Player Matchup

Serqet
Serqet
Danziiiiii
Serqet
Level 28
God Stats
5W - 2L
1,417 SR
Queue Stats
66W - 81L
1,522 Elo+
Solo
Tiamat
Tiamat
IIGirthVaderII
Tiamat
Level 26
God Stats
24W - 26L
1,453 SR
Queue Stats
268W - 304L
1,370 Elo+
Party 1
Danzaburou
Danzaburou
IMainGragas
Danzaburou
Level 18
God Stats
38W - 22L
1,600 SR
Queue Stats
71W - 52L
1,452 Elo+
Party 2
Cthulhu
Cthulhu
Septimite
Cthulhu
Level 20
God Stats
19W - 25L
1,443 SR
Queue Stats
56W - 71L
1,390 Elo+
Party 1
Susano
Susano
devincei
Susano
Level 17
God Stats
1W - 2L
1,262 SR
Queue Stats
37W - 34L
1,450 Elo+
Party 2
Team Averages
Level 22
1,435 SR
1,437 Elo+

VS

Team Averages
Level 11
1,549 SR
1,403 Elo+
Nemesis
Nemesis
Dualizy
Nemesis
Level 16
God Stats
11W - 7L
1,540 SR
Queue Stats
34W - 32L
1,392 Elo+
Solo
Guan Yu
Guan Yu
Knism
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Apollo
Apollo
Omnifire
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,346 Elo+
Party 4
Cthulhu
Cthulhu
SuperShishkebab
Cthulhu
Level 14
God Stats
0W - 2L
1,704 SR
Queue Stats
3W - 7L
1,279 Elo+
Party 4
Raijin
Raijin
iiJustWokeUp
Raijin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Danziiiiii
Serqet
10
7 / 1 / 7
6,248
568
2,978
5,814
1,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
7 / 1 / 13
6,642
604
7,585
4,661
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
IMainGragas
Danzaburou
11
14 / 2 / 9
7,424
675
10,487
8,319
2,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Septimite
Cthulhu
9
3 / 1 / 16
6,223
566
3,742
5,432
3,878
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Susano
devincei
Susano
12
5 / 1 / 0
6,695
609
5,436
4,646
1,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dualizy
Nemesis
7
1 / 6 / 0
4,948
450
1,337
8,040
1,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
Knism
Guan Yu
7
2 / 8 / 1
5,768
524
931
6,468
1,644
Apollo
Omnifire
Apollo
7
0 / 8 / 3
5,218
474
2,174
9,131
2,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 6 / 0
4,448
404
3,019
8,285
2,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
6
0 / 10 / 0
4,423
402
2,603
8,024
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
7
36
Kills
3
6
Deaths
38
45
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
Danziiiiii
Serqet
7
1
7
10.5
L
Nemesis
Dualizy
Nemesis
1
6
0
0.17
W
7
1
13
13.5
W
Danzaburou
IMainGragas
Danzaburou
14
2
9
9.25
L
Guan Yu
Knism
Guan Yu
2
8
1
0.31
L
Apollo
Omnifire
Apollo
0
8
3
0.19
W
Cthulhu
Septimite
Cthulhu
3
1
16
11
L
0
6
0
0
W
Susano
devincei
Susano
5
1
0
5
L
Raijin
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,228
Damage
10,064
28,872
Taken
39,948
12,757
Mitigated
10,650
9,771
Healing
3,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Danziiiiii
Serqet
2,978
631
0
1,678
5,814
1,746
92
407
5,407
0
20,709
L
Nemesis
Dualizy
Nemesis
1,337
530
0
1,120
8,040
1,926
58
1,648
5,997
0
15,221
W
7,585
1,616
0
1,884
4,661
2,410
680
1,656
3,005
26,896
0
W
Danzaburou
IMainGragas
Danzaburou
10,487
5,688
0
3,629
8,319
2,776
504
1,504
6,815
0
38,185
L
Guan Yu
Knism
Guan Yu
931
265
0
135
6,468
1,644
49
1,892
4,486
0
2,852
L
Apollo
Omnifire
Apollo
2,174
1,264
0
1,498
9,131
2,269
0
2,402
6,679
0
14,637
W
Cthulhu
Septimite
Cthulhu
3,742
246
0
1,960
5,432
3,878
720
1,284
4,148
19,490
0
L
3,019
228
0
264
8,285
2,925
0
2,266
5,919
7,763
0
W
Susano
devincei
Susano
5,436
1,222
0
620
4,646
1,947
0
771
3,875
0
30,788
L
Raijin
2,603
897
0
280
8,024
1,886
0
2,563
5,259
19,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,232
Gold Earned
24,805
251
Minions Killed
112
0
Camps Cleared
0
1,097,660
Distance Traveled
910,715
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,248
568
47
4
0
237,417
0
L
Nemesis
4,948
450
36
3
0
200,271
1
W
Tiamat
6,642
604
52
5
0
202,279
1
W
Danzaburou
7,424
675
65
6
0
198,871
0
L
Guan Yu
5,768
524
4
0
0
134,537
3
L
Apollo
5,218
474
26
2
0
179,181
0
W
Cthulhu
6,223
566
27
2
0
220,516
2
L
Cthulhu
4,448
404
12
1
0
215,331
0
W
Susano
6,695
609
60
5
0
238,577
2
L
Raijin
4,423
402
34
3
0
181,395
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role