Player Matchup

Khepri
Khepri
Blacktilez
Khepri
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
289W - 245L
1,495 Elo+
Party 1
Sol
Sol
Gamergirl909089
Sol
Level 34
God Stats
46W - 53L
1,548 SR
Queue Stats
265W - 299L
1,501 Elo+
Party 2
Anubis
Anubis
The Gardian 146
Anubis
Level 102
God Stats
32W - 27L
1,569 SR
Queue Stats
436W - 438L
1,554 Elo+
Party 2
Cupid
Cupid
Wet Hairline
Cupid
Level 123
God Stats
4W - 5L
1,219 SR
Queue Stats
825W - 818L
1,515 Elo+
Party 2
Amaterasu
Amaterasu
chicken178
Amaterasu
Level 82
God Stats
3W - 3L
1,348 SR
Queue Stats
279W - 237L
1,502 Elo+
Party 1
Team Averages
Level 74
1,437 SR
1,513 Elo+

VS

Team Averages
Level 61
1,607 SR
1,428 Elo+
King Arthur
King Arthur
BlackWeather561
King Arthur
Level 83
God Stats
27W - 25L
1,487 SR
Queue Stats
339W - 306L
1,529 Elo+
Party 3
Nu Wa
Nu Wa
OskyRo_Dfuze
Nu Wa
Level 88
God Stats
1W - 1L
1,838 SR
Queue Stats
10W - 6L
1,753 Elo+
Party 3
Izanami
Izanami
QBAsoy
Izanami
Level 63
God Stats
2W - 3L
1,707 SR
Queue Stats
2W - 6L
1,346 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Santiagox6
Tsukuyomi
Level 42
God Stats
4W - 7L
1,505 SR
Queue Stats
46W - 58L
1,292 Elo+
Solo
Sylvanus
Sylvanus
Tanquis-Dfuze
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,220 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Blacktilez
Khepri
12
0 / 3 / 4
8,039
423
3,073
10,631
9,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
0 / 2 / 0
9,378
494
679
6,791
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
12 / 4 / 5
11,311
595
19,232
14,312
7,520
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
8 / 1 / 7
11,299
595
16,989
14,531
6,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
chicken178
Amaterasu
15
2 / 5 / 7
9,128
480
9,232
19,566
11,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlackWeather561
King Arthur
18
6 / 4 / 6
11,460
603
17,530
23,009
15,013
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 8 / 2
7,966
419
8,267
13,597
3,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
QBAsoy
Izanami
16
5 / 2 / 3
10,158
535
11,689
10,071
4,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
Santiagox6
Tsukuyomi
12
3 / 5 / 3
8,473
446
3,787
10,429
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Tanquis-Dfuze
Sylvanus
13
1 / 3 / 6
7,575
399
4,793
9,655
7,792
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
35
22
Kills
15
15
Deaths
22
23
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BlackWeather561
King Arthur
6
4
6
2.25
W
Khepri
Blacktilez
Khepri
0
3
4
0.67
W
0
2
0
0
L
0
8
2
0.13
L
Izanami
QBAsoy
Izanami
5
2
3
3.25
L
Tsukuyomi
Santiagox6
Tsukuyomi
3
5
3
0.9
L
Sylvanus
Tanquis-Dfuze
Sylvanus
1
3
6
1.33
W
12
4
5
3.63
W
8
1
7
11.5
W
Amaterasu
chicken178
Amaterasu
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,205
Damage
46,066
65,831
Taken
66,761
35,984
Mitigated
34,816
27,636
Healing
21,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BlackWeather561
King Arthur
17,530
2,797
0
9,458
23,009
15,013
207
5,363
17,646
0
78,120
W
Khepri
Blacktilez
Khepri
3,073
338
258
1,191
10,631
9,342
72
1,960
8,601
18,892
0
W
679
283
0
3,442
6,791
1,850
3,354
995
5,712
59,248
0
L
8,267
1,643
84
2,275
13,597
3,634
742
7,215
6,382
48,720
0
L
Izanami
QBAsoy
Izanami
11,689
7,016
0
2,717
10,071
4,997
920
3,137
6,934
0
69,848
L
Tsukuyomi
Santiagox6
Tsukuyomi
3,787
989
0
2,048
10,429
3,380
0
2,345
8,084
0
30,278
L
Sylvanus
Tanquis-Dfuze
Sylvanus
4,793
906
1,300
3,235
9,655
7,792
24
4,924
4,731
13,486
0
W
19,232
620
0
8,163
14,312
7,520
719
5,465
8,455
73,883
0
W
16,989
11,310
357
5,893
14,531
6,139
401
2,192
12,185
0
98,502
W
Amaterasu
chicken178
Amaterasu
9,232
3,600
0
8,332
19,566
11,133
1,425
1,612
17,818
0
47,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,155
Gold Earned
45,632
540
Minions Killed
472
0
Camps Cleared
0
1,771,319
Distance Traveled
1,565,712
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,460
603
142
7
0
324,252
3
W
Khepri
8,039
423
29
2
0
407,673
5
W
Sol
9,378
494
123
6
0
327,332
5
L
Nu Wa
7,966
419
100
5
0
307,017
2
L
Izanami
10,158
535
137
7
0
329,875
0
L
Tsukuyomi
8,473
446
76
4
0
294,732
1
L
Sylvanus
7,575
399
17
1
0
309,836
0
W
Anubis
11,311
595
133
7
0
309,920
2
W
Cupid
11,299
595
167
9
0
368,897
2
W
Amaterasu
9,128
480
88
5
0
357,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role