Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Almirante1117
Fenrir
Level 126
God Stats
2W - 2L
1,317 SR
Queue Stats
150W - 144L
1,381 Elo+
Party 3
Chiron
Chiron
BUHO2700
Chiron
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
MoldyPrawn
Discordia
Level 85
God Stats
11W - 8L
1,434 SR
Queue Stats
119W - 119L
1,468 Elo+
Solo
Sobek
Sobek
XxDeadCallatexX
Sobek
Level 100
God Stats
1W - 2L
1,221 SR
Queue Stats
233W - 237L
1,465 Elo+
Party 1
Team Averages
Level 104
1,394 SR
1,463 Elo+

VS

Team Averages
Level 63
1,450 SR
1,446 Elo+
Cu Chulainn
Cu Chulainn
VeryCoolKanye
Cu Chulainn
Level 107
God Stats
9W - 8L
1,585 SR
Queue Stats
203W - 177L
1,523 Elo+
Party 2
Neith
Neith
elbepp
Neith
Level 43
God Stats
63W - 44L
1,479 SR
Queue Stats
91W - 66L
1,421 Elo+
Party 2
Chaac
Chaac
keybored1
Chaac
Level 27
God Stats
3W - 7L
1,273 SR
Queue Stats
22W - 30L
1,434 Elo+
Party 2
Baron Samedi
Baron Samedi
panfu21
Baron Samedi
Level 104
God Stats
5W - 11L
1,486 SR
Queue Stats
356W - 356L
1,468 Elo+
Solo
Pele
Pele
snorb93
Pele
Level 36
God Stats
26W - 30L
1,426 SR
Queue Stats
280W - 357L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
2 / 0 / 12
9,203
575
4,413
8,134
6,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 6 / 5
7,750
484
5,885
14,067
5,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chiron
BUHO2700
Chiron
15
13 / 2 / 1
9,670
604
19,382
16,563
5,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Discordia
MoldyPrawn
Discordia
15
4 / 2 / 3
8,822
551
7,487
8,772
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 0 / 2
8,540
534
5,340
15,437
15,981
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
VeryCoolKanye
Cu Chulainn
16
3 / 2 / 0
9,023
564
12,055
12,046
9,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
elbepp
Neith
11
2 / 5 / 2
7,058
441
5,901
10,886
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
keybored1
Chaac
12
2 / 7 / 2
7,820
489
5,375
14,322
8,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
panfu21
Baron Samedi
12
2 / 6 / 2
7,711
482
7,186
11,124
4,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
snorb93
Pele
12
1 / 2 / 2
7,194
450
2,701
10,475
3,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
22
Kills
10
10
Deaths
22
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
12
8
W
2
6
5
0.75
W
Chiron
BUHO2700
Chiron
13
2
1
6.75
W
Discordia
MoldyPrawn
Discordia
4
2
3
2.75
L
Cu Chulainn
VeryCoolKanye
Cu Chulainn
3
2
0
1.5
W
1
0
2
2
L
Neith
elbepp
Neith
2
5
2
0.6
L
Chaac
keybored1
Chaac
2
7
2
0.43
L
Baron Samedi
panfu21
Baron Samedi
2
6
2
0.5
L
Pele
snorb93
Pele
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,507
Damage
33,218
62,973
Taken
58,853
37,295
Mitigated
28,263
38,099
Healing
16,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,413
1,223
6,278
6,619
8,134
6,860
799
803
7,199
24,888
0
W
5,885
1,391
0
3,951
14,067
5,777
79
682
13,341
0
41,193
W
Chiron
BUHO2700
Chiron
19,382
12,542
595
7,525
16,563
5,684
2,849
1,010
15,481
0
73,307
W
Discordia
MoldyPrawn
Discordia
7,487
120
0
2,387
8,772
2,993
544
4,227
4,158
59,839
0
L
Cu Chulainn
VeryCoolKanye
Cu Chulainn
12,055
2,914
0
4,256
12,046
9,040
0
5,985
6,018
1,521
62,008
W
5,340
697
0
10,744
15,437
15,981
0
790
14,619
51,813
0
L
Neith
elbepp
Neith
5,901
2,192
0
2,618
10,886
2,991
0
632
10,254
0
25,186
L
Chaac
keybored1
Chaac
5,375
501
198
3,255
14,322
8,572
0
1,268
13,054
0
29,252
L
Baron Samedi
panfu21
Baron Samedi
7,186
278
0
2,315
11,124
4,533
126
6,471
4,122
39,005
0
L
Pele
snorb93
Pele
2,701
685
0
4,331
10,475
3,127
0
2,234
8,165
0
44,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,985
Gold Earned
38,806
454
Minions Killed
361
0
Camps Cleared
0
1,412,786
Distance Traveled
1,487,684
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,203
575
38
2
0
290,025
2
W
Fenrir
7,750
484
73
5
0
279,213
2
W
Chiron
9,670
604
123
8
0
278,129
1
W
Discordia
8,822
551
121
8
0
297,885
8
L
Cu Chulainn
9,023
564
117
7
0
324,779
2
W
Sobek
8,540
534
99
6
0
267,534
5
L
Neith
7,058
441
53
3
0
294,362
0
L
Chaac
7,820
489
36
2
0
295,186
3
L
Baron Samedi
7,711
482
77
5
0
255,328
5
L
Pele
7,194
450
78
5
0
318,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role