Player Matchup

Artemis
Artemis
Alaingar
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Kali
Kali
BansheesAnthem
Kali
Level 8
God Stats
1W - 3L
1,486 SR
Queue Stats
4W - 7L
1,552 Elo+
Solo
Cthulhu
Cthulhu
MerlinMan73
Cthulhu
Level 18
God Stats
13W - 5L
1,500 SR
Queue Stats
282W - 301L
1,282 Elo+
Solo
Yemoja
Yemoja
Swaggergangster
Yemoja
Level 23
God Stats
42W - 30L
1,417 SR
Queue Stats
97W - 70L
1,334 Elo+
Solo
Raijin
Raijin
sithika
Raijin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,480 SR
1,434 Elo+

VS

Team Averages
Level 17
1,414 SR
1,335 Elo+
Mulan
Mulan
CelestialHeiress
Mulan
Level 26
God Stats
16W - 8L
1,169 SR
Queue Stats
171W - 167L
1,383 Elo+
Solo
Ares
Ares
GlizzyGlobbler
Ares
Level 13
God Stats
1W - 0L
1,696 SR
Queue Stats
10W - 10L
1,280 Elo+
Solo
Kukulkan
Kukulkan
XBloodFallenX
Kukulkan
Level 3
God Stats
1W - 1L
1,273 SR
Queue Stats
1W - 2L
1,176 Elo+
Solo
Artemis
Artemis
bigmuffian111
Artemis
Level 29
God Stats
1W - 2L
1,431 SR
Queue Stats
10W - 13L
1,335 Elo+
Solo
Thor
Thor
salik4711
Thor
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alaingar
Artemis
9
2 / 4 / 0
6,406
377
2,714
7,071
2,255
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
3 / 6 / 1
8,612
507
6,183
12,638
4,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
MerlinMan73
Cthulhu
11
0 / 5 / 2
7,133
420
6,494
11,030
9,775
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 3 / 0
8,564
504
6,607
11,250
7,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Raijin
sithika
Raijin
9
0 / 9 / 0
6,318
372
2,676
12,184
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 5
9,896
582
15,619
14,112
10,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
4 / 1 / 4
8,533
502
6,174
11,598
10,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
XBloodFallenX
Kukulkan
2
0 / 0 / 0
5,099
300
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Artemis
17
7 / 0 / 2
9,840
579
11,180
9,735
3,921
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
11
6 / 7 / 2
7,765
457
4,740
11,387
3,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
7
Kills
26
27
Deaths
9
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
Alaingar
Artemis
2
4
0
0.5
L
3
6
1
0.58
W
9
1
5
11.5
W
4
1
4
6
L
Cthulhu
MerlinMan73
Cthulhu
0
5
2
0.2
L
2
3
0
0.67
W
Kukulkan
XBloodFallenX
Kukulkan
0
0
0
0
W
Artemis
7
0
2
8
W
Thor
6
7
2
1
L
Raijin
sithika
Raijin
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,674
Damage
37,713
54,173
Taken
46,832
26,772
Mitigated
28,940
8,740
Healing
15,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Alaingar
Artemis
2,714
1,564
0
1,030
7,071
2,255
0
629
6,367
0
9,814
L
6,183
2,901
0
3,610
12,638
4,224
220
587
11,876
0
34,716
W
15,619
4,558
243
6,116
14,112
10,822
372
4,061
9,626
0
56,699
W
6,174
555
0
921
11,598
10,481
94
5,689
5,784
21,492
0
L
Cthulhu
MerlinMan73
Cthulhu
6,494
1,043
367
586
11,030
9,775
706
1,221
9,434
31,414
0
L
6,607
906
197
2,173
11,250
7,235
568
3,665
7,560
47,610
0
W
Kukulkan
XBloodFallenX
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
11,180
8,259
0
7,535
9,735
3,921
2,971
2,790
6,945
0
75,992
W
Thor
4,740
1,317
0
1,180
11,387
3,716
483
2,612
8,700
0
19,320
L
Raijin
sithika
Raijin
2,676
384
0
777
12,184
3,283
642
72
12,062
21,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,033
Gold Earned
41,133
249
Minions Killed
276
0
Camps Cleared
0
1,369,596
Distance Traveled
1,223,658
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,406
377
21
1
0
215,139
3
L
Kali
8,612
507
64
4
0
287,496
0
W
Mulan
9,896
582
101
6
0
286,630
2
W
Ares
8,533
502
22
1
0
335,853
3
L
Cthulhu
7,133
420
47
3
0
287,317
4
L
Yemoja
8,564
504
76
4
0
285,012
1
W
Kukulkan
5,099
300
0
0
0
0
0
W
Artemis
9,840
579
125
7
0
276,257
2
W
Thor
7,765
457
28
2
0
324,918
1
L
Raijin
6,318
372
41
2
0
294,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role