Player Matchup

Guan Yu
Guan Yu
ElCabezinha
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
KimmboJeb4Molona
Olorun
Level 4
God Stats
1W - 2L
1,673 SR
Queue Stats
1W - 5L
1,354 Elo+
Party 1
Tsukuyomi
Tsukuyomi
R0ach1802
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,354 Elo+
Party 1
Tiamat
Tiamat
TioGolis32
Tiamat
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
nikoSK8xD
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 3L
1,500 Elo+
Party 2
Team Averages
Level 18
1,535 SR
1,442 Elo+

VS

Team Averages
Level 19
1,570 SR
1,403 Elo+
Izanami
Izanami
Bluntborne
Izanami
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Raijin
Raijin
CamBaa_
Raijin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 217L
1,318 Elo+
Solo
Sun Wukong
Sun Wukong
Daathi
Sun Wukong
Level 24
God Stats
4W - 6L
1,826 SR
Queue Stats
331W - 397L
1,463 Elo+
Solo
Tiamat
Tiamat
Sir_Esquilo
Tiamat
Level 15
God Stats
3W - 1L
1,308 SR
Queue Stats
3W - 2L
1,248 Elo+
Solo
Hun Batz
Hun Batz
Tominte
Hun Batz
Level 26
God Stats
18W - 5L
1,718 SR
Queue Stats
123W - 87L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ElCabezinha
Guan Yu
7
0 / 5 / 1
6,184
294
618
8,185
3,742
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
4 / 9 / 0
9,329
444
7,406
17,104
5,874
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
R0ach1802
Tsukuyomi
14
4 / 12 / 4
10,091
481
10,108
20,476
7,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
TioGolis32
Tiamat
15
3 / 7 / 4
9,304
443
9,543
14,867
8,748
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
nikoSK8xD
Cthulhu
14
2 / 9 / 3
9,238
440
4,889
20,640
11,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bluntborne
Izanami
18
16 / 3 / 11
12,907
615
25,475
16,999
5,987
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
CamBaa_
Raijin
15
4 / 3 / 9
10,867
517
5,553
7,813
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Daathi
Sun Wukong
16
5 / 1 / 2
11,100
529
7,979
11,022
6,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
18
3 / 3 / 6
11,423
544
3,585
10,673
6,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hun Batz
Tominte
Hun Batz
20
12 / 3 / 12
13,180
628
20,506
15,952
8,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
80
13
Kills
40
42
Deaths
13
12
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Izanami
Bluntborne
Izanami
16
3
11
7.17
W
Raijin
CamBaa_
Raijin
4
3
9
2.83
W
Sun Wukong
Daathi
Sun Wukong
5
1
2
6
L
Guan Yu
ElCabezinha
Guan Yu
0
5
1
0.1
L
4
9
0
0.44
L
Tsukuyomi
R0ach1802
Tsukuyomi
4
12
4
0.5
W
Tiamat
3
3
6
2
L
Tiamat
TioGolis32
Tiamat
3
7
4
0.71
W
Hun Batz
Tominte
Hun Batz
12
3
12
6
L
Cthulhu
nikoSK8xD
Cthulhu
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,564
Damage
63,098
81,272
Taken
62,459
37,041
Mitigated
29,985
13,294
Healing
21,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Bluntborne
Izanami
25,475
17,626
0
7,230
16,999
5,987
6,960
7,419
9,555
0
100,815
W
Raijin
CamBaa_
Raijin
5,553
387
0
575
7,813
2,573
1,565
3,582
4,231
45,345
0
W
Sun Wukong
Daathi
Sun Wukong
7,979
2,658
0
5,012
11,022
6,877
966
3,904
7,106
118
45,827
L
Guan Yu
ElCabezinha
Guan Yu
618
46
300
565
8,185
3,742
206
1,099
6,986
0
5,593
L
7,406
3,501
244
3,952
17,104
5,874
675
832
16,043
40,092
0
L
Tsukuyomi
R0ach1802
Tsukuyomi
10,108
2,825
183
3,615
20,476
7,666
0
2,600
17,695
0
45,550
W
Tiamat
3,585
406
0
4,344
10,673
6,300
402
2,628
8,041
58,692
0
L
Tiamat
TioGolis32
Tiamat
9,543
1,329
0
3,375
14,867
8,748
0
2,630
12,034
38,568
0
W
Hun Batz
Tominte
Hun Batz
20,506
7,661
0
4,177
15,952
8,248
1,725
4,269
11,663
0
111,633
L
Cthulhu
nikoSK8xD
Cthulhu
4,889
825
0
1,060
20,640
11,011
330
1,503
18,928
27,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,146
Gold Earned
59,477
264
Minions Killed
565
0
Camps Cleared
0
1,543,152
Distance Traveled
1,930,978
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,907
615
142
7
0
342,464
2
W
Raijin
10,867
517
89
4
0
353,626
1
W
Sun Wukong
11,100
529
77
4
0
376,191
0
L
Guan Yu
6,184
294
10
0
0
237,767
1
L
Olorun
9,329
444
69
3
0
314,673
1
L
Tsukuyomi
10,091
481
65
3
0
320,733
0
W
Tiamat
11,423
544
111
5
0
408,863
0
L
Tiamat
9,304
443
66
3
0
332,829
4
W
Hun Batz
13,180
628
146
7
0
449,834
1
L
Cthulhu
9,238
440
54
3
0
337,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role