Player Matchup

Izanami
Izanami
BMG_OptimusSlime
Izanami
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 141L
1,407 Elo+
Party 1
Arachne
Arachne
ElFinTonto
Arachne
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
242W - 228L
1,361 Elo+
Solo
Anubis
Anubis
G_nomeSayin
Anubis
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
298W - 298L
1,447 Elo+
Party 1
Raijin
Raijin
J_NASTY_190
Raijin
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 135L
1,352 Elo+
Party 3
Achilles
Achilles
mexehcano
Achilles
Level 86
God Stats
6W - 7L
1,497 SR
Queue Stats
140W - 141L
1,335 Elo+
Party 3
Team Averages
Level 92
1,499 SR
1,381 Elo+

VS

Team Averages
Level 92
1,447 SR
1,367 Elo+
Bacchus
Bacchus
Celtic_Crow96
Bacchus
Level 108
God Stats
0W - 4L
1,500 SR
Queue Stats
230W - 276L
1,392 Elo+
Solo
Bakasura
Bakasura
Rosco Sir
Bakasura
Level 102
God Stats
5W - 4L
1,606 SR
Queue Stats
177W - 157L
1,496 Elo+
Party 2
Nox
Nox
TRXCxColdHeartx
Nox
Level 66
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 126L
1,422 Elo+
Solo
Bellona
Bellona
TiagoSaintJames
Bellona
Level 65
God Stats
0W - 4L
1,197 SR
Queue Stats
5W - 16L
1,090 Elo+
Solo
Rama
Rama
lts Rebellion
Rama
Level 117
God Stats
15W - 16L
1,433 SR
Queue Stats
295W - 253L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 3
5,985
599
5,323
6,321
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
ElFinTonto
Arachne
9
2 / 1 / 0
5,352
535
2,171
6,303
3,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
10
7 / 0 / 2
6,598
660
6,529
4,307
1,459
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Raijin
10
0 / 0 / 3
5,824
582
2,882
3,283
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Achilles
mexehcano
Achilles
10
0 / 1 / 0
5,407
541
2,950
6,607
5,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
7
0 / 5 / 2
4,271
427
1,749
7,020
4,865
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bakasura
Rosco Sir
Bakasura
9
1 / 1 / 0
5,277
528
3,126
5,735
1,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 3 / 1
5,276
528
1,012
3,426
1,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 0 / 0
5,474
547
5,024
6,129
4,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
2 / 3 / 0
4,992
499
3,982
8,250
1,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
12
Kills
4
4
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
Bacchus
0
5
2
0.2
W
Arachne
ElFinTonto
Arachne
2
1
0
2
W
Anubis
7
0
2
8
W
Raijin
0
0
3
1.5
L
Bakasura
Rosco Sir
Bakasura
1
1
0
1
L
0
3
1
0.17
L
1
0
0
1
L
2
3
0
0.67
W
Achilles
mexehcano
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,855
Damage
14,893
26,821
Taken
30,560
12,376
Mitigated
13,489
9,906
Healing
8,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,323
3,803
62
1,653
6,321
1,397
0
1,020
5,179
0
28,651
L
Bacchus
1,749
178
264
1,366
7,020
4,865
0
2,372
4,648
8,446
0
W
Arachne
ElFinTonto
Arachne
2,171
1,240
0
2,528
6,303
3,368
18
0
6,231
0
24,970
W
Anubis
6,529
317
151
2,917
4,307
1,459
215
729
3,578
28,820
0
W
Raijin
2,882
365
0
750
3,283
935
38
1,012
2,200
33,273
0
L
Bakasura
Rosco Sir
Bakasura
3,126
2,389
0
1,855
5,735
1,701
0
1,327
4,303
0
22,038
L
1,012
137
0
282
3,426
1,046
555
2,361
911
26,017
0
L
5,024
1,338
0
1,680
6,129
4,516
0
0
5,729
2,675
25,012
L
3,982
3,053
0
3,121
8,250
1,361
0
3,117
5,133
0
25,534
W
Achilles
mexehcano
Achilles
2,950
622
0
1,845
6,607
5,217
84
480
5,827
0
25,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,166
Gold Earned
25,290
281
Minions Killed
237
0
Camps Cleared
0
862,667
Distance Traveled
900,830
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,985
599
52
5
0
173,829
4
L
Bacchus
4,271
427
13
1
0
169,995
4
W
Arachne
5,352
535
49
5
0
175,828
0
W
Anubis
6,598
660
55
6
0
180,486
0
W
Raijin
5,824
582
67
7
0
168,160
3
L
Bakasura
5,277
528
62
6
0
215,950
0
L
Nox
5,276
528
49
5
0
150,782
0
L
Bellona
5,474
547
64
6
0
201,763
3
L
Rama
4,992
499
49
5
0
162,340
0
W
Achilles
5,407
541
58
6
0
164,364
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role