Player Matchup

Nemesis
Nemesis
MaikillerV2
Nemesis
Level 12
God Stats
7W - 5L
1,316 SR
Queue Stats
26W - 25L
1,304 Elo+
Solo
Ares
Ares
PplwhoANOYou
Ares
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 13L
1,169 Elo+
Party 2
Anubis
Anubis
Silmick2000
Anubis
Level 28
God Stats
54W - 36L
1,515 SR
Queue Stats
818W - 792L
1,452 Elo+
Solo
Geb
Geb
UnrankedToMaster
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,385 Elo+
Solo
Izanami
Izanami
z3ph1x
Izanami
Level 4
God Stats
2W - 2L
1,791 SR
Queue Stats
5W - 15L
1,391 Elo+
Party 2
Team Averages
Level 13
1,524 SR
1,340 Elo+

VS

Team Averages
Level 21
1,575 SR
1,406 Elo+
Ullr
Ullr
BITTTNA
Ullr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,178 Elo+
Party 3
Tiamat
Tiamat
CosmicNinja96
Tiamat
Level 68
God Stats
5W - 10L
1,808 SR
Queue Stats
470W - 441L
1,604 Elo+
Party 3
Osiris
Osiris
acornthorn
Osiris
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 21L
1,331 Elo+
Solo
Nemesis
Nemesis
外面全是成龙
Nemesis
Level 13
God Stats
4W - 3L
1,567 SR
Queue Stats
98W - 77L
1,459 Elo+
Party 1
Yemoja
Yemoja
收手吧阿祖
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 84L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MaikillerV2
Nemesis
12
2 / 5 / 2
7,359
491
6,325
13,226
5,237
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 7 / 2
7,724
515
3,903
10,805
5,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
12
1 / 4 / 2
7,204
480
5,670
9,578
4,466
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 7 / 0
6,034
402
3,699
11,388
6,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
z3ph1x
Izanami
9
0 / 7 / 3
6,148
410
5,500
9,074
2,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
BITTTNA
Ullr
12
5 / 3 / 7
7,256
484
7,626
9,576
3,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
7 / 1 / 4
7,980
532
8,919
9,121
4,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
acornthorn
Osiris
12
7 / 3 / 10
7,707
514
10,185
10,313
7,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
6 / 1 / 9
9,280
619
7,574
8,874
4,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 0 / 6
7,889
526
4,573
4,908
3,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
65
7
Kills
29
30
Deaths
8
9
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ullr
BITTTNA
Ullr
5
3
7
2.83
W
7
1
4
9
L
Nemesis
MaikillerV2
Nemesis
2
5
2
0.6
L
3
7
2
0.57
L
Anubis
1
4
2
0.5
L
1
7
0
0.14
W
Osiris
acornthorn
Osiris
7
3
10
4
L
Izanami
z3ph1x
Izanami
0
7
3
0.21
W
6
1
9
10.5
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,097
Damage
38,877
54,071
Taken
42,792
25,125
Mitigated
22,002
7,906
Healing
12,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
BITTTNA
Ullr
7,626
2,822
0
2,569
9,576
3,098
502
2,369
7,207
0
32,833
W
8,919
1,170
0
2,283
9,121
4,578
281
4,125
4,996
36,287
0
L
Nemesis
MaikillerV2
Nemesis
6,325
2,079
0
890
13,226
5,237
0
4,020
8,841
0
47,647
L
3,903
591
0
607
10,805
5,837
420
835
9,740
9,937
0
L
Anubis
5,670
166
0
3,587
9,578
4,466
0
4,071
5,156
42,121
0
L
3,699
499
0
1,314
11,388
6,895
0
3,342
7,355
13,733
0
W
Osiris
acornthorn
Osiris
10,185
2,954
0
840
10,313
7,075
0
3,492
6,821
0
26,956
L
Izanami
z3ph1x
Izanami
5,500
3,372
0
1,508
9,074
2,690
1,396
372
8,369
0
33,221
W
7,574
3,848
0
3,984
8,874
4,037
1,789
1,455
7,419
0
55,522
W
4,573
807
1,897
1,148
4,908
3,214
608
1,831
3,077
19,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,469
Gold Earned
40,112
263
Minions Killed
296
0
Camps Cleared
0
1,345,471
Distance Traveled
1,445,048
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,256
484
41
3
0
275,187
2
W
Tiamat
7,980
532
75
5
0
293,560
2
L
Nemesis
7,359
491
80
5
0
282,089
0
L
Ares
7,724
515
11
1
0
297,683
3
L
Anubis
7,204
480
95
6
0
255,032
2
L
Geb
6,034
402
17
1
0
248,935
0
W
Osiris
7,707
514
35
2
0
279,953
2
L
Izanami
6,148
410
60
4
0
261,732
2
W
Nemesis
9,280
619
119
8
0
314,940
2
W
Yemoja
7,889
526
26
2
0
281,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role