Player Matchup

Danzaburou
Danzaburou
Endothermicamel
Danzaburou
Level 14
God Stats
43W - 33L
1,490 SR
Queue Stats
61W - 43L
1,512 Elo+
Party 2
Kukulkan
Kukulkan
ImFogo
Kukulkan
Level 21
God Stats
14W - 11L
1,500 SR
Queue Stats
76W - 63L
1,542 Elo+
Party 2
Ares
Ares
McCluckin
Ares
Level 13
God Stats
67W - 41L
1,595 SR
Queue Stats
96W - 69L
1,560 Elo+
Party 2
Zeus
Zeus
Yzmar
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,461 Elo+
Solo
Kali
Kali
xLegend561
Kali
Level 48
God Stats
18W - 5L
1,896 SR
Queue Stats
131W - 102L
1,586 Elo+
Party 2
Team Averages
Level 23
1,596 SR
1,532 Elo+

VS

Team Averages
Level 29
1,385 SR
1,244 Elo+
Cthulhu
Cthulhu
Dysanialp
Cthulhu
Level 23
God Stats
0W - 2L
1,178 SR
Queue Stats
31W - 22L
1,077 Elo+
Party 3
Chaac
Chaac
Gaping_W4le
Chaac
Level 3
God Stats
3W - 2L
1,603 SR
Queue Stats
3W - 5L
1,488 Elo+
Party 1
Ra
Ra
MajinnBuub
Ra
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,522 Elo+
Party 1
Rama
Rama
PeachGarden
Rama
Level 9
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 21L
1,077 Elo+
Party 3
Olorun
Olorun
forbiddenrabit
Olorun
Level 3
God Stats
0W - 4L
1,145 SR
Queue Stats
0W - 4L
1,055 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Endothermicamel
Danzaburou
19
14 / 1 / 14
13,451
1,223
19,275
7,765
3,972
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
ImFogo
Kukulkan
18
9 / 0 / 19
11,791
1,072
18,890
5,026
2,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ares
19
7 / 0 / 25
13,031
1,185
12,281
13,526
19,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
Yzmar
Zeus
18
7 / 2 / 14
11,200
1,018
19,404
10,840
4,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
5 / 3 / 18
11,565
1,051
18,499
13,785
6,494
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

293

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dysanialp
Cthulhu
15
0 / 9 / 3
8,874
807
7,651
23,462
16,124
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 10 / 3
10,250
932
6,549
19,569
17,308
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
3 / 6 / 3
10,715
974
15,338
20,410
9,197
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 7 / 1
8,736
794
8,073
16,106
5,880
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 10 / 2
9,250
841
5,966
15,712
6,159
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
18
42
Kills
6
6
Deaths
42
90
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dysanialp
Cthulhu
0
9
3
0.17
W
Danzaburou
Endothermicamel
Danzaburou
14
1
14
21
L
2
10
3
0.35
W
Kukulkan
ImFogo
Kukulkan
9
0
19
18.5
L
3
6
3
0.75
W
Ares
7
0
25
19.5
L
0
7
1
0.07
W
Zeus
Yzmar
Zeus
7
2
14
7
L
1
10
2
0.2
W
5
3
18
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,349
Damage
43,577
50,942
Taken
95,259
37,404
Mitigated
54,668
11,218
Healing
11,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dysanialp
Cthulhu
7,651
1,884
0
203
23,462
16,124
0
11,942
11,520
13,217
0
W
Danzaburou
Endothermicamel
Danzaburou
19,275
9,475
0
1,156
7,765
3,972
0
3,607
4,158
0
50,729
L
6,549
2,776
0
3,443
19,569
17,308
0
9,612
9,957
0
16,929
W
Kukulkan
ImFogo
Kukulkan
18,890
2,242
0
682
5,026
2,812
0
2,032
2,994
29,276
0
L
15,338
2,355
1,074
3,286
20,410
9,197
0
9,776
10,634
42,509
0
W
Ares
12,281
992
0
1,188
13,526
19,472
0
7,578
5,848
19,517
0
L
8,073
6,021
0
756
16,106
5,880
0
8,382
7,724
0
24,412
W
Zeus
Yzmar
Zeus
19,404
3,950
0
3,025
10,840
4,654
0
6,398
4,442
43,791
0
L
5,966
3,004
701
2,211
15,712
6,159
0
10,863
4,849
14,885
0
W
18,499
10,927
369
4,798
13,785
6,494
0
9,190
4,545
0
31,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,038
Gold Earned
47,825
197
Minions Killed
171
13
Camps Cleared
3
918,434
Distance Traveled
814,393
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,874
807
19
2
0
166,402
0
W
Danzaburou
13,451
1,223
81
7
0
200,519
2
L
Chaac
10,250
932
23
2
1
131,516
0
W
Kukulkan
11,791
1,072
20
2
2
186,332
1
L
Ra
10,715
974
69
6
2
221,295
1
W
Ares
13,031
1,185
21
2
0
191,070
0
L
Rama
8,736
794
33
3
0
159,592
0
W
Zeus
11,200
1,018
57
5
1
163,308
0
L
Olorun
9,250
841
27
2
0
135,588
0
W
Kali
11,565
1,051
18
2
10
177,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role