Player Matchup

Raijin
Raijin
Alsterio
Raijin
Level 24
God Stats
3W - 6L
1,500 SR
Queue Stats
15W - 17L
1,420 Elo+
Solo
Serqet
Serqet
TheGreatBeastWar
Serqet
Level 28
God Stats
1W - 1L
1,314 SR
Queue Stats
25W - 46L
1,379 Elo+
Party 2
Jormungandr
Jormungandr
Whipyoo
Jormungandr
Level 8
God Stats
2W - 5L
1,379 SR
Queue Stats
7W - 12L
1,113 Elo+
Party 2
Izanami
Izanami
Z7 Deathzz
Izanami
Level 27
God Stats
6W - 3L
1,498 SR
Queue Stats
54W - 39L
1,407 Elo+
Solo
Chaac
Chaac
f0rb1dd3n69
Chaac
Level 23
God Stats
2W - 3L
1,271 SR
Queue Stats
44W - 71L
1,361 Elo+
Party 2
Team Averages
Level 22
1,392 SR
1,336 Elo+

VS

Team Averages
Level 23
1,474 SR
1,399 Elo+
Arachne
Arachne
JacobDell17
Arachne
Level 25
God Stats
23W - 17L
1,587 SR
Queue Stats
91W - 120L
1,424 Elo+
Party 1
Amaterasu
Amaterasu
Papa-Miller
Amaterasu
Level 21
God Stats
19W - 21L
1,455 SR
Queue Stats
202W - 231L
1,376 Elo+
Party 1
Heimdallr
Heimdallr
SativaSteva
Heimdallr
Level 27
God Stats
17W - 14L
1,558 SR
Queue Stats
213W - 265L
1,430 Elo+
Party 1
Ymir
Ymir
ScrubADubb151
Ymir
Level 25
God Stats
38W - 36L
1,274 SR
Queue Stats
142W - 142L
1,368 Elo+
Solo
Ullr
Ullr
rorlast
Ullr
Level 17
God Stats
26W - 21L
1,494 SR
Queue Stats
28W - 25L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Alsterio
Raijin
19
2 / 3 / 3
11,750
470
14,519
19,478
8,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 7 / 5
10,888
436
7,014
20,004
8,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Whipyoo
Jormungandr
15
1 / 10 / 2
10,072
403
8,236
18,972
14,851
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Z7 Deathzz
Izanami
15
3 / 13 / 2
10,533
421
13,467
17,605
6,119
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
5 / 7 / 5
11,239
450
18,429
22,249
24,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JacobDell17
Arachne
20
17 / 2 / 3
15,697
628
29,327
24,728
10,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
Papa-Miller
Amaterasu
19
8 / 1 / 10
12,939
518
15,520
27,585
12,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
SativaSteva
Heimdallr
17
5 / 7 / 3
12,086
483
8,987
14,907
5,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
7 / 4 / 6
12,225
489
11,023
18,796
16,611
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
rorlast
Ullr
20
3 / 2 / 5
13,709
548
6,385
18,617
11,864
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
67
16
Kills
40
40
Deaths
16
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Raijin
Alsterio
Raijin
2
3
3
1.17
W
Arachne
JacobDell17
Arachne
17
2
3
9.25
W
Amaterasu
Papa-Miller
Amaterasu
8
1
10
13
W
Heimdallr
SativaSteva
Heimdallr
5
7
3
0.93
W
7
4
6
2.5
L
5
7
5
1.07
L
Jormungandr
Whipyoo
Jormungandr
1
10
2
0.2
L
Izanami
Z7 Deathzz
Izanami
3
13
2
0.31
L
5
7
5
1.07
W
Ullr
rorlast
Ullr
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,665
Damage
71,242
98,308
Taken
104,633
62,132
Mitigated
57,587
20,350
Healing
42,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Alsterio
Raijin
14,519
1,834
117
7,079
19,478
8,459
1,021
1,759
17,719
82,356
0
W
Arachne
JacobDell17
Arachne
29,327
22,514
0
12,032
24,728
10,725
739
4,146
20,230
0
153,053
W
Amaterasu
Papa-Miller
Amaterasu
15,520
9,891
0
15,880
27,585
12,641
472
7,144
19,754
0
59,213
W
Heimdallr
SativaSteva
Heimdallr
8,987
5,002
0
3,752
14,907
5,746
490
948
13,278
0
45,389
W
11,023
1,378
419
2,125
18,796
16,611
910
5,851
12,678
51,213
0
L
7,014
2,012
0
5,240
20,004
8,127
0
1,490
18,514
0
58,111
L
Jormungandr
Whipyoo
Jormungandr
8,236
2,781
0
1,510
18,972
14,851
352
5,054
13,918
49,925
0
L
Izanami
Z7 Deathzz
Izanami
13,467
9,862
0
0
17,605
6,119
864
2,991
14,614
0
59,081
L
18,429
4,789
0
6,404
22,249
24,576
699
502
21,747
0
63,807
W
Ullr
rorlast
Ullr
6,385
2,219
0
7,796
18,617
11,864
4,012
5,893
11,908
12,603
81,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,482
Gold Earned
66,656
503
Minions Killed
521
0
Camps Cleared
0
2,141,639
Distance Traveled
2,058,337
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,750
470
150
6
0
432,991
0
W
Arachne
15,697
628
141
6
0
444,612
0
W
Amaterasu
12,939
518
77
3
0
455,610
0
W
Heimdallr
12,086
483
68
3
0
286,212
0
W
Ymir
12,225
489
97
4
0
441,525
0
L
Serqet
10,888
436
96
4
0
437,864
0
L
Jormungandr
10,072
403
70
3
0
335,860
1
L
Izanami
10,533
421
83
3
0
394,773
3
L
Chaac
11,239
450
104
4
0
540,151
1
W
Ullr
13,709
548
138
6
0
430,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role