Player Matchup

Nike
Nike
ShadyMothMan
Nike
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,294 Elo+
Party 1
Yemoja
Yemoja
lilstranton
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,385 Elo+
Party 1
Cernunnos
Cernunnos
storebrandsoda93
Cernunnos
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,294 Elo+
Party 1
Team Averages
Level 17
1,500 SR
1,324 Elo+

VS

Team Averages
Level 81
1,410 SR
1,406 Elo+
Cthulhu
Cthulhu
ODShifty
Cthulhu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,476 Elo+
Party 2
Kukulkan
Kukulkan
Shront Master
Kukulkan
Level 15
God Stats
2W - 1L
1,342 SR
Queue Stats
10W - 22L
1,199 Elo+
Party 2
Fenrir
Fenrir
pawpad27
Fenrir
Level 142
God Stats
10W - 14L
1,388 SR
Queue Stats
51W - 58L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 10
10,123
595
10,094
20,810
11,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Yemoja
13
2 / 7 / 9
10,965
645
10,839
18,185
15,165
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
16
11 / 5 / 2
12,412
730
18,701
16,365
8,973
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ODShifty
Cthulhu
18
13 / 4 / 9
13,869
816
24,161
21,685
10,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
Shront Master
Kukulkan
14
3 / 6 / 10
10,939
643
11,447
13,206
5,735
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
pawpad27
Fenrir
16
6 / 4 / 12
12,755
750
12,350
16,650
9,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
53
13
Kills
22
22
Deaths
14
21
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ODShifty
Cthulhu
13
4
9
4.38
L
0
10
10
0.5
W
Kukulkan
Shront Master
Kukulkan
3
6
10
1.33
L
Yemoja
2
7
9
0.93
W
Fenrir
pawpad27
Fenrir
6
4
12
3
L
Cernunnos
11
5
2
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,634
Damage
47,958
55,360
Taken
51,541
35,868
Mitigated
25,387
10,355
Healing
17,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ODShifty
Cthulhu
24,161
953
1,849
8,807
21,685
10,094
544
6,580
14,805
72,382
0
L
10,094
2,503
938
3,107
20,810
11,730
0
12,225
8,585
0
37,163
W
Kukulkan
Shront Master
Kukulkan
11,447
1,673
123
1,744
13,206
5,735
723
1,121
11,935
46,338
0
L
Yemoja
10,839
3,528
2,946
1,221
18,185
15,165
0
13,196
4,989
27,097
0
W
Fenrir
pawpad27
Fenrir
12,350
3,215
0
5,422
16,650
9,558
481
3,345
13,105
0
58,084
L
Cernunnos
18,701
9,660
0
2,143
16,365
8,973
738
10,628
5,737
0
51,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,500
Gold Earned
37,563
141
Minions Killed
203
0
Camps Cleared
0
765,689
Distance Traveled
869,565
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,869
816
76
4
0
291,364
5
L
Nike
10,123
595
43
3
0
262,813
5
W
Kukulkan
10,939
643
68
4
0
258,842
1
L
Yemoja
10,965
645
27
2
0
246,186
0
W
Fenrir
12,755
750
59
3
0
319,359
5
L
Cernunnos
12,412
730
71
4
0
256,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role