Player Matchup

Ao Kuang
Ao Kuang
Gold II
 
Ao Kuang
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Dead_Quinn935
Cthulhu
Platinum IV
Level 160
God Stats
26W - 31L
1,821 SR
Queue Stats
479W - 476L
1,630 MMR
Solo
Cupid
Cupid
Gold II
Failing_Ace
Cupid
Gold II
Level 49
God Stats
2W - 1L
1,854 SR
Queue Stats
31W - 25L
1,630 MMR
Solo
Horus
Horus
Gold II
KingFyTR
Horus
Gold II
Level 159
God Stats
2W - 0L
1,544 SR
Queue Stats
473W - 457L
1,628 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,644 SR
1,577 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,518 SR
1,630 MMR
Ymir
Ymir
Silver I
Anthonlee
Ymir
Silver I
Level 105
God Stats
4W - 1L
1,850 SR
Queue Stats
5W - 1L
1,633 MMR
Party 1
Hou Yi
Hou Yi
Silver I
Blak Tig3R
Hou Yi
Silver I
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,633 MMR
Party 1
Yemoja
Yemoja
Gold III
I Will Throw225
Yemoja
Gold III
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
164W - 158L
1,626 MMR
Solo
Nox
Nox
Platinum V
Juwuanp Uchiha
Nox
Platinum V
Level 152
God Stats
0W - 6L
1,213 SR
Queue Stats
242W - 238L
1,624 MMR
Solo
Thanatos
Thanatos
Gold I
Westfsu
Thanatos
Gold I
Level 152
God Stats
8W - 9L
1,526 SR
Queue Stats
208W - 205L
1,633 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
3 / 0 / 1
6,551
546
3,701
8,382
2,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Thoth
 
Thoth
11
0 / 1 / 2
6,229
519
4,122
4,256
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
12
2 / 0 / 1
6,796
566
5,473
8,176
4,489
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 1 / 2
6,419
535
7,017
6,058
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
KingFyTR
Horus
10
2 / 3 / 3
6,387
532
3,844
8,274
4,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
SetDanzaburouCu ChulainnNemesisScylla

VS

Bans
Guan YuTsukuyomiFenrirXing TianPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 3 / 4
5,756
480
3,129
8,916
3,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
Blak Tig3R
Hou Yi
10
4 / 2 / 0
6,001
500
4,922
6,445
1,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 0
6,258
522
3,898
7,788
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 1 / 0
6,282
524
3,443
5,811
2,303
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
Westfsu
Thanatos
10
0 / 2 / 0
5,641
470
2,572
8,271
2,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
5
5
Deaths
9
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
0
1
3.5
W
Thoth
 
Thoth
0
1
2
1
L
Ymir
0
3
4
0.67
L
Hou Yi
Blak Tig3R
Hou Yi
4
2
0
2
W
Cthulhu
2
0
1
2.5
W
2
1
2
3
L
1
1
0
1
L
0
1
0
0
W
Horus
KingFyTR
Horus
2
3
3
1.17
L
Thanatos
Westfsu
Thanatos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,157
Damage
17,964
35,146
Taken
37,231
15,066
Mitigated
13,178
17,157
Healing
17,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,701
615
40
5,536
8,382
2,875
92
1,693
6,689
33,252
0
W
Thoth
 
Thoth
4,122
187
0
765
4,256
1,333
0
2,487
1,769
38,017
0
L
Ymir
3,129
1,085
0
2,706
8,916
3,891
0
1,353
7,541
14,006
0
L
Hou Yi
Blak Tig3R
Hou Yi
4,922
2,757
0
1,605
6,445
1,528
0
788
5,589
0
27,615
W
Cthulhu
5,473
673
0
3,555
8,176
4,489
0
2,738
5,438
39,526
0
W
7,017
3,986
438
3,251
6,058
2,164
804
1,479
4,579
0
40,243
L
3,898
684
170
4,246
7,788
2,772
0
3,790
3,682
35,524
0
L
3,443
553
0
2,619
5,811
2,303
0
3,976
1,835
38,346
0
W
Horus
KingFyTR
Horus
3,844
2,314
539
3,033
8,274
4,205
0
2,073
6,201
0
12,014
L
Thanatos
Westfsu
Thanatos
2,572
765
0
6,528
8,271
2,684
0
2,903
5,288
0
29,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,382
Gold Earned
29,938
336
Minions Killed
267
0
Camps Cleared
0
1,123,875
Distance Traveled
1,026,558
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,551
546
70
6
0
246,005
0
W
Thoth
6,229
519
81
7
0
222,102
2
L
Ymir
5,756
480
8
1
0
231,032
2
L
Hou Yi
6,001
500
47
4
0
195,560
4
W
Cthulhu
6,796
566
80
7
0
231,769
2
W
Cupid
6,419
535
85
7
0
204,367
3
L
Yemoja
6,258
522
64
5
0
196,279
2
L
Nox
6,282
524
82
7
0
189,557
4
W
Horus
6,387
532
20
2
0
219,632
1
L
Thanatos
5,641
470
66
6
0
214,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role