Player Matchup

Ra
Ra
Madisr
Ra
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 52L
1,331 Elo+
Party 1
Xing Tian
Xing Tian
Multecide91ttv
Xing Tian
Level 92
God Stats
12W - 11L
1,314 SR
Queue Stats
653W - 612L
1,470 Elo+
Solo
Cupid
Cupid
SpecialJ12
Cupid
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
375W - 364L
1,486 Elo+
Party 1
Ne Zha
Ne Zha
Takedownsin
Ne Zha
Level 69
God Stats
9W - 12L
1,162 SR
Queue Stats
140W - 117L
1,502 Elo+
Solo
Sun Wukong
Sun Wukong
deNied316
Sun Wukong
Level 117
God Stats
16W - 12L
1,613 SR
Queue Stats
388W - 405L
1,489 Elo+
Party 1
Team Averages
Level 83
1,418 SR
1,455 Elo+

VS

Team Averages
Level 75
1,512 SR
1,459 Elo+
Sobek
Sobek
Elber27
Sobek
Level 66
God Stats
1W - 0L
1,293 SR
Queue Stats
18W - 15L
1,428 Elo+
Party 3
Anubis
Anubis
Kwaters1607
Anubis
Level 50
God Stats
28W - 12L
1,817 SR
Queue Stats
258W - 312L
1,437 Elo+
Party 2
Chaac
Chaac
NissanZaxima
Chaac
Level 106
God Stats
20W - 12L
1,762 SR
Queue Stats
373W - 321L
1,561 Elo+
Solo
Cupid
Cupid
ScaredStrength
Cupid
Level 68
God Stats
3W - 7L
1,512 SR
Queue Stats
387W - 468L
1,444 Elo+
Party 2
Tsukuyomi
Tsukuyomi
champisa
Tsukuyomi
Level 85
God Stats
25W - 18L
1,174 SR
Queue Stats
187W - 189L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
2 / 7 / 2
6,561
437
2,162
6,819
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Xing Tian
Multecide91ttv
Xing Tian
10
2 / 3 / 4
7,249
483
5,777
11,314
5,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
12
4 / 5 / 3
7,393
493
12,481
10,944
3,050
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ne Zha
11
3 / 6 / 1
7,161
477
4,188
10,643
2,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
deNied316
Sun Wukong
13
0 / 4 / 2
7,554
504
6,035
11,719
7,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Elber27
Sobek
11
1 / 3 / 4
6,916
461
4,817
10,843
8,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
15
10 / 1 / 9
9,811
654
9,575
7,184
3,830
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 2 / 3
8,773
585
7,389
12,340
11,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
2 / 3 / 3
7,096
473
5,481
9,672
2,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
champisa
Tsukuyomi
13
9 / 2 / 8
8,923
595
9,061
8,956
2,943
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
11
Kills
25
25
Deaths
11
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sobek
Elber27
Sobek
1
3
4
1
W
Anubis
10
1
9
14.5
L
Ra
2
7
2
0.43
L
Xing Tian
Multecide91ttv
Xing Tian
2
3
4
1.33
W
3
2
3
2.25
W
2
3
3
1.17
L
Cupid
4
5
3
1.1
L
Ne Zha
3
6
1
0.58
W
Tsukuyomi
champisa
Tsukuyomi
9
2
8
6.5
L
Sun Wukong
deNied316
Sun Wukong
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,643
Damage
36,323
51,439
Taken
48,995
19,964
Mitigated
30,152
12,574
Healing
19,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Elber27
Sobek
4,817
642
0
3,861
10,843
8,835
180
2,584
8,259
19,634
0
W
Anubis
9,575
450
0
4,495
7,184
3,830
1,045
2,536
4,598
55,427
0
L
Ra
2,162
403
409
609
6,819
1,597
0
3,153
3,641
20,731
0
L
Xing Tian
Multecide91ttv
Xing Tian
5,777
563
0
1,985
11,314
5,001
320
3,985
7,304
22,463
0
W
7,389
1,654
0
6,587
12,340
11,771
268
496
11,408
0
58,767
W
5,481
3,181
441
2,091
9,672
2,773
507
1,147
8,525
0
41,394
L
Cupid
12,481
7,886
63
4,461
10,944
3,050
744
3,573
7,371
0
35,816
L
Ne Zha
4,188
879
0
736
10,643
2,855
0
2,506
8,112
0
44,529
W
Tsukuyomi
champisa
Tsukuyomi
9,061
2,708
0
2,375
8,956
2,943
552
1,176
7,780
0
40,684
L
Sun Wukong
deNied316
Sun Wukong
6,035
1,916
0
4,311
11,719
7,461
260
1,175
10,019
0
45,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,918
Gold Earned
41,519
304
Minions Killed
413
0
Camps Cleared
0
1,320,806
Distance Traveled
1,298,866
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,916
461
25
2
0
279,655
0
W
Anubis
9,811
654
117
8
0
251,812
6
L
Ra
6,561
437
39
3
0
230,787
1
L
Xing Tian
7,249
483
29
2
0
278,999
3
W
Chaac
8,773
585
122
8
0
265,826
2
W
Cupid
7,096
473
80
5
0
232,959
5
L
Cupid
7,393
493
65
4
0
252,614
2
L
Ne Zha
7,161
477
65
4
0
295,157
4
W
Tsukuyomi
8,923
595
69
5
0
268,614
2
L
Sun Wukong
7,554
504
106
7
0
263,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role