Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
BallisticBank
Cu Chulainn
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 193L
1,508 Elo+
Party 1
Sobek
Sobek
Caboose 4326
Sobek
Level 83
God Stats
11W - 17L
1,534 SR
Queue Stats
364W - 401L
1,449 Elo+
Party 1
Serqet
Serqet
INNOMINATAM7
Serqet
Level 104
God Stats
10W - 20L
1,331 SR
Queue Stats
688W - 770L
1,492 Elo+
Party 1
Ullr
Ullr
MrPolar42
Ullr
Level 33
God Stats
1W - 2L
1,700 SR
Queue Stats
61W - 64L
1,537 Elo+
Party 1
Team Averages
Level 75
1,513 SR
1,497 Elo+

VS

Team Averages
Level 45
1,492 SR
1,500 Elo+
Agni
Agni
 
Agni
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
GABRIEL LESTAT
Hel
Level 35
God Stats
2W - 0L
1,554 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Navetse__
Ah Muzen Cab
Level 67
God Stats
33W - 16L
1,632 SR
Queue Stats
346W - 339L
1,461 Elo+
Party 3
Hercules
Hercules
Not-A-Docter
Hercules
Level 62
God Stats
1W - 0L
1,285 SR
Queue Stats
13W - 20L
1,473 Elo+
Party 2
Fenrir
Fenrir
unlisted_curd8
Fenrir
Level 37
God Stats
10W - 11L
1,490 SR
Queue Stats
54W - 50L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
1 / 4 / 2
7,486
468
6,126
7,636
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
BallisticBank
Cu Chulainn
13
1 / 4 / 0
7,411
463
4,535
11,052
4,298
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 4 / 1
7,220
451
2,723
13,381
11,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
11
1 / 4 / 3
7,041
440
5,060
10,707
3,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
11
0 / 5 / 0
6,393
400
1,329
9,464
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
8 / 1 / 8
8,738
546
12,600
8,565
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 2
8,004
500
1,231
6,780
2,101
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Navetse__
Ah Muzen Cab
15
3 / 1 / 7
8,768
548
8,027
7,569
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
Not-A-Docter
Hercules
16
4 / 0 / 2
9,681
605
6,146
10,357
7,864
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
4 / 3 / 5
8,327
520
8,749
10,543
5,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
6
Kills
21
21
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
4
2
0.5
W
Agni
 
Agni
8
1
8
12
L
Cu Chulainn
BallisticBank
Cu Chulainn
1
4
0
0.25
L
3
4
1
0.88
W
2
1
2
3
L
Serqet
1
4
3
0.63
L
Ullr
0
5
0
0
W
Ah Muzen Cab
Navetse__
Ah Muzen Cab
3
1
7
6.5
W
Hercules
Not-A-Docter
Hercules
4
0
2
5
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,773
Damage
36,753
52,240
Taken
43,814
25,444
Mitigated
20,339
12,234
Healing
17,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
6,126
37
72
1,938
7,636
2,733
74
1,929
5,571
37,084
0
W
Agni
 
Agni
12,600
1,108
0
3,168
8,565
2,574
387
1,761
6,251
39,660
0
L
Cu Chulainn
BallisticBank
Cu Chulainn
4,535
732
0
1,371
11,052
4,298
0
781
10,267
0
36,601
L
2,723
168
323
3,254
13,381
11,903
0
5,189
7,794
15,132
0
W
1,231
153
1,102
3,045
6,780
2,101
2,083
3,137
3,225
38,418
0
L
Serqet
5,060
1,010
0
3,226
10,707
3,608
0
2,642
7,915
0
36,066
L
Ullr
1,329
475
0
2,050
9,464
2,902
0
2,340
6,862
0
33,730
W
Ah Muzen Cab
Navetse__
Ah Muzen Cab
8,027
3,771
0
5,189
7,569
2,416
2,245
968
6,439
0
58,366
W
Hercules
Not-A-Docter
Hercules
6,146
1,347
0
3,956
10,357
7,864
458
319
9,836
0
62,221
W
8,749
3,563
0
1,191
10,543
5,384
0
2,218
8,019
0
53,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,551
Gold Earned
43,518
358
Minions Killed
447
0
Camps Cleared
0
1,349,697
Distance Traveled
1,489,360
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,486
468
88
6
0
287,289
3
W
Agni
8,738
546
61
4
0
294,706
3
L
Cu Chulainn
7,411
463
69
4
0
283,124
3
L
Sobek
7,220
451
26
2
0
289,502
2
W
Hel
8,004
500
87
5
0
280,784
0
L
Serqet
7,041
440
86
5
0
267,358
4
L
Ullr
6,393
400
89
6
0
222,424
1
W
Ah Muzen Cab
8,768
548
93
6
0
299,529
2
W
Hercules
9,681
605
126
8
0
305,452
3
W
Fenrir
8,327
520
80
5
0
308,889
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role