Player Matchup

Chaac
Chaac
ClutchDoodle
Chaac
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 15L
1,537 Elo+
Party 1
Cerberus
Cerberus
DonQX26
Cerberus
Level 6
God Stats
28W - 17L
1,602 SR
Queue Stats
47W - 45L
1,585 Elo+
Solo
Danzaburou
Danzaburou
GetGoodIn
Danzaburou
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Thanetoast
Ra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,539 Elo+
Party 1
Thanatos
Thanatos
UltimaXL
Thanatos
Level 5
God Stats
1W - 2L
1,423 SR
Queue Stats
2W - 4L
1,593 Elo+
Solo
Team Averages
Level 12
1,505 SR
1,551 Elo+

VS

Team Averages
Level 45
1,572 SR
1,554 Elo+
Hun Batz
Hun Batz
CVR1704
Hun Batz
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,560 Elo+
Solo
Osiris
Osiris
JoeRekz
Osiris
Level 88
God Stats
3W - 1L
1,676 SR
Queue Stats
40W - 37L
1,587 Elo+
Party 2
Cthulhu
Cthulhu
LegendaryAxl
Cthulhu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,566 Elo+
Party 3
Tiamat
Tiamat
ModestPride
Tiamat
Level 115
God Stats
45W - 25L
1,711 SR
Queue Stats
52W - 33L
1,661 Elo+
Party 3
Danzaburou
Danzaburou
Vatavious
Danzaburou
Level 7
God Stats
8W - 6L
1,471 SR
Queue Stats
9W - 12L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
7,499
417
6,976
14,778
10,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
DonQX26
Cerberus
14
0 / 5 / 3
8,397
467
4,686
13,268
5,702
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
GetGoodIn
Danzaburou
13
3 / 6 / 2
8,019
446
7,612
14,849
5,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 8 / 1
8,359
464
5,468
9,925
3,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
UltimaXL
Thanatos
12
3 / 6 / 1
8,307
462
3,249
11,669
4,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CVR1704
Hun Batz
19
5 / 0 / 6
11,261
626
8,030
9,356
3,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
JoeRekz
Osiris
17
6 / 1 / 3
10,758
598
11,844
12,327
9,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
LegendaryAxl
Cthulhu
15
5 / 5 / 5
9,854
547
7,829
11,812
7,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
18
10 / 1 / 5
11,660
648
12,701
8,185
7,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Vatavious
Danzaburou
16
4 / 3 / 5
9,778
543
6,641
8,798
3,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
9
Kills
30
30
Deaths
10
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
CVR1704
Hun Batz
5
0
6
8
L
0
5
2
0.2
L
Cerberus
DonQX26
Cerberus
0
5
3
0.3
L
Danzaburou
GetGoodIn
Danzaburou
3
6
2
0.67
W
Osiris
JoeRekz
Osiris
6
1
3
7.5
W
Cthulhu
LegendaryAxl
Cthulhu
5
5
5
1.5
W
Tiamat
10
1
5
12.5
L
3
8
1
0.44
L
Thanatos
UltimaXL
Thanatos
3
6
1
0.58
W
Danzaburou
Vatavious
Danzaburou
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,991
Damage
47,045
64,489
Taken
50,478
29,814
Mitigated
32,238
22,115
Healing
17,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
CVR1704
Hun Batz
8,030
2,168
0
3,309
9,356
3,629
2,362
2,126
7,033
0
88,507
L
6,976
1,869
0
3,821
14,778
10,880
0
1,828
12,950
0
35,675
L
Cerberus
DonQX26
Cerberus
4,686
516
0
4,891
13,268
5,702
402
4,713
8,555
40,148
0
L
Danzaburou
GetGoodIn
Danzaburou
7,612
3,527
0
4,506
14,849
5,316
1,964
5,961
8,888
0
43,382
W
Osiris
JoeRekz
Osiris
11,844
5,078
0
6,123
12,327
9,871
2,536
348
11,553
0
63,579
W
Cthulhu
LegendaryAxl
Cthulhu
7,829
144
0
790
11,812
7,563
0
3,961
7,732
35,182
0
W
Tiamat
12,701
1,280
0
3,008
8,185
7,881
3,145
1,696
6,366
77,283
0
L
5,468
537
817
1,542
9,925
3,737
597
5,387
4,538
40,812
0
L
Thanatos
UltimaXL
Thanatos
3,249
793
0
6,538
11,669
4,179
0
2,641
9,028
0
29,241
W
Danzaburou
Vatavious
Danzaburou
6,641
2,210
0
4,215
8,798
3,294
279
1,574
7,143
0
57,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,581
Gold Earned
53,311
433
Minions Killed
591
0
Camps Cleared
0
1,592,522
Distance Traveled
1,723,916
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,261
626
156
9
0
424,135
5
L
Chaac
7,499
417
72
4
0
321,714
0
L
Cerberus
8,397
467
104
6
0
341,065
6
L
Danzaburou
8,019
446
99
6
0
273,819
0
W
Osiris
10,758
598
126
7
0
329,858
4
W
Cthulhu
9,854
547
63
4
0
345,106
0
W
Tiamat
11,660
648
157
9
0
315,049
2
L
Ra
8,359
464
103
6
0
346,975
0
L
Thanatos
8,307
462
55
3
0
308,949
2
W
Danzaburou
9,778
543
89
5
0
309,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role