Player Matchup

Jing Wei
Jing Wei
Dockness_711
Jing Wei
Level 122
God Stats
6W - 2L
1,848 SR
Queue Stats
285W - 229L
1,666 Elo+
Party 3
Cerberus
Cerberus
JamnKing
Cerberus
Level 128
God Stats
3W - 3L
1,810 SR
Queue Stats
221W - 183L
1,647 Elo+
Party 3
Zhong Kui
Zhong Kui
NigCrimson
Zhong Kui
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
276W - 236L
1,616 Elo+
Party 3
Horus
Horus
Red Negative
Horus
Level 121
God Stats
18W - 10L
1,757 SR
Queue Stats
113W - 89L
1,621 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Uwuboogaloo
Cu Chulainn
Level 108
God Stats
75W - 47L
1,778 SR
Queue Stats
346W - 301L
1,598 Elo+
Party 1
Team Averages
Level 121
1,739 SR
1,630 Elo+

VS

Team Averages
Level 117
1,564 SR
1,632 Elo+
Tiamat
Tiamat
AuLemon
Tiamat
Level 148
God Stats
19W - 17L
1,677 SR
Queue Stats
76W - 68L
1,641 Elo+
Solo
Ares
Ares
Exomerge
Ares
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,587 Elo+
Party 2
Terra
Terra
Quote The Robot
Terra
Level 155
God Stats
7W - 6L
1,855 SR
Queue Stats
317W - 330L
1,605 Elo+
Solo
Serqet
Serqet
aedoru
Serqet
Level 122
God Stats
0W - 2L
1,291 SR
Queue Stats
7W - 7L
1,628 Elo+
Party 2
Ullr
Ullr
auxeraaa
Ullr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dockness_711
Jing Wei
18
6 / 0 / 6
11,253
563
9,997
13,411
5,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
JamnKing
Cerberus
16
8 / 1 / 6
10,763
538
9,958
14,432
14,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
NigCrimson
Zhong Kui
18
6 / 2 / 9
11,798
590
14,162
18,279
14,389
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 1 / 7
11,175
559
5,819
11,784
5,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Uwuboogaloo
Cu Chulainn
20
3 / 2 / 4
12,457
623
11,100
12,331
11,305
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AuLemon
Tiamat
14
2 / 6 / 0
8,696
435
10,848
13,465
8,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
10
0 / 8 / 1
7,025
351
6,319
14,934
9,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
0 / 2 / 1
8,980
449
6,295
15,312
10,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
aedoru
Serqet
13
1 / 3 / 3
7,885
394
6,564
13,117
6,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
14
2 / 6 / 0
8,375
419
8,015
13,514
4,449
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
25
Kills
5
6
Deaths
25
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AuLemon
Tiamat
2
6
0
0.33
W
Jing Wei
Dockness_711
Jing Wei
6
0
6
9
L
Ares
0
8
1
0.06
W
Cerberus
JamnKing
Cerberus
8
1
6
11
W
Zhong Kui
NigCrimson
Zhong Kui
6
2
9
5.25
L
0
2
1
0.25
W
2
1
7
5.5
W
Cu Chulainn
Uwuboogaloo
Cu Chulainn
3
2
4
2.5
L
Serqet
aedoru
Serqet
1
3
3
0.83
L
Ullr
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,036
Damage
38,041
70,237
Taken
70,342
50,659
Mitigated
39,005
36,236
Healing
16,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AuLemon
Tiamat
10,848
1,191
0
2,396
13,465
8,266
0
7,499
5,906
50,598
0
W
Jing Wei
Dockness_711
Jing Wei
9,997
6,618
0
7,859
13,411
5,148
3,472
3,620
9,604
0
88,852
L
Ares
6,319
510
0
1,960
14,934
9,905
0
6,320
8,614
23,338
0
W
Cerberus
JamnKing
Cerberus
9,958
848
0
5,005
14,432
14,170
310
4,770
9,562
34,742
0
W
Zhong Kui
NigCrimson
Zhong Kui
14,162
1,985
0
10,931
18,279
14,389
2,741
7,508
10,079
76,638
0
L
6,295
833
120
7,654
15,312
10,381
0
317
14,442
58,883
0
W
5,819
3,347
1,360
6,915
11,784
5,647
636
3,163
8,409
0
83,539
W
Cu Chulainn
Uwuboogaloo
Cu Chulainn
11,100
2,205
0
4,166
12,331
11,305
1,933
3,554
8,563
143
90,449
L
Serqet
aedoru
Serqet
6,564
2,642
0
4,014
13,117
6,004
0
5,066
7,976
0
48,045
L
Ullr
8,015
2,979
0
484
13,514
4,449
0
4,918
8,571
0
59,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,446
Gold Earned
40,961
678
Minions Killed
463
0
Camps Cleared
0
1,900,331
Distance Traveled
1,808,721
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,696
435
104
5
0
345,320
5
W
Jing Wei
11,253
563
141
7
0
350,708
7
L
Ares
7,025
351
30
2
0
322,331
0
W
Cerberus
10,763
538
50
3
0
351,539
6
W
Zhong Kui
11,798
590
156
8
0
369,189
0
L
Terra
8,980
449
134
7
0
422,640
7
W
Horus
11,175
559
148
7
0
425,200
2
W
Cu Chulainn
12,457
623
183
9
0
403,695
4
L
Serqet
7,885
394
74
4
0
427,085
9
L
Ullr
8,375
419
121
6
0
291,345
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role