Player Matchup

Skadi
Skadi
LegacyAscend
Skadi
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 153L
1,523 Elo+
Party 1
Horus
Horus
MacAndBees1
Horus
Level 21
God Stats
9W - 6L
1,742 SR
Queue Stats
49W - 36L
1,638 Elo+
Party 1
Serqet
Serqet
Ponder27
Serqet
Level 15
God Stats
1W - 3L
1,195 SR
Queue Stats
39W - 45L
1,535 Elo+
Party 1
Thoth
Thoth
grantith12
Thoth
Level 122
God Stats
2W - 2L
1,544 SR
Queue Stats
23W - 18L
1,915 Elo+
Party 1
Tyr
Tyr
miiwaa
Tyr
Level 11
God Stats
3W - 3L
1,494 SR
Queue Stats
38W - 30L
1,509 Elo+
Party 1
Team Averages
Level 37
1,495 SR
1,624 Elo+

VS

Team Averages
Level 8
1,500 SR
1,559 Elo+
Cthulhu
Cthulhu
DREROJAS
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,793 Elo+
Party 2
Tyr
Tyr
Verisiel
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Hercules
Hercules
WewBoi
Hercules
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,504 Elo+
Solo
Thor
Thor
darwinesian
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Mercury
Mercury
nobeadz
Mercury
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 5
6,706
559
4,443
6,366
2,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 1 / 8
7,107
592
3,505
9,422
7,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
Ponder27
Serqet
12
6 / 1 / 1
7,451
621
3,028
8,014
3,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thoth
12
6 / 1 / 4
7,663
639
8,604
4,516
1,387
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
miiwaa
Tyr
12
3 / 2 / 3
7,426
619
7,241
11,352
6,437
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DREROJAS
Cthulhu
7
0 / 8 / 0
4,812
401
3,244
10,312
4,791
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 2 / 0
7,180
598
7,458
9,364
4,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
WewBoi
Hercules
9
1 / 2 / 0
5,359
447
3,856
7,121
5,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

5
0 / 5 / 1
4,506
376
2,151
5,003
1,427
Boots

Boots

+6%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Mercury
nobeadz
Mercury
11
1 / 5 / 1
6,491
541
2,620
9,771
2,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
22
Kills
6
6
Deaths
22
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DREROJAS
Cthulhu
0
8
0
0
W
3
1
5
5.5
W
4
1
8
8
W
Serqet
Ponder27
Serqet
6
1
1
6.5
L
4
2
0
2
L
Hercules
WewBoi
Hercules
1
2
0
0.5
L
0
5
1
0.1
W
Thoth
6
1
4
8
W
Tyr
miiwaa
Tyr
3
2
3
2.25
L
Mercury
nobeadz
Mercury
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,821
Damage
19,329
39,670
Taken
41,571
20,582
Mitigated
18,976
18,303
Healing
8,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DREROJAS
Cthulhu
3,244
429
0
250
10,312
4,791
0
4,348
5,640
13,818
0
W
4,443
2,314
0
2,512
6,366
2,321
1,339
660
5,706
0
41,512
W
3,505
1,050
1,347
4,423
9,422
7,365
238
978
8,444
0
18,579
W
Serqet
Ponder27
Serqet
3,028
486
0
3,472
8,014
3,072
0
401
7,613
0
34,383
L
7,458
1,477
0
3,174
9,364
4,951
782
851
8,425
0
38,830
L
Hercules
WewBoi
Hercules
3,856
850
0
1,575
7,121
5,043
0
1,217
5,836
0
16,050
L
2,151
610
0
0
5,003
1,427
0
1,026
3,919
0
8,364
W
Thoth
8,604
363
306
1,089
4,516
1,387
882
1,205
3,311
34,825
0
W
Tyr
miiwaa
Tyr
7,241
1,800
0
5,154
11,352
6,437
302
0
11,352
0
42,054
L
Mercury
nobeadz
Mercury
2,620
767
0
3,177
9,771
2,764
0
578
9,118
0
33,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,353
Gold Earned
28,348
349
Minions Killed
210
0
Camps Cleared
0
1,183,363
Distance Traveled
1,140,208
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,812
401
17
1
0
201,790
0
W
Skadi
6,706
559
82
7
0
210,816
0
W
Horus
7,107
592
26
2
0
246,703
1
W
Serqet
7,451
621
75
6
0
267,377
1
L
Tyr
7,180
598
72
6
0
252,858
2
L
Hercules
5,359
447
23
2
0
238,107
3
L
Thor
4,506
376
19
2
0
214,387
0
W
Thoth
7,663
639
67
6
0
228,453
0
W
Tyr
7,426
619
99
8
0
230,014
0
L
Mercury
6,491
541
79
7
0
233,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role