Player Matchup

Fenrir
Fenrir
Profale
Fenrir
Level 158
God Stats
26W - 18L
1,526 SR
Queue Stats
312W - 244L
1,535 Elo+
Party 1
Sol
Sol
Toouks
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
srbilboboleiro
Ao Kuang
Level 160
God Stats
1W - 2L
1,781 SR
Queue Stats
202W - 154L
1,597 Elo+
Party 1
Team Averages
Level 158
1,602 SR
1,544 Elo+

VS

Team Averages
Level 36
1,451 SR
1,592 Elo+
Ra
Ra
Assisfilho44
Ra
Level 18
God Stats
5W - 8L
1,354 SR
Queue Stats
85W - 125L
1,329 Elo+
Solo
Cthulhu
Cthulhu
ptnlxp
Cthulhu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,834 Elo+
Party 2
Thor
Thor
yuklv
Thor
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Profale
Fenrir
12
4 / 1 / 14
9,907
826
7,958
10,124
6,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
Toouks
Sol
14
14 / 2 / 8
10,795
900
17,383
14,487
6,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
13
6 / 2 / 10
9,474
790
8,806
12,269
5,935
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 1
6,771
564
3,034
11,100
4,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
ptnlxp
Cthulhu
11
0 / 4 / 3
7,438
620
7,434
15,769
10,227
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
yuklv
Thor
11
4 / 11 / 0
8,731
728
8,031
13,887
4,787
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
24
Kills
4
5
Deaths
24
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
W
Fenrir
Profale
Fenrir
4
1
14
11
W
Sol
Toouks
Sol
14
2
8
9
L
Cthulhu
ptnlxp
Cthulhu
0
4
3
0.38
W
Ao Kuang
6
2
10
5.5
L
Thor
yuklv
Thor
4
11
0
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,147
Damage
18,499
36,880
Taken
40,756
19,123
Mitigated
19,832
17,454
Healing
2,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,034
329
371
1,371
11,100
4,818
0
7,857
3,243
20,670
0
W
Fenrir
Profale
Fenrir
7,958
860
0
3,115
10,124
6,378
0
4,199
5,925
0
21,869
W
Sol
Toouks
Sol
17,383
6,957
0
9,085
14,487
6,810
2,348
3,608
10,879
47,233
2,574
L
Cthulhu
ptnlxp
Cthulhu
7,434
586
63
250
15,769
10,227
0
10,366
5,403
19,256
0
W
Ao Kuang
8,806
2,000
0
5,254
12,269
5,935
324
3,111
7,830
43,263
0
L
Thor
yuklv
Thor
8,031
3,322
0
250
13,887
4,787
0
7,535
6,352
0
21,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,176
Gold Earned
22,940
130
Minions Killed
82
0
Camps Cleared
0
657,801
Distance Traveled
558,477
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,771
564
31
3
0
151,013
0
W
Fenrir
9,907
826
29
2
0
234,780
0
W
Sol
10,795
900
58
5
0
197,517
0
L
Cthulhu
7,438
620
26
2
0
230,560
0
W
Ao Kuang
9,474
790
43
4
0
225,504
3
L
Thor
8,731
728
25
2
0
176,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role