Player Matchup

Heimdallr
Heimdallr
Chaseikes
Heimdallr
Level 49
God Stats
18W - 14L
1,798 SR
Queue Stats
311W - 334L
1,421 Elo+
Party 1
Fenrir
Fenrir
DeathWish81
Fenrir
Level 9
God Stats
3W - 3L
1,686 SR
Queue Stats
37W - 30L
1,547 Elo+
Party 2
Zeus
Zeus
Icecoldbolts
Zeus
Level 22
God Stats
9W - 5L
1,500 SR
Queue Stats
60W - 73L
1,563 Elo+
Solo
Nike
Nike
Selling_Sam
Nike
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,588 Elo+
Party 1
Aphrodite
Aphrodite
midwayguitar
Aphrodite
Level 102
God Stats
39W - 25L
1,705 SR
Queue Stats
251W - 216L
1,603 Elo+
Party 2
Team Averages
Level 39
1,638 SR
1,544 Elo+

VS

Team Averages
Level 39
1,542 SR
1,531 Elo+
Cthulhu
Cthulhu
Akitari
Cthulhu
Level 29
God Stats
4W - 1L
1,676 SR
Queue Stats
582W - 524L
1,564 Elo+
Party 3
Sol
Sol
Fire81704
Sol
Level 28
God Stats
50W - 33L
1,604 SR
Queue Stats
588W - 505L
1,479 Elo+
Party 3
Ymir
Ymir
Nicphantom
Ymir
Level 24
God Stats
16W - 11L
1,685 SR
Queue Stats
254W - 267L
1,592 Elo+
Party 4
Fenrir
Fenrir
PYAGunzblazing
Fenrir
Level 100
God Stats
26W - 38L
1,311 SR
Queue Stats
628W - 561L
1,495 Elo+
Party 4
Danzaburou
Danzaburou
Soul-Eater153
Danzaburou
Level 14
God Stats
17W - 17L
1,436 SR
Queue Stats
190W - 209L
1,524 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Chaseikes
Heimdallr
10
0 / 4 / 2
5,944
425
5,591
7,761
2,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
9
0 / 4 / 0
5,380
384
4,095
9,671
3,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 7 / 0
5,645
403
2,395
7,032
3,033
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
2 / 5 / 0
6,106
436
4,433
8,529
5,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
midwayguitar
Aphrodite
11
1 / 1 / 0
6,382
456
2,943
5,980
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akitari
Cthulhu
14
7 / 1 / 0
8,137
581
6,065
7,925
4,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
3 / 0 / 0
7,359
526
4,508
5,789
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 0 / 6
6,879
491
3,565
6,237
3,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
6 / 1 / 1
7,892
564
5,850
9,052
3,336
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Soul-Eater153
Danzaburou
10
2 / 2 / 6
6,568
469
3,024
6,742
2,408
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
4
Kills
21
21
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Akitari
Cthulhu
7
1
0
7
L
Heimdallr
Chaseikes
Heimdallr
0
4
2
0.25
L
Fenrir
0
4
0
0
W
3
0
0
3
L
1
7
0
0.14
W
3
0
6
6
W
6
1
1
6.5
L
2
5
0
0.4
W
Danzaburou
Soul-Eater153
Danzaburou
2
2
6
2.5
L
Aphrodite
midwayguitar
Aphrodite
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,457
Damage
23,012
38,973
Taken
35,745
16,727
Mitigated
15,251
8,249
Healing
11,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Akitari
Cthulhu
6,065
1,038
0
850
7,925
4,129
66
2,169
5,756
38,991
0
L
Heimdallr
Chaseikes
Heimdallr
5,591
2,124
0
895
7,761
2,763
463
2,021
5,740
0
30,893
L
Fenrir
4,095
1,126
0
767
9,671
3,163
0
4,213
5,314
0
25,028
W
4,508
186
0
4,599
5,789
1,643
628
1,936
3,853
36,156
0
L
2,395
991
0
0
7,032
3,033
0
3,273
3,559
21,210
0
W
3,565
672
0
1,735
6,237
3,735
255
194
5,901
20,174
0
W
5,850
1,445
0
2,093
9,052
3,336
249
1,233
7,794
0
49,948
L
4,433
574
0
1,300
8,529
5,663
35
1,544
6,985
2,414
25,581
W
Danzaburou
Soul-Eater153
Danzaburou
3,024
941
0
2,545
6,742
2,408
824
452
6,198
0
27,568
L
Aphrodite
midwayguitar
Aphrodite
2,943
173
1,202
4,085
5,980
2,105
156
2,743
3,237
35,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,457
Gold Earned
36,835
254
Minions Killed
321
0
Camps Cleared
0
1,177,567
Distance Traveled
1,298,990
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,137
581
87
6
0
218,860
5
L
Heimdallr
5,944
425
46
3
0
229,279
1
L
Fenrir
5,380
384
40
3
0
284,939
2
W
Sol
7,359
526
63
5
0
267,057
4
L
Zeus
5,645
403
45
3
0
195,751
0
W
Ymir
6,879
491
38
3
0
229,660
4
W
Fenrir
7,892
564
89
6
0
287,982
1
L
Nike
6,106
436
47
3
0
204,425
1
W
Danzaburou
6,568
469
44
3
0
295,431
1
L
Aphrodite
6,382
456
76
5
0
263,173
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role