Player Matchup

Yemoja
Yemoja
AmoresAmores
Yemoja
Level 141
God Stats
25W - 24L
1,279 SR
Queue Stats
95W - 87L
1,667 Elo+
Party 1
Tiamat
Tiamat
KyrosRR
Tiamat
Level 25
God Stats
6W - 3L
1,744 SR
Queue Stats
6W - 3L
1,735 Elo+
Party 1
Da Ji
Da Ji
RoseStalin
Da Ji
Level 142
God Stats
4W - 3L
1,515 SR
Queue Stats
113W - 93L
1,684 Elo+
Party 1
Team Averages
Level 103
1,513 SR
1,695 Elo+

VS

Team Averages
Level 111
1,563 SR
1,754 Elo+
Chang'e
Chang'e
Floodforce
Chang'e
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
477W - 159L
1,848 Elo+
Party 2
Sun Wukong
Sun Wukong
MrKrabzKachow
Sun Wukong
Level 27
God Stats
4W - 0L
1,729 SR
Queue Stats
26W - 5L
1,647 Elo+
Party 2
Serqet
Serqet
UnleashedChaos
Serqet
Level 151
God Stats
7W - 2L
1,460 SR
Queue Stats
284W - 104L
1,766 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
4 / 8 / 3
11,585
610
13,665
19,118
24,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
KyrosRR
Tiamat
14
0 / 6 / 9
10,866
572
10,513
16,493
11,287
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Da Ji
13
6 / 11 / 4
12,110
637
16,589
23,902
8,380
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Floodforce
Chang'e
19
15 / 2 / 10
14,569
767
22,318
20,351
9,407
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
MrKrabzKachow
Sun Wukong
17
6 / 1 / 17
13,648
718
12,095
14,174
12,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 7 / 7
12,039
634
15,722
22,659
7,744
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
10
Kills
25
25
Deaths
10
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Yemoja
4
8
3
0.69
W
Chang'e
Floodforce
Chang'e
15
2
10
10
L
Tiamat
KyrosRR
Tiamat
0
6
9
0.75
W
Sun Wukong
MrKrabzKachow
Sun Wukong
6
1
17
14.5
L
Da Ji
6
11
4
0.73
W
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,767
Damage
50,135
59,513
Taken
57,184
43,998
Mitigated
29,420
5,485
Healing
22,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
13,665
2,291
920
1,096
19,118
24,331
0
9,231
9,465
42,037
0
W
Chang'e
Floodforce
Chang'e
22,318
1,545
4,391
14,217
20,351
9,407
991
8,421
11,930
85,392
0
L
Tiamat
KyrosRR
Tiamat
10,513
2,458
0
3,469
16,493
11,287
0
5,960
9,655
42,036
0
W
Sun Wukong
MrKrabzKachow
Sun Wukong
12,095
2,931
0
3,088
14,174
12,269
69
7,467
6,707
0
45,964
L
Da Ji
16,589
4,574
0
0
23,902
8,380
0
7,187
14,489
0
49,865
W
15,722
2,059
0
531
22,659
7,744
403
8,519
14,140
0
46,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,561
Gold Earned
40,256
147
Minions Killed
214
0
Camps Cleared
0
836,364
Distance Traveled
1,064,956
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,585
610
39
2
0
275,554
6
W
Chang'e
14,569
767
126
7
0
351,268
4
L
Tiamat
10,866
572
64
3
0
308,350
1
W
Sun Wukong
13,648
718
47
2
0
351,284
0
L
Da Ji
12,110
637
44
2
0
252,460
2
W
Serqet
12,039
634
41
2
0
362,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role