Player Matchup

Tiamat
Tiamat
HarlequinTheFool
Tiamat
Level 37
God Stats
35W - 12L
1,774 SR
Queue Stats
216W - 130L
1,716 Elo+
Party 2
Cthulhu
Cthulhu
Scorptilezero
Cthulhu
Level 19
God Stats
3W - 0L
2,017 SR
Queue Stats
7W - 2L
1,740 Elo+
Party 2
Neith
Neith
purr3k1ng
Neith
Level 125
God Stats
8W - 4L
1,799 SR
Queue Stats
261W - 142L
1,736 Elo+
Party 2
Team Averages
Level 60
1,864 SR
1,731 Elo+

VS

Team Averages
Level 11
1,540 SR
1,332 Elo+
Danzaburou
Danzaburou
CptBigShmeat
Danzaburou
Level 23
God Stats
3W - 6L
1,532 SR
Queue Stats
17W - 15L
1,332 Elo+
Party 1
Ymir
Ymir
MouthChoker
Ymir
Level 5
God Stats
1W - 2L
1,545 SR
Queue Stats
17W - 15L
1,332 Elo+
Party 1
Susano
Susano
ShmellyElite
Susano
Level 5
God Stats
0W - 1L
1,542 SR
Queue Stats
17W - 23L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 10
9,846
757
11,463
6,111
4,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
12
3 / 5 / 12
9,715
747
4,077
13,151
12,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
purr3k1ng
Neith
14
8 / 0 / 9
10,655
820
14,835
6,997
2,809
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CptBigShmeat
Danzaburou
11
0 / 5 / 4
7,559
581
3,455
9,874
3,198
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
4 / 6 / 3
9,031
695
6,442
14,725
9,613
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
11
3 / 7 / 3
8,163
628
6,372
12,502
4,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
18
Kills
7
7
Deaths
18
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CptBigShmeat
Danzaburou
0
5
4
0.4
W
7
2
10
6
L
4
6
3
0.92
W
Cthulhu
3
5
12
1.8
L
Susano
3
7
3
0.64
W
Neith
purr3k1ng
Neith
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,375
Damage
16,269
26,259
Taken
37,101
20,302
Mitigated
17,337
5,900
Healing
2,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CptBigShmeat
Danzaburou
3,455
1,143
0
567
9,874
3,198
0
5,891
3,605
0
31,768
W
11,463
593
0
2,516
6,111
4,993
532
2,096
4,015
34,326
0
L
6,442
1,145
453
1,309
14,725
9,613
0
4,147
10,328
18,858
0
W
Cthulhu
4,077
116
0
1,323
13,151
12,500
60
2,704
10,447
11,602
0
L
Susano
6,372
778
0
371
12,502
4,526
0
4,691
7,580
0
12,416
W
Neith
purr3k1ng
Neith
14,835
6,262
0
2,061
6,997
2,809
2,246
1,809
5,188
0
63,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,216
Gold Earned
24,753
176
Minions Killed
81
0
Camps Cleared
0
678,828
Distance Traveled
582,803
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,559
581
43
3
0
214,749
1
W
Tiamat
9,846
757
64
5
0
219,520
0
L
Ymir
9,031
695
21
2
0
174,684
1
W
Cthulhu
9,715
747
19
1
0
225,607
3
L
Susano
8,163
628
17
1
0
193,370
0
W
Neith
10,655
820
93
7
0
233,701
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role