Player Matchup

Neith
Neith
DaciaBur3bista
Neith
Level 8
God Stats
2W - 3L
1,518 SR
Queue Stats
54W - 46L
1,488 Elo+
Party 1
Cerberus
Cerberus
NovaBlast123315
Cerberus
Level 12
God Stats
2W - 5L
1,681 SR
Queue Stats
15W - 18L
1,331 Elo+
Party 1
Fenrir
Fenrir
ZapperJay
Fenrir
Level 3
God Stats
0W - 2L
1,287 SR
Queue Stats
3W - 4L
1,184 Elo+
Party 1
Chaac
Chaac
emesawow
Chaac
Level 9
God Stats
5W - 3L
1,463 SR
Queue Stats
54W - 56L
1,435 Elo+
Party 1
Merlin
Merlin
revotheus
Merlin
Level 35
God Stats
1W - 2L
1,647 SR
Queue Stats
44W - 39L
1,466 Elo+
Party 1
Team Averages
Level 13
1,519 SR
1,381 Elo+

VS

Team Averages
Level 26
1,577 SR
1,490 Elo+
Khepri
Khepri
ClutchDoodle
Khepri
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,519 Elo+
Party 2
Fenrir
Fenrir
JoeRekz
Fenrir
Level 88
God Stats
3W - 0L
1,842 SR
Queue Stats
40W - 37L
1,597 Elo+
Party 3
Danzaburou
Danzaburou
KIngalahi
Danzaburou
Level 14
God Stats
28W - 36L
1,543 SR
Queue Stats
33W - 43L
1,395 Elo+
Solo
Medusa
Medusa
Thanetoast
Medusa
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 10L
1,506 Elo+
Party 2
Guan Yu
Guan Yu
Vatavious
Guan Yu
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
7,615
423
6,256
11,594
3,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
10
0 / 7 / 3
7,013
390
4,771
14,257
9,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
ZapperJay
Fenrir
13
1 / 5 / 3
8,176
454
4,758
12,919
4,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
emesawow
Chaac
15
2 / 2 / 2
8,936
496
11,016
13,111
9,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
revotheus
Merlin
14
4 / 4 / 2
9,271
515
7,754
9,616
3,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
2 / 3 / 12
9,021
501
5,386
11,554
7,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
JoeRekz
Fenrir
18
8 / 0 / 7
11,006
611
12,368
15,352
6,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
KIngalahi
Danzaburou
16
7 / 3 / 5
10,245
569
7,094
8,816
3,402
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
Thanetoast
Medusa
14
6 / 1 / 8
9,212
512
14,165
8,455
3,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
Vatavious
Guan Yu
15
0 / 1 / 4
8,646
480
3,647
10,514
9,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
8
Kills
23
23
Deaths
8
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Khepri
2
3
12
2.67
L
1
5
4
0.6
W
Fenrir
JoeRekz
Fenrir
8
0
7
11.5
W
Danzaburou
KIngalahi
Danzaburou
7
3
5
3.17
L
Cerberus
0
7
3
0.21
W
Medusa
Thanetoast
Medusa
6
1
8
10
W
Guan Yu
Vatavious
Guan Yu
0
1
4
2
L
Fenrir
ZapperJay
Fenrir
1
5
3
0.5
L
Chaac
emesawow
Chaac
2
2
2
1.5
L
Merlin
revotheus
Merlin
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,555
Damage
42,660
61,497
Taken
54,691
31,508
Mitigated
30,998
17,534
Healing
17,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
5,386
757
0
1,680
11,554
7,926
289
4,012
7,517
16,742
0
L
6,256
2,689
0
5,106
11,594
3,949
701
2,086
9,508
0
49,791
W
Fenrir
JoeRekz
Fenrir
12,368
2,817
0
7,210
15,352
6,918
0
2,173
13,054
0
98,567
W
Danzaburou
KIngalahi
Danzaburou
7,094
2,462
0
1,307
8,816
3,402
1,764
3,037
5,754
0
45,422
L
Cerberus
4,771
327
0
2,734
14,257
9,059
490
2,138
12,119
17,171
0
W
Medusa
Thanetoast
Medusa
14,165
6,990
0
2,954
8,455
3,009
911
3,201
5,229
0
52,977
W
Guan Yu
Vatavious
Guan Yu
3,647
665
50
3,901
10,514
9,743
908
102
9,937
0
35,026
L
Fenrir
ZapperJay
Fenrir
4,758
952
0
4,778
12,919
4,943
0
323
12,571
0
56,003
L
Chaac
emesawow
Chaac
11,016
3,540
0
3,596
13,111
9,790
352
290
12,496
0
49,408
L
Merlin
revotheus
Merlin
7,754
717
0
1,320
9,616
3,767
737
549
9,067
60,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,011
Gold Earned
48,130
447
Minions Killed
406
0
Camps Cleared
0
1,719,268
Distance Traveled
1,736,769
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,021
501
26
1
0
361,385
2
L
Neith
7,615
423
85
5
0
299,582
1
W
Fenrir
11,006
611
134
7
0
389,949
5
W
Danzaburou
10,245
569
87
5
0
307,197
2
L
Cerberus
7,013
390
33
2
0
346,036
0
W
Medusa
9,212
512
80
4
0
342,539
3
W
Guan Yu
8,646
480
79
4
0
335,699
0
L
Fenrir
8,176
454
90
5
0
369,098
1
L
Chaac
8,936
496
106
6
0
367,161
0
L
Merlin
9,271
515
133
7
0
337,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role