Player Matchup

Cthulhu
Cthulhu
CASSULAANE
Cthulhu
Level 62
God Stats
1W - 3L
1,629 SR
Queue Stats
147W - 168L
1,423 Elo+
Party 4
Artemis
Artemis
CaptainPip99
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,461 Elo+
Party 4
Freya
Freya
Cooller4321
Freya
Level 62
God Stats
0W - 4L
1,500 SR
Queue Stats
371W - 399L
1,477 Elo+
Solo
Athena
Athena
UrbanIsShady
Athena
Level 85
God Stats
1W - 4L
1,329 SR
Queue Stats
150W - 136L
1,509 Elo+
Party 1
Neith
Neith
xBFDK4SIMx
Neith
Level 29
God Stats
54W - 62L
1,424 SR
Queue Stats
149W - 163L
1,422 Elo+
Party 1
Team Averages
Level 50
1,476 SR
1,458 Elo+

VS

Team Averages
Level 55
1,435 SR
1,344 Elo+
Cernunnos
Cernunnos
AS_by_pOgO
Cernunnos
Level 82
God Stats
4W - 2L
1,428 SR
Queue Stats
31W - 44L
1,415 Elo+
Solo
Bellona
Bellona
TheNevYstos
Bellona
Level 47
God Stats
1W - 0L
1,561 SR
Queue Stats
42W - 42L
1,188 Elo+
Party 3
Fafnir
Fafnir
Ymelehtra_B
Fafnir
Level 45
God Stats
2W - 3L
1,340 SR
Queue Stats
32W - 48L
1,182 Elo+
Party 3
Hera
Hera
dorcascavani
Hera
Level 20
God Stats
39W - 48L
1,487 SR
Queue Stats
43W - 58L
1,406 Elo+
Party 2
Danzaburou
Danzaburou
icecavani
Danzaburou
Level 80
God Stats
10W - 6L
1,360 SR
Queue Stats
799W - 799L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CASSULAANE
Cthulhu
14
2 / 5 / 3
8,274
460
9,628
16,299
11,897
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
CaptainPip99
Artemis
14
2 / 7 / 3
8,788
488
5,660
10,171
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 9 / 1
9,058
503
6,549
16,990
6,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Athena
13
0 / 7 / 4
8,315
462
9,299
20,413
8,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
14
2 / 6 / 1
8,281
460
5,116
13,918
5,290
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AS_by_pOgO
Cernunnos
16
9 / 3 / 5
10,723
596
11,539
16,651
6,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
TheNevYstos
Bellona
17
11 / 1 / 8
11,655
648
15,061
15,594
13,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
14
1 / 1 / 15
10,419
579
5,912
11,275
12,415
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
8 / 2 / 5
11,172
621
14,310
9,749
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
icecavani
Danzaburou
19
5 / 1 / 11
12,162
676
13,141
13,906
6,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
78
7
Kills
34
34
Deaths
8
12
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AS_by_pOgO
Cernunnos
9
3
5
3.83
L
Cthulhu
CASSULAANE
Cthulhu
2
5
3
0.7
L
Artemis
CaptainPip99
Artemis
2
7
3
0.5
L
1
9
1
0.17
W
Bellona
TheNevYstos
Bellona
11
1
8
15
L
Athena
0
7
4
0.29
W
Fafnir
1
1
15
8.5
W
8
2
5
5.25
W
Danzaburou
icecavani
Danzaburou
5
1
11
10.5
L
Neith
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,252
Damage
59,963
77,791
Taken
67,175
35,463
Mitigated
42,288
15,420
Healing
21,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AS_by_pOgO
Cernunnos
11,539
5,959
0
8,267
16,651
6,408
1,519
4,299
12,352
0
64,763
L
Cthulhu
CASSULAANE
Cthulhu
9,628
439
686
1,854
16,299
11,897
933
3,134
13,055
43,393
0
L
Artemis
CaptainPip99
Artemis
5,660
3,273
0
1,579
10,171
3,219
1,815
1,432
8,689
0
23,463
L
6,549
2,599
0
5,307
16,990
6,370
246
1,517
14,993
47,761
0
W
Bellona
TheNevYstos
Bellona
15,061
4,627
0
4,340
15,594
13,461
566
9,149
6,445
0
49,672
L
Athena
9,299
3,715
0
1,912
20,413
8,687
0
7,427
12,623
55,828
0
W
Fafnir
5,912
1,002
0
4,152
11,275
12,415
1,325
3,216
8,059
19,828
0
W
14,310
4,883
0
1,888
9,749
3,781
3,976
3,719
6,030
63,262
0
W
Danzaburou
icecavani
Danzaburou
13,141
5,990
0
2,967
13,906
6,223
6,079
5,093
8,813
0
97,553
L
Neith
5,116
2,504
0
4,082
13,918
5,290
0
6,012
7,494
0
47,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,716
Gold Earned
56,131
349
Minions Killed
465
0
Camps Cleared
0
1,438,384
Distance Traveled
1,645,674
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,723
596
78
4
0
298,282
0
L
Cthulhu
8,274
460
59
3
0
304,401
2
L
Artemis
8,788
488
46
3
0
257,969
0
L
Freya
9,058
503
81
5
0
277,489
1
W
Bellona
11,655
648
93
5
0
352,730
6
L
Athena
8,315
462
91
5
0
309,623
5
W
Fafnir
10,419
579
25
1
0
342,191
4
W
Hera
11,172
621
116
6
0
321,345
0
W
Danzaburou
12,162
676
153
9
0
331,126
2
L
Neith
8,281
460
72
4
0
288,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role