Player Matchup

Geb
Geb
Gold III
CelestialSonny
Geb
Gold III
Level 106
God Stats
32W - 21L
1,735 SR
Queue Stats
303W - 301L
1,394 MMR
Solo
Arachne
Arachne
Gold IV
Dusk x Regret
Arachne
Gold IV
Level 156
God Stats
3W - 1L
1,861 SR
Queue Stats
95W - 90L
1,404 MMR
Solo
Apollo
Apollo
Gold IV
HoodieDreamz
Apollo
Gold IV
Level 97
God Stats
5W - 5L
1,594 SR
Queue Stats
53W - 51L
1,414 MMR
Solo
Hera
Hera
Gold III
ItsJordaanHOE
Hera
Gold III
Level 54
God Stats
16W - 11L
1,629 SR
Queue Stats
121W - 116L
1,387 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
KRAYZiE_BoNE24
Sun Wukong
Silver I
Level 93
God Stats
12W - 3L
1,750 SR
Queue Stats
43W - 37L
1,374 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,714 SR
1,395 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,569 SR
1,407 MMR
Bakasura
Bakasura
Gold V
 
Bakasura
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Silver I
Fulzahh
Baron Samedi
Silver I
Level 131
God Stats
2W - 3L
1,593 SR
Queue Stats
197W - 184L
1,460 MMR
Party 1
Achilles
Achilles
Gold V
Im Brazy Bro
Achilles
Gold V
Level 103
God Stats
1W - 2L
1,407 SR
Queue Stats
133W - 134L
1,408 MMR
Party 2
Kumbhakarna
Kumbhakarna
Bronze III
insomni4_749
Kumbhakarna
Bronze III
Level 108
God Stats
1W - 3L
1,502 SR
Queue Stats
27W - 37L
1,392 MMR
Solo
Anhur
Anhur
Silver II
tj__15
Anhur
Silver II
Level 120
God Stats
4W - 7L
1,845 SR
Queue Stats
187W - 174L
1,277 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 0 / 7
15,428
532
10,296
15,090
19,827
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
20
4 / 5 / 5
16,749
578
15,259
28,265
15,040
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
20
1 / 4 / 6
16,235
560
16,266
20,969
10,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 5 / 4
16,265
561
22,828
17,183
7,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Sun Wukong
KRAYZiE_BoNE24
Sun Wukong
20
7 / 2 / 5
16,298
562
23,604
25,022
35,643
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SetPersephoneCu ChulainnDanzaburouScylla

VS

Bans
AphroditeNu WaCerberusGuan YuCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
0 / 9 / 5
11,903
410
7,446
30,117
13,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Fulzahh
Baron Samedi
20
9 / 1 / 5
14,418
497
19,697
24,513
19,734
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
Im Brazy Bro
Achilles
18
0 / 5 / 6
11,408
393
9,087
26,349
29,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kumbhakarna
insomni4_749
Kumbhakarna
18
1 / 4 / 7
12,447
429
5,842
22,076
26,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
tj__15
Anhur
20
6 / 1 / 3
15,304
528
14,750
17,978
7,597
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
42
20
Kills
16
16
Deaths
20
27
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
9
5
0.28
W
2
0
7
5.5
W
Arachne
4
5
5
1.3
L
Baron Samedi
Fulzahh
Baron Samedi
9
1
5
11.5
W
Apollo
1
4
6
1
L
Achilles
Im Brazy Bro
Achilles
0
5
6
0.6
W
6
5
4
1.6
W
Sun Wukong
KRAYZiE_BoNE24
Sun Wukong
7
2
5
4.75
L
Kumbhakarna
insomni4_749
Kumbhakarna
1
4
7
1.13
L
Anhur
tj__15
Anhur
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,253
Damage
56,822
106,529
Taken
121,033
88,624
Mitigated
96,531
33,753
Healing
45,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,446
5,252
0
10,732
30,117
13,284
0
4,065
25,930
0
85,497
W
10,296
950
0
5,182
15,090
19,827
271
4,038
10,350
52,839
0
W
Arachne
15,259
9,956
0
8,428
28,265
15,040
5,289
9,235
18,950
0
171,503
L
Baron Samedi
Fulzahh
Baron Samedi
19,697
1,460
3,272
11,051
24,513
19,734
156
10,205
13,931
125,965
0
W
Apollo
16,266
11,465
0
8,929
20,969
10,314
9,028
5,237
15,382
0
122,561
L
Achilles
Im Brazy Bro
Achilles
9,087
2,376
0
7,323
26,349
29,513
0
6,269
19,978
0
64,287
W
22,828
4,847
0
4,642
17,183
7,800
5,000
8,100
9,073
111,773
0
W
Sun Wukong
KRAYZiE_BoNE24
Sun Wukong
23,604
2,574
0
6,572
25,022
35,643
774
3,854
20,998
1,142
101,325
L
Kumbhakarna
insomni4_749
Kumbhakarna
5,842
907
0
3,844
22,076
26,403
160
8,770
13,053
43,118
0
L
Anhur
tj__15
Anhur
14,750
8,028
0
9,712
17,978
7,597
808
3,568
14,368
0
114,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,975
Gold Earned
65,480
729
Minions Killed
707
0
Camps Cleared
0
2,848,429
Distance Traveled
2,744,578
34
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,903
410
138
5
0
560,259
4
W
Geb
15,428
532
61
2
0
601,838
17
W
Arachne
16,749
578
176
6
0
575,825
5
L
Baron Samedi
14,418
497
199
7
0
546,862
7
W
Apollo
16,235
560
188
6
0
556,900
3
L
Achilles
11,408
393
105
4
0
552,769
5
W
Hera
16,265
561
184
6
0
527,832
5
W
Sun Wukong
16,298
562
120
4
0
586,034
4
L
Kumbhakarna
12,447
429
48
2
0
554,090
3
L
Anhur
15,304
528
217
7
0
530,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role