Player Matchup

Scylla
Scylla
Mello707
Scylla
Level 16
God Stats
16W - 20L
1,475 SR
Queue Stats
34W - 42L
1,384 Elo+
Solo
Serqet
Serqet
TheGreatBeastWar
Serqet
Level 28
God Stats
1W - 6L
1,211 SR
Queue Stats
63W - 93L
1,378 Elo+
Party 2
Jormungandr
Jormungandr
Whipyoo
Jormungandr
Level 9
God Stats
7W - 7L
1,383 SR
Queue Stats
13W - 16L
1,371 Elo+
Party 2
Tiamat
Tiamat
bloodbloodrain
Tiamat
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,806 Elo+
Solo
Horus
Horus
f0rb1dd3n69
Horus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 117L
1,371 Elo+
Party 2
Team Averages
Level 20
1,414 SR
1,462 Elo+

VS

Team Averages
Level 29
1,494 SR
1,346 Elo+
Thanatos
Thanatos
Call-Me-Canuck
Thanatos
Level 88
God Stats
3W - 8L
1,793 SR
Queue Stats
124W - 148L
1,481 Elo+
Party 1
Chaac
Chaac
DeXavier00
Chaac
Level 23
God Stats
17W - 21L
1,175 SR
Queue Stats
107W - 150L
1,552 Elo+
Party 1
Cthulhu
Cthulhu
ExtinctionEX
Cthulhu
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
43W - 76L
1,167 Elo+
Party 1
Baron Samedi
Baron Samedi
jbronson
Baron Samedi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,361 Elo+
Solo
Eset
Eset
neptune20neptune
Eset
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 264L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Mello707
Scylla
17
3 / 11 / 4
11,309
870
12,625
19,484
5,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 12 / 7
11,231
864
12,029
22,312
6,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Whipyoo
Jormungandr
18
1 / 5 / 7
11,674
898
10,714
18,048
16,833
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 11 / 4
10,756
827
2,807
21,110
10,278
17
3 / 4 / 3
11,592
892
5,276
13,188
14,429
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

0

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
20
35 / 0 / 7
18,308
1,408
45,540
10,777
5,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
19
3 / 1 / 20
12,443
957
10,363
10,862
12,793
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
ExtinctionEX
Cthulhu
20
2 / 2 / 30
13,550
1,042
13,201
12,630
15,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
jbronson
Baron Samedi
20
3 / 1 / 20
12,994
1,000
8,980
10,354
5,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 7 / 13
10,837
834
6,037
7,510
2,962
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
133
11
Kills
43
43
Deaths
11
25
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Thanatos
35
0
7
38.5
W
Chaac
3
1
20
13
W
Cthulhu
ExtinctionEX
Cthulhu
2
2
30
8.5
L
Scylla
Mello707
Scylla
3
11
4
0.45
L
2
12
7
0.46
L
Jormungandr
Whipyoo
Jormungandr
1
5
7
0.9
L
2
11
4
0.36
L
3
4
3
1.13
W
Baron Samedi
jbronson
Baron Samedi
3
1
20
13
W
0
7
13
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,451
Damage
84,121
94,142
Taken
52,133
53,111
Mitigated
42,266
9,562
Healing
23,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
45,540
18,882
0
15,341
10,777
5,514
0
4,649
6,128
0
54,246
W
Chaac
10,363
1,516
562
3,479
10,862
12,793
0
6,127
4,735
0
23,627
W
Cthulhu
ExtinctionEX
Cthulhu
13,201
150
261
618
12,630
15,729
0
6,248
5,584
42,177
0
L
Scylla
Mello707
Scylla
12,625
945
0
552
19,484
5,239
0
3,718
15,641
44,439
0
L
12,029
4,866
0
867
22,312
6,332
0
6,299
15,888
0
21,989
L
Jormungandr
Whipyoo
Jormungandr
10,714
2,666
779
2,162
18,048
16,833
0
5,781
12,142
42,213
0
L
2,807
1,012
0
922
21,110
10,278
0
8,013
12,977
7,885
0
L
5,276
2,660
2,171
2,109
13,188
14,429
0
3,812
9,276
0
14,213
W
Baron Samedi
jbronson
Baron Samedi
8,980
875
1,308
1,451
10,354
5,268
0
5,569
4,581
33,956
0
W
6,037
1,276
0
0
7,510
2,962
0
3,553
3,957
9,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,562
Gold Earned
68,132
170
Minions Killed
193
3
Camps Cleared
2
984,578
Distance Traveled
1,036,528
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
18,308
1,408
20
2
1
290,863
0
W
Chaac
12,443
957
26
2
0
197,235
0
W
Cthulhu
13,550
1,042
68
5
0
257,422
0
L
Scylla
11,309
870
68
5
1
207,859
0
L
Serqet
11,231
864
23
2
2
243,140
0
L
Jormungandr
11,674
898
62
5
0
165,962
1
L
Tiamat
10,756
827
5
0
0
169,052
0
L
Horus
11,592
892
12
1
0
198,565
0
W
Baron Samedi
12,994
1,000
73
6
1
206,847
1
W
Eset
10,837
834
6
0
0
84,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role