Player Matchup

Anhur
Anhur
AnthonyMarquez
Anhur
Level 8
God Stats
21W - 8L
1,843 SR
Queue Stats
334W - 210L
1,847 Elo+
Solo
Bakasura
Bakasura
CheeriosAreT3
Bakasura
Level 14
God Stats
2W - 1L
1,720 SR
Queue Stats
27W - 17L
1,733 Elo+
Solo
Tiamat
Tiamat
IamToki3
Tiamat
Level 8
God Stats
4W - 8L
1,766 SR
Queue Stats
190W - 170L
1,551 Elo+
Solo
Osiris
Osiris
KimoChinchi
Osiris
Level 8
God Stats
3W - 3L
1,320 SR
Queue Stats
22W - 12L
1,672 Elo+
Solo
Geb
Geb
SirBaldeXV
Geb
Level 24
God Stats
6W - 3L
1,500 SR
Queue Stats
334W - 316L
1,664 Elo+
Solo
Team Averages
Level 12
1,630 SR
1,693 Elo+

VS

Team Averages
Level 41
1,597 SR
1,545 Elo+
Freya
Freya
DarkestWraith
Freya
Level 121
God Stats
1W - 2L
1,764 SR
Queue Stats
321W - 304L
1,550 Elo+
Party 1
Hou Yi
Hou Yi
Slyyster
Hou Yi
Level 28
God Stats
5W - 11L
1,422 SR
Queue Stats
227W - 230L
1,524 Elo+
Party 1
Cerberus
Cerberus
Zurcl
Cerberus
Level 12
God Stats
37W - 31L
1,631 SR
Queue Stats
109W - 110L
1,600 Elo+
Party 1
Janus
Janus
homiesacred
Janus
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
xTwistaar
Nemesis
Level 24
God Stats
18W - 13L
1,670 SR
Queue Stats
38W - 33L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 0 / 5
7,472
747
11,660
6,779
2,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
CheeriosAreT3
Bakasura
12
7 / 0 / 4
7,462
746
6,097
7,555
2,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
IamToki3
Tiamat
12
1 / 0 / 8
6,809
681
3,770
3,452
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
12
2 / 0 / 2
6,945
695
5,577
7,753
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
4 / 0 / 9
6,722
672
2,791
5,606
2,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,149
515
4,232
7,136
2,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hou Yi
Slyyster
Hou Yi
8
0 / 5 / 0
4,512
451
2,920
7,217
1,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Zurcl
Cerberus
7
0 / 6 / 0
4,639
464
2,488
9,050
3,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 3 / 0
5,340
534
1,209
5,791
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
xTwistaar
Nemesis
6
0 / 7 / 0
4,435
444
5,526
9,316
2,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
0
23
Kills
0
0
Deaths
23
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
9
0
5
11.5
W
Bakasura
CheeriosAreT3
Bakasura
7
0
4
9
L
0
2
0
0
W
Tiamat
IamToki3
Tiamat
1
0
8
5
W
Osiris
2
0
2
3
W
4
0
9
8.5
L
Hou Yi
Slyyster
Hou Yi
0
5
0
0
L
Cerberus
Zurcl
Cerberus
0
6
0
0
L
0
3
0
0
L
Nemesis
xTwistaar
Nemesis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,895
Damage
16,375
31,145
Taken
38,510
12,143
Mitigated
11,352
16,608
Healing
6,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,660
7,520
0
3,645
6,779
2,144
78
1,255
5,524
0
44,590
W
Bakasura
CheeriosAreT3
Bakasura
6,097
4,529
0
4,112
7,555
2,455
0
749
6,756
0
30,637
L
4,232
1,538
0
2,649
7,136
2,038
0
228
6,908
23,397
0
W
Tiamat
IamToki3
Tiamat
3,770
206
0
1,908
3,452
1,898
1,715
737
2,593
35,227
0
W
Osiris
5,577
2,080
0
5,292
7,753
3,641
994
3,904
3,849
0
34,562
W
2,791
880
0
1,651
5,606
2,005
1,255
1,112
4,494
11,535
0
L
Hou Yi
Slyyster
Hou Yi
2,920
2,098
0
750
7,217
1,308
0
1,358
5,859
0
21,179
L
Cerberus
Zurcl
Cerberus
2,488
559
0
1,301
9,050
3,677
0
1,691
6,913
12,480
0
L
1,209
86
0
1,465
5,791
1,658
215
2,470
3,296
28,263
0
L
Nemesis
xTwistaar
Nemesis
5,526
3,455
0
760
9,316
2,671
0
814
8,148
0
21,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,410
Gold Earned
24,075
316
Minions Killed
218
0
Camps Cleared
0
1,015,355
Distance Traveled
881,615
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,472
747
73
7
0
179,125
2
W
Bakasura
7,462
746
75
8
0
253,823
4
L
Freya
5,149
515
54
5
0
147,424
0
W
Tiamat
6,809
681
67
7
0
194,264
1
W
Osiris
6,945
695
80
8
0
208,078
3
W
Geb
6,722
672
21
2
0
180,065
0
L
Hou Yi
4,512
451
32
3
0
171,439
0
L
Cerberus
4,639
464
32
3
0
198,151
0
L
Janus
5,340
534
65
7
0
167,898
1
L
Nemesis
4,435
444
35
4
0
196,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role