Player Matchup

Guan Yu
Guan Yu
Diamond III
HoustonSippers
Guan Yu
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Diamond IV
LordNindy
Skadi
Diamond IV
Level 158
God Stats
7W - 2L
1,673 SR
Queue Stats
539W - 537L
2,160 MMR
Party 1
Thor
Thor
Diamond IV
Rozaye
Thor
Diamond IV
Level 154
God Stats
6W - 2L
1,699 SR
Queue Stats
184W - 180L
2,160 MMR
Party 1
Agni
Agni
Masters
StrongestWarGod
Agni
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Osiris
Osiris
Diamond II
VVGB
Osiris
Diamond II
Level 136
God Stats
4W - 1L
1,733 SR
Queue Stats
191W - 151L
2,255 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,621 SR
1,915 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,707 SR
2,167 MMR
Sun Wukong
Sun Wukong
Diamond III
CallMeRich
Sun Wukong
Diamond III
Level 160
God Stats
19W - 13L
1,779 SR
Queue Stats
261W - 242L
2,241 MMR
Party 2
Ganesha
Ganesha
Diamond IV
K0TABEAR
Ganesha
Diamond IV
Level 122
God Stats
37W - 26L
1,648 SR
Queue Stats
253W - 226L
2,107 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
Khastik
Heimdallr
Diamond IV
Level 160
God Stats
239W - 258L
1,626 SR
Queue Stats
1,598W - 1,625L
2,211 MMR
Solo
Nemesis
Nemesis
Diamond V
Lun4ticsSong
Nemesis
Diamond V
Level 160
God Stats
3W - 5L
1,512 SR
Queue Stats
572W - 553L
2,089 MMR
Party 2
Merlin
Merlin
Diamond IV
benzо
Merlin
Diamond IV
Level 68
God Stats
2W - 1L
1,973 SR
Queue Stats
40W - 28L
2,188 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 6
8,525
501
4,353
13,297
8,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
LordNindy
Skadi
17
3 / 1 / 3
9,675
569
8,507
8,642
2,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thor
Rozaye
Thor
14
2 / 3 / 2
8,543
503
4,690
12,743
4,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 2 / 5
8,915
524
8,692
5,553
1,731
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
VVGB
Osiris
18
2 / 0 / 1
10,587
623
8,933
11,274
9,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SetJanusPersephoneScyllaDanzaburou

VS

Bans
ApolloAnhurChang'eCupidThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CallMeRich
Sun Wukong
16
1 / 2 / 2
9,533
561
8,606
16,194
12,298
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ganesha
K0TABEAR
Ganesha
12
0 / 3 / 4
7,833
461
4,013
11,826
6,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
Khastik
Heimdallr
15
0 / 2 / 2
8,744
514
5,448
9,182
3,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Lun4ticsSong
Nemesis
12
4 / 2 / 1
8,251
485
3,860
7,089
2,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
benzо
Merlin
14
1 / 1 / 3
8,614
507
9,461
6,037
2,397
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
10
Kills
6
6
Deaths
10
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CallMeRich
Sun Wukong
1
2
2
1
W
1
0
6
4
L
Ganesha
K0TABEAR
Ganesha
0
3
4
0.67
L
Heimdallr
Khastik
Heimdallr
0
2
2
0.5
W
Skadi
LordNindy
Skadi
3
1
3
4.5
L
Nemesis
Lun4ticsSong
Nemesis
4
2
1
2.25
W
Thor
Rozaye
Thor
2
3
2
1
W
2
2
5
2.25
W
Osiris
VVGB
Osiris
2
0
1
2.5
L
Merlin
benzо
Merlin
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,175
Damage
31,388
51,509
Taken
50,328
26,624
Mitigated
27,329
23,881
Healing
11,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CallMeRich
Sun Wukong
8,606
2,008
0
7,062
16,194
12,298
0
2,405
13,789
0
75,198
W
4,353
374
1,117
4,120
13,297
8,645
0
5,105
8,192
0
17,931
L
Ganesha
K0TABEAR
Ganesha
4,013
221
0
2,607
11,826
6,703
0
3,911
7,915
18,809
0
L
Heimdallr
Khastik
Heimdallr
5,448
3,088
0
577
9,182
3,183
0
1,350
7,832
0
79,294
W
Skadi
LordNindy
Skadi
8,507
4,598
0
4,136
8,642
2,445
0
1,698
6,944
0
89,777
L
Nemesis
Lun4ticsSong
Nemesis
3,860
1,461
0
1,040
7,089
2,748
0
1,427
5,662
0
38,090
W
Thor
Rozaye
Thor
4,690
1,400
0
4,192
12,743
4,322
188
4,186
8,557
0
53,655
W
8,692
611
0
1,372
5,553
1,731
528
2,228
3,325
70,785
0
W
Osiris
VVGB
Osiris
8,933
2,168
0
8,944
11,274
9,481
0
257
11,017
8,629
72,284
L
Merlin
benzо
Merlin
9,461
780
0
549
6,037
2,397
0
572
5,465
77,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,245
Gold Earned
42,975
616
Minions Killed
571
0
Camps Cleared
0
1,773,192
Distance Traveled
1,616,237
31
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,533
561
163
10
0
338,319
4
W
Guan Yu
8,525
501
24
1
0
373,965
9
L
Ganesha
7,833
461
6
0
0
337,757
6
L
Heimdallr
8,744
514
144
8
0
314,439
4
W
Skadi
9,675
569
152
9
0
327,986
3
L
Nemesis
8,251
485
77
5
0
299,586
6
W
Thor
8,543
503
103
6
0
365,469
4
W
Agni
8,915
524
158
9
0
341,722
9
W
Osiris
10,587
623
179
11
0
364,050
6
L
Merlin
8,614
507
181
11
0
326,136
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role