Player Matchup

Hercules
Hercules
BIancο
Hercules
Level 125
God Stats
1W - 2L
1,682 SR
Queue Stats
94W - 72L
1,728 Elo+
Party 1
Cerberus
Cerberus
Chiniara1
Cerberus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 59L
1,696 Elo+
Party 1
Olorun
Olorun
JustHen
Olorun
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 9L
1,891 Elo+
Party 1
Tyr
Tyr
Porky
Tyr
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 24L
1,738 Elo+
Party 1
Ne Zha
Ne Zha
Wyso
Ne Zha
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,628 Elo+
Party 1
Team Averages
Level 111
1,536 SR
1,736 Elo+

VS

Team Averages
Level 70
1,502 SR
1,690 Elo+
King Arthur
King Arthur
BudgerdudeJr
King Arthur
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 5L
1,783 Elo+
Party 2
Serqet
Serqet
MikeOxmauI
Serqet
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 10L
1,873 Elo+
Party 2
Yemoja
Yemoja
Riachen
Yemoja
Level 21
God Stats
3W - 1L
1,461 SR
Queue Stats
86W - 40L
1,660 Elo+
Party 2
Cupid
Cupid
SerenadeBH
Cupid
Level 105
God Stats
9W - 5L
1,550 SR
Queue Stats
92W - 46L
1,633 Elo+
Party 2
Hera
Hera
defenderboy
Hera
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BIancο
Hercules
14
5 / 5 / 4
8,959
498
9,876
17,243
11,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
Chiniara1
Cerberus
12
0 / 8 / 4
7,173
399
4,768
17,018
12,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Olorun
JustHen
Olorun
15
4 / 4 / 0
9,245
514
7,097
11,102
5,392
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tyr
Porky
Tyr
10
0 / 11 / 8
7,363
409
10,394
21,698
13,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
Wyso
Ne Zha
15
6 / 7 / 1
9,144
508
6,659
16,646
6,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BudgerdudeJr
King Arthur
17
5 / 3 / 15
10,588
588
15,206
14,841
12,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
MikeOxmauI
Serqet
18
15 / 3 / 11
11,350
631
15,350
13,396
5,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
Riachen
Yemoja
14
4 / 0 / 16
9,641
536
5,444
8,125
6,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Cupid
14
3 / 5 / 11
8,806
489
9,639
12,990
4,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
8 / 4 / 17
10,515
584
20,402
9,237
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
105
15
Kills
35
35
Deaths
15
17
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Hercules
BIancο
Hercules
5
5
4
1.4
W
King Arthur
BudgerdudeJr
King Arthur
5
3
15
4.17
L
Cerberus
Chiniara1
Cerberus
0
8
4
0.25
L
Olorun
JustHen
Olorun
4
4
0
1
W
Serqet
MikeOxmauI
Serqet
15
3
11
6.83
L
Tyr
Porky
Tyr
0
11
8
0.36
W
Yemoja
Riachen
Yemoja
4
0
16
12
W
Cupid
3
5
11
1.7
L
Ne Zha
Wyso
Ne Zha
6
7
1
0.93
W
8
4
17
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,794
Damage
66,041
83,707
Taken
58,589
49,099
Mitigated
32,380
15,582
Healing
19,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BIancο
Hercules
9,876
3,669
0
5,244
17,243
11,241
0
4,804
12,367
0
48,753
W
King Arthur
BudgerdudeJr
King Arthur
15,206
3,104
0
4,114
14,841
12,326
1,204
2,535
12,086
0
68,185
L
Cerberus
Chiniara1
Cerberus
4,768
581
0
1,958
17,018
12,513
0
4,616
11,484
26,478
0
L
Olorun
JustHen
Olorun
7,097
2,525
0
3,187
11,102
5,392
796
3,001
8,029
56,498
0
W
Serqet
MikeOxmauI
Serqet
15,350
3,929
0
4,666
13,396
5,889
0
2,418
10,828
0
71,633
L
Tyr
Porky
Tyr
10,394
1,042
0
4,246
21,698
13,544
0
9,088
12,062
3,800
21,661
W
Yemoja
Riachen
Yemoja
5,444
1,154
565
3,018
8,125
6,324
322
2,267
5,858
19,031
0
W
Cupid
9,639
5,796
85
5,354
12,990
4,203
1,379
5,024
7,966
0
40,982
L
Ne Zha
Wyso
Ne Zha
6,659
2,129
0
947
16,646
6,409
0
4,337
11,928
0
48,225
W
20,402
4,091
366
1,337
9,237
3,638
769
1,085
8,102
69,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,884
Gold Earned
50,900
385
Minions Killed
430
0
Camps Cleared
0
1,582,114
Distance Traveled
1,746,352
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,959
498
83
5
0
324,135
0
W
King Arthur
10,588
588
113
6
0
323,070
0
L
Cerberus
7,173
399
78
4
0
317,353
1
L
Olorun
9,245
514
115
6
0
296,411
0
W
Serqet
11,350
631
116
6
0
425,384
3
L
Tyr
7,363
409
16
1
0
321,867
4
W
Yemoja
9,641
536
28
2
0
355,437
8
W
Cupid
8,806
489
82
5
0
302,749
3
L
Ne Zha
9,144
508
93
5
0
322,348
4
W
Hera
10,515
584
91
5
0
339,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role