Player Matchup

Guan Yu
Guan Yu
Diamond II
Kevin2889
Guan Yu
Diamond II
Level 158
God Stats
11W - 4L
1,692 SR
Queue Stats
108W - 86L
2,330 MMR
Solo
Thor
Thor
Masters
NotYoufell
Thor
Masters
Level 160
God Stats
1W - 2L
1,279 SR
Queue Stats
121W - 64L
2,538 MMR
Solo
Nu Wa
Nu Wa
Diamond III
Panerriza
Nu Wa
Diamond III
Level 157
God Stats
17W - 12L
1,683 SR
Queue Stats
199W - 199L
2,286 MMR
Solo
Kumbhakarna
Kumbhakarna
Masters
RebekahM
Kumbhakarna
Masters
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 39L
2,636 MMR
Party 2
Rama
Rama
Diamond I
RhagnarLothbrok
Rama
Diamond I
Level 87
God Stats
6W - 0L
1,966 SR
Queue Stats
79W - 18L
2,746 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,624 SR
2,507 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,571 SR
2,499 MMR
Cabrakan
Cabrakan
Diamond IV
Bombtorb
Cabrakan
Diamond IV
Level 160
God Stats
12W - 9L
1,608 SR
Queue Stats
122W - 106L
2,228 MMR
Party 3
Merlin
Merlin
Masters
Kinguz
Merlin
Masters
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 61L
2,571 MMR
Party 1
Mulan
Mulan
Masters
ShuriimaShuffle
Mulan
Masters
Level 160
God Stats
4W - 4L
1,746 SR
Queue Stats
321W - 251L
2,705 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond I
iGottheit
Ao Kuang
Diamond I
Level 160
God Stats
12W - 12L
1,500 SR
Queue Stats
657W - 637L
2,337 MMR
Party 3
Artemis
Artemis
Masters
iOxox
Artemis
Masters
Level 160
God Stats
11W - 14L
1,500 SR
Queue Stats
337W - 285L
2,656 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Kevin2889
Guan Yu
19
6 / 3 / 8
12,646
550
20,464
34,510
44,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
10 / 2 / 10
13,771
599
16,987
19,190
9,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nu Wa
Panerriza
Nu Wa
20
6 / 3 / 15
14,127
614
25,617
15,151
6,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
RebekahM
Kumbhakarna
18
3 / 1 / 19
12,774
555
6,068
15,916
15,241
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
11 / 1 / 8
14,661
637
27,489
18,575
7,919
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AphroditeNemesisDanzaburouSet

VS

Bans
ScyllaApolloThe MorriganMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bombtorb
Cabrakan
17
0 / 4 / 5
10,417
453
9,663
27,121
33,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
Kinguz
Merlin
18
3 / 7 / 0
11,692
508
14,384
17,925
6,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 9 / 2
10,277
447
19,078
29,776
29,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
iGottheit
Ao Kuang
18
5 / 9 / 3
11,508
500
10,647
24,798
10,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
iOxox
Artemis
13
1 / 7 / 0
8,743
380
6,075
17,409
5,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
20
36
Kills
10
10
Deaths
36
60
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Bombtorb
Cabrakan
0
4
5
0.63
W
Guan Yu
Kevin2889
Guan Yu
6
3
8
3.33
L
Merlin
Kinguz
Merlin
3
7
0
0.43
W
10
2
10
7.5
W
Nu Wa
Panerriza
Nu Wa
6
3
15
4.5
W
Kumbhakarna
RebekahM
Kumbhakarna
3
1
19
12.5
W
11
1
8
15
L
1
9
2
0.22
L
Ao Kuang
iGottheit
Ao Kuang
5
9
3
0.72
L
Artemis
iOxox
Artemis
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,625
Damage
59,847
103,342
Taken
117,029
82,707
Mitigated
85,625
53,105
Healing
21,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Bombtorb
Cabrakan
9,663
1,041
0
1,058
27,121
33,751
0
10,355
16,107
47,612
0
W
Guan Yu
Kevin2889
Guan Yu
20,464
3,305
8,404
21,269
34,510
44,057
1,120
11,753
21,125
0
79,085
L
Merlin
Kinguz
Merlin
14,384
499
12
2,736
17,925
6,823
337
5,093
12,345
113,160
0
W
16,987
5,288
0
4,454
19,190
9,153
2,888
9,496
9,669
0
92,711
W
Nu Wa
Panerriza
Nu Wa
25,617
4,720
394
2,692
15,151
6,337
6,023
5,903
9,223
106,822
0
W
Kumbhakarna
RebekahM
Kumbhakarna
6,068
1,141
0
3,096
15,916
15,241
1,067
3,014
12,194
18,936
0
W
27,489
22,787
0
12,796
18,575
7,919
6,562
4,751
13,669
0
131,119
L
19,078
2,876
0
7,780
29,776
29,109
0
3,639
25,167
223
81,872
L
Ao Kuang
iGottheit
Ao Kuang
10,647
1,468
0
6,615
24,798
10,053
0
5,210
19,109
68,614
0
L
Artemis
iOxox
Artemis
6,075
2,731
0
3,472
17,409
5,889
0
5,490
11,476
0
39,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,979
Gold Earned
52,637
683
Minions Killed
599
0
Camps Cleared
0
2,281,092
Distance Traveled
1,808,620
21
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
10,417
453
65
3
0
424,516
21
W
Guan Yu
12,646
550
127
6
0
488,416
3
L
Merlin
11,692
508
186
8
0
361,811
6
W
Thor
13,771
599
146
6
0
474,377
2
W
Nu Wa
14,127
614
180
8
0
445,801
3
W
Kumbhakarna
12,774
555
31
1
0
468,118
11
W
Rama
14,661
637
199
9
0
404,380
2
L
Mulan
10,277
447
153
7
0
328,824
2
L
Ao Kuang
11,508
500
129
6
0
406,871
1
L
Artemis
8,743
380
66
3
0
286,598
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role