Player Matchup

Artemis
Artemis
Ace271
Artemis
Level 13
God Stats
0W - 2L
1,549 SR
Queue Stats
11W - 8L
1,671 Elo+
Party 2
Loki
Loki
Barfalimu
Loki
Level 12
God Stats
0W - 1L
1,679 SR
Queue Stats
6W - 8L
1,519 Elo+
Solo
Chang'e
Chang'e
Clerkedd
Chang'e
Level 26
God Stats
21W - 20L
1,598 SR
Queue Stats
154W - 149L
1,656 Elo+
Solo
Geb
Geb
Huntsman217
Geb
Level 16
God Stats
0W - 2L
1,318 SR
Queue Stats
12W - 12L
1,554 Elo+
Party 2
Merlin
Merlin
JhonSmith2
Merlin
Level 28
God Stats
1W - 1L
1,858 SR
Queue Stats
43W - 43L
1,650 Elo+
Solo
Team Averages
Level 19
1,600 SR
1,610 Elo+

VS

Team Averages
Level 14
1,535 SR
1,664 Elo+
Ymir
Ymir
CousinEddie4
Ymir
Level 12
God Stats
4W - 2L
1,500 SR
Queue Stats
103W - 47L
1,826 Elo+
Party 3
Cthulhu
Cthulhu
Doosland
Cthulhu
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 17L
1,522 Elo+
Party 1
Izanami
Izanami
GhostyBo1
Izanami
Level 5
God Stats
15W - 2L
1,500 SR
Queue Stats
54W - 22L
1,795 Elo+
Party 3
Bellona
Bellona
MyntyFresh
Bellona
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,353 Elo+
Party 1
Tiamat
Tiamat
annagrace143
Tiamat
Level 32
God Stats
5W - 1L
1,674 SR
Queue Stats
6W - 1L
1,826 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ace271
Artemis
8
1 / 3 / 0
5,024
457
2,398
5,415
1,576
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Loki
8
2 / 6 / 1
5,505
500
2,349
7,975
2,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Clerkedd
Chang'e
11
3 / 3 / 0
6,649
604
4,349
7,131
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 2 / 1
4,898
445
2,011
4,307
2,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
JhonSmith2
Merlin
11
0 / 2 / 1
6,181
562
5,027
5,605
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
6,823
620
6,083
8,306
3,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Doosland
Cthulhu
9
4 / 1 / 2
6,291
572
2,598
5,635
2,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
GhostyBo1
Izanami
12
4 / 0 / 4
7,095
645
5,502
6,321
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
MyntyFresh
Bellona
11
3 / 2 / 1
6,275
570
2,399
6,225
3,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
10
0 / 2 / 1
5,517
502
1,583
5,227
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
6
Kills
15
16
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
Ace271
Artemis
1
3
0
0.33
L
Loki
2
6
1
0.42
L
Chang'e
Clerkedd
Chang'e
3
3
0
1
W
4
1
3
5.5
W
Cthulhu
Doosland
Cthulhu
4
1
2
5
W
Izanami
GhostyBo1
Izanami
4
0
4
6
L
0
2
1
0.25
L
Merlin
JhonSmith2
Merlin
0
2
1
0.25
W
Bellona
MyntyFresh
Bellona
3
2
1
1.75
W
Tiamat
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,134
Damage
18,165
30,433
Taken
31,714
9,982
Mitigated
13,794
8,515
Healing
12,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Ace271
Artemis
2,398
881
0
702
5,415
1,576
0
1,477
3,938
0
17,318
L
Loki
2,349
806
0
2,189
7,975
2,076
0
2,096
5,842
0
23,673
L
Chang'e
Clerkedd
Chang'e
4,349
394
184
3,392
7,131
2,138
128
1,746
5,160
32,602
0
W
6,083
2,608
0
2,628
8,306
3,259
0
3,013
5,061
47,192
0
W
Cthulhu
Doosland
Cthulhu
2,598
186
84
984
5,635
2,596
22
1,577
4,058
13,853
0
W
Izanami
GhostyBo1
Izanami
5,502
3,698
0
4,920
6,321
1,934
434
784
5,527
0
45,838
L
2,011
137
0
396
4,307
2,365
0
838
3,469
10,452
0
L
Merlin
JhonSmith2
Merlin
5,027
158
0
1,652
5,605
1,827
0
3,963
1,514
38,657
0
W
Bellona
MyntyFresh
Bellona
2,399
454
0
2,320
6,225
3,908
315
3,221
3,004
0
20,370
W
Tiamat
1,583
192
0
1,218
5,227
2,097
0
2,337
2,677
26,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,257
Gold Earned
32,001
259
Minions Killed
312
0
Camps Cleared
0
962,223
Distance Traveled
1,006,758
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,024
457
40
4
0
189,309
2
L
Loki
5,505
500
49
4
0
190,299
1
L
Chang'e
6,649
604
73
7
0
189,497
0
W
Ymir
6,823
620
97
9
0
204,642
1
W
Cthulhu
6,291
572
23
2
0
216,617
1
W
Izanami
7,095
645
97
9
0
173,725
3
L
Geb
4,898
445
16
1
0
204,255
4
L
Merlin
6,181
562
81
7
0
188,863
5
W
Bellona
6,275
570
40
4
0
210,299
0
W
Tiamat
5,517
502
55
5
0
201,475
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role