Player Matchup

Hercules
Hercules
EL Beefy
Hercules
Level 134
God Stats
3W - 4L
1,650 SR
Queue Stats
101W - 103L
1,549 Elo+
Party 2
Skadi
Skadi
Grim Mariachi
Skadi
Level 154
God Stats
18W - 3L
1,924 SR
Queue Stats
161W - 147L
1,627 Elo+
Party 2
Janus
Janus
OBNIC
Janus
Level 129
God Stats
4W - 6L
1,230 SR
Queue Stats
150W - 144L
1,631 Elo+
Party 2
Bellona
Bellona
SocialyDisabled
Bellona
Level 127
God Stats
4W - 5L
1,206 SR
Queue Stats
141W - 149L
1,596 Elo+
Party 2
Geb
Geb
t0g00d4allyall
Geb
Level 83
God Stats
3W - 2L
1,488 SR
Queue Stats
7W - 11L
1,474 Elo+
Party 2
Team Averages
Level 125
1,500 SR
1,575 Elo+

VS

Team Averages
Level 107
1,609 SR
1,557 Elo+
Medusa
Medusa
AdaptableDuck
Medusa
Level 103
God Stats
2W - 3L
1,772 SR
Queue Stats
287W - 275L
1,572 Elo+
Party 1
Tyr
Tyr
GranddadGreco
Tyr
Level 118
God Stats
6W - 15L
1,440 SR
Queue Stats
320W - 313L
1,565 Elo+
Party 1
Discordia
Discordia
LiIkillacaleb
Discordia
Level 121
God Stats
3W - 2L
1,500 SR
Queue Stats
216W - 215L
1,540 Elo+
Party 1
Khepri
Khepri
flash__bow
Khepri
Level 92
God Stats
32W - 21L
1,834 SR
Queue Stats
271W - 253L
1,556 Elo+
Party 1
Mercury
Mercury
jtony1
Mercury
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 66L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EL Beefy
Hercules
17
9 / 1 / 12
11,422
519
12,868
15,933
8,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
11 / 3 / 8
12,586
572
21,211
16,072
6,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
OBNIC
Janus
18
6 / 3 / 10
11,519
524
8,748
10,951
4,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
1 / 1 / 7
11,612
528
14,369
19,348
15,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 4 / 12
9,644
438
7,091
15,675
12,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 4
10,869
494
17,586
21,446
8,549
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
0 / 3 / 3
10,306
468
13,404
21,778
20,694
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
LiIkillacaleb
Discordia
16
0 / 6 / 1
9,576
435
6,401
11,661
4,243
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
flash__bow
Khepri
14
2 / 5 / 6
9,485
431
6,537
12,828
11,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
jtony1
Mercury
18
8 / 6 / 0
11,527
524
6,106
14,381
6,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
29
Kills
12
12
Deaths
29
49
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
9
4
0.44
W
Hercules
EL Beefy
Hercules
9
1
12
15
L
0
3
3
0.5
W
11
3
8
5
L
Discordia
LiIkillacaleb
Discordia
0
6
1
0.08
W
Janus
OBNIC
Janus
6
3
10
3.67
W
1
1
7
4.5
L
Khepri
flash__bow
Khepri
2
5
6
1
L
Mercury
jtony1
Mercury
8
6
0
1.33
W
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,287
Damage
50,034
77,979
Taken
82,094
47,080
Mitigated
51,472
24,022
Healing
22,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,586
10,206
0
7,351
21,446
8,549
152
3,285
18,095
0
83,488
W
Hercules
EL Beefy
Hercules
12,868
4,187
0
3,940
15,933
8,076
0
2,452
13,481
0
58,907
L
13,404
2,943
0
7,459
21,778
20,694
1,096
2,483
19,195
0
75,137
W
21,211
11,342
0
3,088
16,072
6,270
74
1,886
14,186
0
97,550
L
Discordia
LiIkillacaleb
Discordia
6,401
182
0
1,599
11,661
4,243
587
3,697
7,862
79,317
0
W
Janus
OBNIC
Janus
8,748
810
0
2,769
10,951
4,123
0
3,626
7,325
81,983
0
W
14,369
6,008
0
12,521
19,348
15,890
462
1,300
18,048
0
90,034
L
Khepri
flash__bow
Khepri
6,537
334
0
1,984
12,828
11,179
284
2,960
9,794
16,983
0
L
Mercury
jtony1
Mercury
6,106
3,667
0
4,546
14,381
6,807
0
2,954
11,309
0
73,658
W
7,091
842
0
1,704
15,675
12,721
264
3,674
12,001
25,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,783
Gold Earned
51,763
587
Minions Killed
575
0
Camps Cleared
0
2,133,966
Distance Traveled
2,055,224
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,869
494
146
7
0
340,728
2
W
Hercules
11,422
519
72
3
0
474,615
4
L
Tyr
10,306
468
151
7
0
443,013
7
W
Skadi
12,586
572
143
7
0
385,924
7
L
Discordia
9,576
435
135
6
0
360,698
0
W
Janus
11,519
524
157
7
0
416,684
5
W
Bellona
11,612
528
191
9
0
420,886
3
L
Khepri
9,485
431
16
1
0
426,353
4
L
Mercury
11,527
524
127
6
0
484,432
1
W
Geb
9,644
438
24
1
0
435,857
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role