Player Matchup

Nemesis
Nemesis
Happynight564
Nemesis
Level 31
God Stats
1W - 1L
1,285 SR
Queue Stats
34W - 33L
1,482 Elo+
Party 1
Hercules
Hercules
Kratos33
Hercules
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 13L
1,628 Elo+
Party 3
Fenrir
Fenrir
Razleraz
Fenrir
Level 55
God Stats
6W - 0L
1,500 SR
Queue Stats
44W - 26L
1,591 Elo+
Party 3
Jing Wei
Jing Wei
SickFataLity
Jing Wei
Level 27
God Stats
21W - 10L
1,719 SR
Queue Stats
26W - 14L
1,593 Elo+
Party 3
Tiamat
Tiamat
Wuzten
Tiamat
Level 116
God Stats
1W - 1L
1,483 SR
Queue Stats
63W - 73L
1,497 Elo+
Party 1
Team Averages
Level 51
1,497 SR
1,558 Elo+

VS

Team Averages
Level 54
1,533 SR
1,545 Elo+
Cthulhu
Cthulhu
Evilcoconutmilk
Cthulhu
Level 17
God Stats
9W - 5L
1,669 SR
Queue Stats
20W - 11L
1,538 Elo+
Party 2
Tiamat
Tiamat
NadoSik
Tiamat
Level 124
God Stats
30W - 23L
1,614 SR
Queue Stats
243W - 192L
1,677 Elo+
Party 2
Baron Samedi
Baron Samedi
SilentStorm360
Baron Samedi
Level 28
God Stats
3W - 7L
1,257 SR
Queue Stats
67W - 51L
1,413 Elo+
Party 4
Pele
Pele
dancorona
Pele
Level 56
God Stats
17W - 15L
1,507 SR
Queue Stats
90W - 111L
1,391 Elo+
Party 4
Danzaburou
Danzaburou
dsata
Danzaburou
Level 46
God Stats
8W - 8L
1,615 SR
Queue Stats
141W - 88L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
3 / 1 / 1
6,346
488
2,925
5,586
1,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
Kratos33
Hercules
12
2 / 1 / 1
6,538
503
5,070
8,275
4,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
Razleraz
Fenrir
10
5 / 3 / 6
7,190
553
8,481
11,670
5,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
SickFataLity
Jing Wei
13
7 / 1 / 3
8,099
623
4,974
6,937
2,362
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Wuzten
Tiamat
12
1 / 1 / 2
6,741
519
5,118
6,181
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,263
405
2,499
6,989
2,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
NadoSik
Tiamat
12
2 / 1 / 1
7,379
568
6,794
5,572
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Baron Samedi
SilentStorm360
Baron Samedi
11
1 / 2 / 0
6,389
491
4,240
6,216
3,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
11
1 / 4 / 2
6,353
489
3,925
9,228
2,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
dsata
Danzaburou
10
3 / 7 / 0
6,595
507
3,466
8,644
2,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
18
Kills
7
7
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Nemesis
3
1
1
3.5
W
Hercules
Kratos33
Hercules
2
1
1
2.5
L
Tiamat
NadoSik
Tiamat
2
1
1
2.5
W
Fenrir
Razleraz
Fenrir
5
3
6
2.67
W
Jing Wei
SickFataLity
Jing Wei
7
1
3
8.5
L
Baron Samedi
SilentStorm360
Baron Samedi
1
2
0
0.5
W
Tiamat
Wuzten
Tiamat
1
1
2
2
L
Pele
1
4
2
0.5
L
Danzaburou
dsata
Danzaburou
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,568
Damage
20,924
38,649
Taken
36,649
17,493
Mitigated
14,736
13,820
Healing
8,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,499
347
0
824
6,989
2,530
0
1,377
5,544
9,826
0
W
Nemesis
2,925
422
0
2,510
5,586
1,554
223
751
4,753
0
27,616
W
Hercules
Kratos33
Hercules
5,070
2,046
0
3,711
8,275
4,378
0
4,240
4,035
0
31,116
L
Tiamat
NadoSik
Tiamat
6,794
1,125
0
2,388
5,572
3,670
84
980
4,471
43,041
0
W
Fenrir
Razleraz
Fenrir
8,481
2,530
0
1,955
11,670
5,793
0
2,404
9,160
0
26,134
W
Jing Wei
SickFataLity
Jing Wei
4,974
3,926
0
3,360
6,937
2,362
428
2,350
4,485
0
52,297
L
Baron Samedi
SilentStorm360
Baron Samedi
4,240
380
2
1,854
6,216
3,608
0
0
5,866
32,428
0
W
Tiamat
Wuzten
Tiamat
5,118
684
0
2,284
6,181
3,406
543
3,258
2,683
40,464
0
L
Pele
3,925
997
0
1,985
9,228
2,857
0
2,350
6,656
0
39,685
L
Danzaburou
dsata
Danzaburou
3,466
1,543
0
1,161
8,644
2,071
0
0
8,644
0
23,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,914
Gold Earned
31,979
376
Minions Killed
320
0
Camps Cleared
0
1,231,631
Distance Traveled
1,219,120
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,263
405
18
1
0
281,586
6
W
Nemesis
6,346
488
67
5
0
284,577
9
W
Hercules
6,538
503
66
5
0
240,833
0
L
Tiamat
7,379
568
109
8
0
252,740
3
W
Fenrir
7,190
553
30
2
0
259,066
1
W
Jing Wei
8,099
623
98
8
0
222,253
5
L
Baron Samedi
6,389
491
66
5
0
222,687
0
W
Tiamat
6,741
519
115
9
0
224,902
5
L
Pele
6,353
489
77
6
0
251,743
1
L
Danzaburou
6,595
507
50
4
0
210,364
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role