Player Matchup

Cupid
Cupid
Bronze III
FRX Fade
Cupid
Bronze III
Level 75
God Stats
7W - 6L
1,399 SR
Queue Stats
325W - 324L
1,124 MMR
Party 1
Nox
Nox
Gold IV
Hades2941
Nox
Gold IV
Level 118
God Stats
16W - 14L
1,476 SR
Queue Stats
257W - 271L
1,342 MMR
Solo
Ymir
Ymir
Gold IV
MawisG
Ymir
Gold IV
Level 107
God Stats
3W - 5L
1,500 SR
Queue Stats
254W - 253L
1,329 MMR
Solo
Nemesis
Nemesis
Silver I
SenseiJumanji
Nemesis
Silver I
Level 118
God Stats
3W - 0L
1,801 SR
Queue Stats
43W - 38L
1,532 MMR
Party 1
Bellona
Bellona
Gold IV
sid_7898
Bellona
Gold IV
Level 100
God Stats
6W - 10L
1,614 SR
Queue Stats
176W - 176L
1,323 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,558 SR
1,330 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,624 SR
1,330 MMR
Hera
Hera
Bronze III
BigApe0610
Hera
Bronze III
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,369 MMR
Party 2
Mercury
Mercury
Bronze III
DugReacts
Mercury
Bronze III
Level 31
God Stats
0W - 3L
1,649 SR
Queue Stats
0W - 6L
1,309 MMR
Party 2
Athena
Athena
Gold V
Millitry
Athena
Gold V
Level 89
God Stats
1W - 1L
1,801 SR
Queue Stats
67W - 66L
1,325 MMR
Solo
Medusa
Medusa
Gold V
TylerF0715
Medusa
Gold V
Level 127
God Stats
2W - 2L
1,758 SR
Queue Stats
147W - 158L
1,321 MMR
Solo
Cerberus
Cerberus
Gold V
c-penny3
Cerberus
Gold V
Level 149
God Stats
21W - 26L
1,412 SR
Queue Stats
194W - 184L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
FRX Fade
Cupid
16
4 / 1 / 12
11,904
496
14,368
15,274
5,923
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
7 / 3 / 16
13,312
555
17,249
16,463
8,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
MawisG
Ymir
17
6 / 0 / 16
13,131
547
9,063
22,786
26,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
20
18 / 3 / 8
15,243
635
26,298
24,745
12,135
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
sid_7898
Bellona
17
4 / 4 / 8
12,638
527
9,444
23,018
24,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
SetCu ChulainnScyllaAnubisCthulhu

VS

Bans
King ArthurSobekApolloDanzaburouFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 9 / 3
11,584
483
10,860
13,833
5,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
DugReacts
Mercury
13
1 / 9 / 3
8,917
372
2,616
17,685
6,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
Millitry
Athena
13
0 / 10 / 4
9,183
383
5,565
30,309
25,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
TylerF0715
Medusa
15
1 / 6 / 0
9,750
406
9,861
16,929
6,462
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
c-penny3
Cerberus
18
4 / 5 / 4
11,805
492
11,882
21,238
24,226
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
25
39
Kills
11
11
Deaths
39
60
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
9
3
0.72
L
Mercury
DugReacts
Mercury
1
9
3
0.28
W
Cupid
FRX Fade
Cupid
4
1
12
10
W
7
3
16
5
W
Ymir
MawisG
Ymir
6
0
16
14
L
Athena
Millitry
Athena
0
10
4
0.2
W
Nemesis
18
3
8
7.33
L
Medusa
TylerF0715
Medusa
1
6
0
0.17
L
Cerberus
c-penny3
Cerberus
4
5
4
1.2
W
Bellona
sid_7898
Bellona
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,422
Damage
40,784
102,286
Taken
99,994
77,137
Mitigated
68,490
40,684
Healing
20,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,860
2,968
613
1,530
13,833
5,764
490
5,357
8,316
56,672
0
L
Mercury
DugReacts
Mercury
2,616
535
429
3,000
17,685
6,601
436
4,579
12,946
0
30,093
W
Cupid
FRX Fade
Cupid
14,368
9,308
925
8,151
15,274
5,923
6,301
5,913
9,335
0
75,459
W
17,249
1,802
320
5,501
16,463
8,094
2,276
6,482
9,832
85,440
0
W
Ymir
MawisG
Ymir
9,063
795
0
6,357
22,786
26,632
592
7,046
15,667
42,633
0
L
Athena
Millitry
Athena
5,565
1,719
0
2,985
30,309
25,437
0
10,392
19,837
35,515
0
W
Nemesis
26,298
16,590
0
12,175
24,745
12,135
2,635
6,657
17,894
0
123,489
L
Medusa
TylerF0715
Medusa
9,861
4,268
0
4,470
16,929
6,462
130
2,666
14,103
0
60,908
L
Cerberus
c-penny3
Cerberus
11,882
584
0
7,324
21,238
24,226
0
3,318
17,775
57,755
0
W
Bellona
sid_7898
Bellona
9,444
2,471
0
7,255
23,018
24,353
756
8,775
13,762
0
70,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,228
Gold Earned
51,239
509
Minions Killed
436
0
Camps Cleared
0
2,263,016
Distance Traveled
1,957,475
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,584
483
107
4
0
402,055
3
L
Mercury
8,917
372
58
2
0
404,894
4
W
Cupid
11,904
496
93
4
0
454,805
0
W
Nox
13,312
555
110
5
0
425,948
3
W
Ymir
13,131
547
48
2
0
451,853
2
L
Athena
9,183
383
46
2
0
412,168
7
W
Nemesis
15,243
635
152
6
0
488,019
2
L
Medusa
9,750
406
101
4
0
363,667
4
L
Cerberus
11,805
492
124
5
0
374,691
1
W
Bellona
12,638
527
106
4
0
442,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role