Player Matchup

Ao Kuang
Ao Kuang
AveragelyEndowed
Ao Kuang
Level 28
God Stats
3W - 4L
1,583 SR
Queue Stats
200W - 151L
1,678 Elo+
Solo
Ra
Ra
KimoChinchi
Ra
Level 8
God Stats
1W - 1L
1,732 SR
Queue Stats
22W - 12L
1,710 Elo+
Solo
Fafnir
Fafnir
LJayTheGoat
Fafnir
Level 28
God Stats
8W - 9L
1,515 SR
Queue Stats
125W - 75L
1,617 Elo+
Party 1
Bellona
Bellona
Sluump
Bellona
Level 6
God Stats
11W - 4L
1,727 SR
Queue Stats
163W - 92L
1,586 Elo+
Party 1
Chiron
Chiron
flaxpicker
Chiron
Level 138
God Stats
6W - 4L
1,682 SR
Queue Stats
143W - 115L
1,568 Elo+
Party 1
Team Averages
Level 42
1,648 SR
1,632 Elo+

VS

Team Averages
Level 35
1,558 SR
1,684 Elo+
Rama
Rama
AnthonyMarquez
Rama
Level 8
God Stats
10W - 1L
1,692 SR
Queue Stats
334W - 210L
1,865 Elo+
Solo
Cthulhu
Cthulhu
OneManApocalypse
Cthulhu
Level 28
God Stats
6W - 4L
1,500 SR
Queue Stats
128W - 81L
1,649 Elo+
Solo
Ymir
Ymir
SnappiestJam20
Ymir
Level 108
God Stats
12W - 4L
1,533 SR
Queue Stats
402W - 332L
1,622 Elo+
Party 2
Artemis
Artemis
WAVY4DAYZ
Artemis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,650 Elo+
Party 2
Nemesis
Nemesis
Xeltar
Nemesis
Level 25
God Stats
27W - 24L
1,567 SR
Queue Stats
188W - 171L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 0
8,378
559
5,705
12,344
4,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 4 / 2
7,365
491
7,465
8,128
2,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fafnir
11
1 / 3 / 4
6,670
445
4,792
13,126
8,518
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Sluump
Bellona
13
0 / 3 / 2
7,736
516
5,837
12,030
10,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chiron
flaxpicker
Chiron
13
2 / 3 / 1
7,431
495
7,992
10,899
3,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 3
9,486
632
11,163
11,652
5,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 1 / 6
7,978
532
9,213
9,987
5,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 2 / 4
7,866
524
6,500
11,709
8,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
WAVY4DAYZ
Artemis
14
2 / 2 / 1
8,514
568
6,136
8,033
2,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Xeltar
Nemesis
14
4 / 1 / 4
8,872
591
3,637
9,040
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
7
Kills
15
15
Deaths
7
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
4
2
0
2
L
0
4
2
0.25
L
Fafnir
1
3
4
1
W
1
1
6
4
L
Bellona
Sluump
Bellona
0
3
2
0.33
W
3
2
4
2.5
W
Artemis
WAVY4DAYZ
Artemis
2
2
1
1.25
W
Nemesis
Xeltar
Nemesis
4
1
4
6
L
Chiron
flaxpicker
Chiron
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,791
Damage
36,649
56,527
Taken
50,421
28,986
Mitigated
25,390
20,531
Healing
18,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,163
8,926
0
6,194
11,652
5,557
3,688
2,161
9,479
0
77,782
L
5,705
1,804
0
4,618
12,344
4,108
0
2,098
10,114
61,097
0
L
7,465
650
1,615
2,637
8,128
2,787
224
4,372
3,372
51,377
0
L
Fafnir
4,792
1,108
412
2,047
13,126
8,518
15
4,579
8,349
14,773
0
W
9,213
152
1,125
2,700
9,987
5,216
0
6,052
3,667
42,234
0
L
Bellona
Sluump
Bellona
5,837
1,091
0
3,262
12,030
10,103
0
1,716
10,206
4,050
38,594
W
6,500
1,100
0
3,282
11,709
8,350
140
4,417
7,113
16,074
0
W
Artemis
WAVY4DAYZ
Artemis
6,136
3,063
0
4,154
8,033
2,444
972
1,890
5,768
0
44,034
W
Nemesis
Xeltar
Nemesis
3,637
1,871
0
1,493
9,040
3,823
0
3,532
5,430
0
55,708
L
Chiron
flaxpicker
Chiron
7,992
3,023
992
4,948
10,899
3,470
1,334
2,020
8,764
0
48,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,580
Gold Earned
42,716
415
Minions Killed
405
0
Camps Cleared
0
1,405,038
Distance Traveled
1,457,943
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,486
632
133
9
0
263,760
5
L
Ao Kuang
8,378
559
99
7
0
283,129
1
L
Ra
7,365
491
109
7
0
301,312
6
L
Fafnir
6,670
445
17
1
0
298,771
3
W
Cthulhu
7,978
532
78
5
0
321,756
4
L
Bellona
7,736
516
103
7
0
246,442
0
W
Ymir
7,866
524
18
1
0
288,792
1
W
Artemis
8,514
568
78
5
0
253,587
0
W
Nemesis
8,872
591
98
7
0
330,048
5
L
Chiron
7,431
495
87
6
0
275,384
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role