Player Matchup

Nemesis
Nemesis
DandyDino
Nemesis
Level 130
God Stats
29W - 20L
1,649 SR
Queue Stats
368W - 345L
1,622 Elo+
Solo
Chang'e
Chang'e
Jamican Eagle
Chang'e
Level 101
God Stats
5W - 5L
1,893 SR
Queue Stats
231W - 215L
1,607 Elo+
Solo
Osiris
Osiris
RVAUprising
Osiris
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
UR SQUIRREL AID
Anhur
Level 146
God Stats
6W - 5L
1,545 SR
Queue Stats
228W - 208L
1,607 Elo+
Party 2
Tiamat
Tiamat
legs attached
Tiamat
Level 139
God Stats
18W - 20L
1,686 SR
Queue Stats
319W - 290L
1,579 Elo+
Party 2
Team Averages
Level 123
1,655 SR
1,583 Elo+

VS

Team Averages
Level 106
1,632 SR
1,546 Elo+
Tsukuyomi
Tsukuyomi
BullXietyy
Tsukuyomi
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,569 Elo+
Solo
Loki
Loki
DemonSLZ
Loki
Level 104
God Stats
6W - 7L
1,688 SR
Queue Stats
226W - 274L
1,564 Elo+
Party 1
Danzaburou
Danzaburou
FloWehT
Danzaburou
Level 127
God Stats
22W - 12L
1,824 SR
Queue Stats
549W - 573L
1,567 Elo+
Solo
Baron Samedi
Baron Samedi
Imagine Abyss
Baron Samedi
Level 84
God Stats
39W - 32L
1,665 SR
Queue Stats
383W - 473L
1,442 Elo+
Party 1
Chang'e
Chang'e
Masterrunner777
Chang'e
Level 126
God Stats
13W - 18L
1,485 SR
Queue Stats
309W - 278L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DandyDino
Nemesis
11
4 / 1 / 4
6,509
651
2,207
5,667
1,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
9
1 / 2 / 5
5,445
545
3,714
5,311
2,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
12
3 / 1 / 0
6,870
687
4,488
8,195
4,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 2 / 3
5,384
538
3,502
6,382
1,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
3 / 0 / 4
7,030
703
4,317
2,543
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BullXietyy
Tsukuyomi
6
0 / 2 / 2
4,325
433
2,007
4,235
878
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
11
3 / 2 / 1
6,213
621
4,164
6,861
1,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
FloWehT
Danzaburou
9
1 / 2 / 3
5,231
523
2,569
5,869
1,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
Imagine Abyss
Baron Samedi
9
1 / 4 / 1
5,069
507
2,008
5,389
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 3 / 1
6,184
618
4,606
6,500
4,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
13
Kills
6
6
Deaths
13
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BullXietyy
Tsukuyomi
0
2
2
0.5
W
Nemesis
DandyDino
Nemesis
4
1
4
6
L
Loki
3
2
1
1.75
L
Danzaburou
FloWehT
Danzaburou
1
2
3
1.25
L
Baron Samedi
Imagine Abyss
Baron Samedi
1
4
1
0.38
W
Chang'e
1
2
5
1.75
L
1
3
1
0.5
W
Osiris
3
1
0
3
W
2
2
3
1.75
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,228
Damage
15,354
28,098
Taken
28,854
12,037
Mitigated
10,170
13,751
Healing
9,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BullXietyy
Tsukuyomi
2,007
421
0
681
4,235
878
0
1,136
3,099
0
13,713
W
Nemesis
DandyDino
Nemesis
2,207
740
0
643
5,667
1,707
347
703
4,939
0
38,469
L
Loki
4,164
1,168
0
2,352
6,861
1,811
0
1,694
5,041
0
27,492
L
Danzaburou
FloWehT
Danzaburou
2,569
1,493
0
1,739
5,869
1,432
0
1,732
4,123
0
28,150
L
Baron Samedi
Imagine Abyss
Baron Samedi
2,008
105
58
1,232
5,389
1,743
0
3,165
2,060
21,997
0
W
Chang'e
3,714
361
897
2,904
5,311
2,446
180
653
4,658
13,239
0
L
4,606
743
12
3,178
6,500
4,306
0
0
6,500
32,604
0
W
Osiris
4,488
1,627
0
5,363
8,195
4,190
0
3,915
3,963
0
36,227
W
3,502
962
0
2,390
6,382
1,396
287
210
6,172
0
31,404
W
4,317
676
0
1,554
2,543
2,298
0
791
1,752
37,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,238
Gold Earned
27,022
337
Minions Killed
268
0
Camps Cleared
0
987,867
Distance Traveled
847,621
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
4,325
433
27
3
0
144,588
0
W
Nemesis
6,509
651
76
8
0
222,728
2
L
Loki
6,213
621
65
7
0
204,102
4
L
Danzaburou
5,231
523
56
6
0
162,739
3
L
Baron Samedi
5,069
507
43
4
0
152,015
0
W
Chang'e
5,445
545
30
3
0
197,678
2
L
Chang'e
6,184
618
77
8
0
184,177
2
W
Osiris
6,870
687
89
9
0
188,402
1
W
Anhur
5,384
538
53
5
0
176,432
4
W
Tiamat
7,030
703
89
9
0
202,627
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role