks
Medusa
13
0 / 7 / 1
7,783
410
5,145
15,502
4,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SetTsukuyomiCu ChulainnDanzaburouJanus

VS

Bans
Nu WaApolloGebCupidSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 5
11,411
601
12,981
11,981
5,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
dPooda
King Arthur
18
0 / 0 / 2
11,376
599
8,005
13,521
13,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
lFiesty
Discordia
17
4 / 0 / 7
10,723
564
10,673
6,437
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
shadola
Ares
14
2 / 0 / 17
10,438
549
7,764
12,628
13,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
11 / 0 / 7
12,094
637
13,927
11,170
6,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
66
3
Kills
28
28
Deaths
3
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Scylla
Aquisii
Scylla
0
6
2
0.17
W
11
3
5
4.5
L
Bellona
GoatedDae
Bellona
0
2
1
0.25
L
Kumbhakarna
GoatedThai
Kumbhakarna
0
9
0
0
L
Nemesis
Moses1331
Nemesis
3
4
0
0.75
L
Medusa
SaVe Murks
Medusa
0
7
1
0.07
W
King Arthur
dPooda
King Arthur
0
0
2
1
W
Discordia
lFiesty
Discordia
4
0
7
7.5
W
Ares
shadola
Ares
2
0
17
10.5
W
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,893
Damage
53,350
71,927
Taken
55,737
35,792
Mitigated
41,961
13,514
Healing
18,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Aquisii
Scylla
5,340
386
0
1,647
12,000
3,601
0
5,042
6,639
46,965
0
W
12,981
5,047
0
3,884
11,981
5,365
2,417
1,819
10,162
0
74,807
L
Bellona
GoatedDae
Bellona
7,818
2,323
0
5,226
14,626
10,538
0
1,704
12,387
42
66,330
L
Kumbhakarna
GoatedThai
Kumbhakarna
4,484
759
0
1,505
20,395
13,850
0
7,565
12,575
26,966
0
L
Nemesis
Moses1331
Nemesis
3,106
1,005
0
1,041
9,404
2,831
0
1,984
7,166
0
36,968
L
Medusa
SaVe Murks
Medusa
5,145
2,471
0
4,095
15,502
4,972
0
1,354
14,123
0
42,240
W
King Arthur
dPooda
King Arthur
8,005
1,484
0
3,655
13,521
13,800
700
799
12,722
0
81,007
W
Discordia
lFiesty
Discordia
10,673
760
0
1,371
6,437
2,714
2,950
1,582
4,855
61,737
0
W
Ares
shadola
Ares
7,764
310
0
3,876
12,628
13,885
293
2,120
10,508
18,080
0
W
13,927
9,114
0
5,467
11,170
6,197
6,856
3,546
7,624
0
98,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,364
Gold Earned
56,042
412
Minions Killed
618
0
Camps Cleared
0
1,682,472
Distance Traveled
1,923,031
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,139
428
95
5
0
296,309
5
W
Awilix
11,411
601
130
7
0
433,377
8
L
Bellona
9,531
502
142
7
0
383,302
3
L
Kumbhakarna
7,210
379
26
1
0
361,768
1
L
Nemesis
8,701
458
70
4
0
289,141
2
L
Medusa
7,783
410
79
4
0
351,952
5
W
King Arthur
11,376
599
172
9
0
394,143
4
W
Discordia
10,723
564
131
7
0
379,925
4
W
Ares
10,438
549
6
0
0
385,446
5
W
Izanami
12,094
637
179
9
0
330,140
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role