Player Matchup

Ymir
Ymir
BigKitten311053
Ymir
Level 46
God Stats
109W - 74L
1,620 SR
Queue Stats
126W - 114L
1,641 Elo+
Party 2
Cupid
Cupid
Cobbledore
Cupid
Level 29
God Stats
98W - 62L
1,718 SR
Queue Stats
121W - 96L
1,672 Elo+
Party 2
Odin
Odin
CraigH2013
Odin
Level 33
God Stats
91W - 64L
1,653 SR
Queue Stats
113W - 100L
1,651 Elo+
Party 2
Ao Kuang
Ao Kuang
ImDallyJ
Ao Kuang
Level 27
God Stats
77W - 55L
1,609 SR
Queue Stats
90W - 75L
1,643 Elo+
Party 2
Fenrir
Fenrir
mac9690
Fenrir
Level 18
God Stats
16W - 3L
1,857 SR
Queue Stats
48W - 23L
1,667 Elo+
Party 2
Team Averages
Level 31
1,691 SR
1,655 Elo+

VS

Team Averages
Level 32
1,509 SR
1,571 Elo+
Discordia
Discordia
AGhettoTaco
Discordia
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 126L
1,569 Elo+
Party 1
Bastet
Bastet
Briantehlion2
Bastet
Level 29
God Stats
6W - 4L
1,126 SR
Queue Stats
22W - 16L
1,593 Elo+
Solo
Danzaburou
Danzaburou
Lmbyat95
Danzaburou
Level 16
God Stats
8W - 9L
1,788 SR
Queue Stats
144W - 128L
1,575 Elo+
Party 1
Sun Wukong
Sun Wukong
TheLmbSheenyat
Sun Wukong
Level 87
God Stats
3W - 3L
1,493 SR
Queue Stats
166W - 143L
1,568 Elo+
Party 1
Scylla
Scylla
lastlight487
Scylla
Level 11
God Stats
3W - 3L
1,636 SR
Queue Stats
18W - 19L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 8
12,034
1,203
12,133
19,832
19,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
17
8 / 1 / 6
10,894
1,089
10,192
10,149
4,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 0 / 15
9,624
962
7,714
8,699
7,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
ImDallyJ
Ao Kuang
16
3 / 0 / 8
10,028
1,003
4,496
10,734
4,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
mac9690
Fenrir
16
2 / 1 / 11
9,798
980
8,923
12,162
5,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

269

VS

Team 2 Tickets

182

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AGhettoTaco
Discordia
15
2 / 6 / 2
9,405
941
11,784
10,486
3,475
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 1 / 3
9,360
936
11,299
5,115
1,652
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Danzaburou
Lmbyat95
Danzaburou
15
2 / 4 / 3
9,411
941
13,207
8,134
2,787
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
TheLmbSheenyat
Sun Wukong
14
0 / 5 / 2
8,466
847
8,744
16,889
8,690
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
15
1 / 4 / 3
9,290
929
11,326
8,279
2,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
18
20
Kills
5
5
Deaths
20
48
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Discordia
AGhettoTaco
Discordia
2
6
2
0.5
W
7
3
8
3.67
L
0
1
3
1.5
W
Cupid
8
1
6
11
W
0
0
15
7.5
W
Ao Kuang
ImDallyJ
Ao Kuang
3
0
8
7
L
Danzaburou
Lmbyat95
Danzaburou
2
4
3
0.88
L
Sun Wukong
TheLmbSheenyat
Sun Wukong
0
5
2
0.2
L
Scylla
1
4
3
0.63
W
Fenrir
mac9690
Fenrir
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,458
Damage
56,360
61,576
Taken
48,903
41,364
Mitigated
19,582
8,680
Healing
1,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AGhettoTaco
Discordia
11,784
2,468
0
333
10,486
3,475
0
3,688
6,748
17,774
0
W
12,133
567
0
1,493
19,832
19,709
0
7,275
12,188
27,598
0
L
11,299
2,250
0
0
5,115
1,652
0
1,243
3,822
0
40,650
W
Cupid
10,192
4,710
960
2,093
10,149
4,056
0
4,347
5,657
0
34,631
W
7,714
670
0
200
8,699
7,506
0
3,501
4,960
0
29,761
W
Ao Kuang
ImDallyJ
Ao Kuang
4,496
647
0
3,099
10,734
4,350
0
4,142
6,478
14,468
0
L
Danzaburou
Lmbyat95
Danzaburou
13,207
6,524
0
391
8,134
2,787
0
3,490
4,644
0
28,281
L
Sun Wukong
TheLmbSheenyat
Sun Wukong
8,744
2,164
0
411
16,889
8,690
0
5,743
9,487
0
15,702
L
Scylla
11,326
293
0
471
8,279
2,978
0
2,465
5,689
30,488
0
W
Fenrir
mac9690
Fenrir
8,923
1,115
0
835
12,162
5,743
0
2,902
9,183
0
15,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,378
Gold Earned
45,932
208
Minions Killed
186
7
Camps Cleared
5
1,058,244
Distance Traveled
947,784
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,405
941
13
1
0
158,349
0
W
Ymir
12,034
1,203
27
3
0
191,619
2
L
Bastet
9,360
936
76
8
3
239,731
2
W
Cupid
10,894
1,089
56
6
3
207,774
0
W
Odin
9,624
962
74
7
0
227,512
0
W
Ao Kuang
10,028
1,003
34
3
1
209,021
5
L
Danzaburou
9,411
941
25
3
1
180,106
0
L
Sun Wukong
8,466
847
16
2
1
195,919
0
L
Scylla
9,290
929
56
6
0
173,679
0
W
Fenrir
9,798
980
17
2
3
222,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role