Player Matchup

Hachiman
Hachiman
SkullKid-619
Hachiman
Level 28
God Stats
37W - 36L
1,549 SR
Queue Stats
519W - 512L
1,436 Elo+
Solo
Serqet
Serqet
SleepingDragoon-
Serqet
Level 29
God Stats
20W - 22L
1,283 SR
Queue Stats
133W - 125L
1,428 Elo+
Solo
Nemesis
Nemesis
mojo_max98
Nemesis
Level 27
God Stats
7W - 10L
1,584 SR
Queue Stats
182W - 206L
1,411 Elo+
Solo
Bellona
Bellona
mr_SkereXD-_-
Bellona
Level 29
God Stats
33W - 22L
1,559 SR
Queue Stats
574W - 538L
1,466 Elo+
Solo
Medusa
Medusa
timbies
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,159 Elo+
Solo
Team Averages
Level 23
1,495 SR
1,380 Elo+

VS

Team Averages
Level 18
1,545 SR
1,468 Elo+
Arachne
Arachne
Conn2277
Arachne
Level 23
God Stats
19W - 15L
1,709 SR
Queue Stats
297W - 283L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
JaredRees7
Cthulhu
Level 5
God Stats
17W - 8L
1,387 SR
Queue Stats
341W - 291L
1,378 Elo+
Party 1
Erlang Shen
Erlang Shen
Norsemen2014
Erlang Shen
Level 28
God Stats
4W - 3L
1,734 SR
Queue Stats
331W - 267L
1,544 Elo+
Party 1
Neith
Neith
Silky660
Neith
Level 11
God Stats
20W - 19L
1,577 SR
Queue Stats
200W - 168L
1,475 Elo+
Party 1
Merlin
Merlin
TonelessPond046
Merlin
Level 22
God Stats
3W - 9L
1,315 SR
Queue Stats
390W - 417L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
SkullKid-619
Hachiman
14
8 / 4 / 10
10,768
449
16,129
15,969
5,997
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
10 / 2 / 11
12,503
521
14,013
18,223
23,382
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
mojo_max98
Nemesis
18
5 / 8 / 8
11,651
485
11,720
19,840
7,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
18
9 / 5 / 2
12,226
509
19,333
22,839
21,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
timbies
Medusa
16
2 / 11 / 4
10,190
425
7,403
21,777
8,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Conn2277
Arachne
20
17 / 2 / 4
14,625
609
20,560
16,017
10,703
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
JaredRees7
Cthulhu
16
2 / 6 / 6
12,470
520
11,104
18,786
13,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
Norsemen2014
Erlang Shen
19
4 / 4 / 11
12,314
513
13,870
19,223
16,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Neith
Silky660
Neith
15
1 / 15 / 4
9,942
414
9,086
17,567
9,134
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 7 / 5
12,431
518
17,915
18,605
8,261
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
60
34
Kills
30
30
Deaths
34
35
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Arachne
Conn2277
Arachne
17
2
4
9.5
W
Cthulhu
JaredRees7
Cthulhu
2
6
6
0.83
W
Erlang Shen
Norsemen2014
Erlang Shen
4
4
11
2.38
W
Neith
Silky660
Neith
1
15
4
0.2
L
Hachiman
SkullKid-619
Hachiman
8
4
10
3.25
L
10
2
11
7.75
W
6
7
5
1.21
L
Nemesis
mojo_max98
Nemesis
5
8
8
1.13
L
Bellona
9
5
2
2
L
Medusa
timbies
Medusa
2
11
4
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,598
Damage
72,535
98,648
Taken
90,198
67,756
Mitigated
58,204
23,885
Healing
16,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Conn2277
Arachne
20,560
15,285
0
3,569
16,017
10,703
170
0
16,017
0
88,712
W
Cthulhu
JaredRees7
Cthulhu
11,104
608
0
0
18,786
13,267
1,809
0
18,091
53,677
0
W
Erlang Shen
Norsemen2014
Erlang Shen
13,870
6,291
0
6,662
19,223
16,839
409
0
18,935
0
59,822
W
Neith
Silky660
Neith
9,086
3,601
0
424
17,567
9,134
152
0
17,492
0
52,052
L
Hachiman
SkullKid-619
Hachiman
16,129
7,028
697
5,982
15,969
5,997
2,985
5,050
10,919
0
62,253
L
14,013
3,175
0
1,443
18,223
23,382
1,096
6,083
12,140
0
34,429
W
17,915
1,862
0
6,256
18,605
8,261
1,644
0
18,369
88,252
0
L
Nemesis
mojo_max98
Nemesis
11,720
5,334
0
5,527
19,840
7,922
41
2,146
17,694
0
56,935
L
Bellona
19,333
7,219
0
6,521
22,839
21,583
174
5,200
17,639
0
72,885
L
Medusa
timbies
Medusa
7,403
2,890
0
3,715
21,777
8,872
1,102
10,540
11,237
0
45,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,338
Gold Earned
61,782
457
Minions Killed
510
0
Camps Cleared
0
2,005,162
Distance Traveled
2,128,697
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,625
609
114
5
0
522,273
1
W
Cthulhu
12,470
520
89
4
0
474,237
4
W
Erlang Shen
12,314
513
101
4
0
418,155
6
W
Neith
9,942
414
83
3
0
358,174
1
L
Hachiman
10,768
449
100
4
0
264,226
2
L
Serqet
12,503
521
40
2
0
488,800
3
W
Merlin
12,431
518
123
5
0
355,858
4
L
Nemesis
11,651
485
93
4
0
440,361
0
L
Bellona
12,226
509
140
6
0
435,101
3
L
Medusa
10,190
425
84
4
0
376,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role