Player Matchup

Zhong Kui
Zhong Kui
Platinum III
BrENoCCuDDa
Zhong Kui
Platinum III
Level 157
God Stats
11W - 18L
1,443 SR
Queue Stats
137W - 132L
1,804 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum II
JuІio
Sun Wukong
Platinum II
Level 100
God Stats
42W - 24L
1,593 SR
Queue Stats
370W - 322L
1,963 MMR
Party 1
Sobek
Sobek
Platinum III
LeoGaymer
Sobek
Platinum III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 41L
1,790 MMR
Solo
Ao Kuang
Ao Kuang
Platinum II
Leoozin
Ao Kuang
Platinum II
Level 158
God Stats
1W - 4L
1,194 SR
Queue Stats
344W - 332L
1,813 MMR
Party 2
Cernunnos
Cernunnos
Gold V
destino10
Cernunnos
Gold V
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 35L
1,580 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,446 SR
1,790 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 94
1,595 SR
1,623 MMR
Fenrir
Fenrir
Platinum II
AqeNoSabes2112
Fenrir
Platinum II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Platinum III
PoneiRoxo
Chernobog
Platinum III
Level 145
God Stats
2W - 0L
1,694 SR
Queue Stats
116W - 120L
1,612 MMR
Solo
Ymir
Ymir
Gold II
YaCoo-_-
Ymir
Gold II
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,684 MMR
Party 3
Janus
Janus
Platinum II
bruyinde
Janus
Platinum II
Level 73
God Stats
25W - 13L
1,779 SR
Queue Stats
142W - 124L
1,818 MMR
Solo
Tyr
Tyr
Platinum I
kacin21
Tyr
Platinum I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BrENoCCuDDa
Zhong Kui
18
2 / 8 / 2
11,018
479
13,388
19,442
16,701
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
JuІio
Sun Wukong
19
6 / 5 / 2
12,200
530
19,474
26,352
23,300
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sobek
LeoGaymer
Sobek
15
1 / 8 / 2
9,968
433
6,301
24,341
21,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Leoozin
Ao Kuang
18
2 / 10 / 2
10,946
476
9,322
23,416
8,839
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
destino10
Cernunnos
20
4 / 6 / 2
12,254
533
14,436
20,616
11,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
ScyllaSetTsukuyomiPersephoneApollo

VS

Bans
DanzaburouNu WaAnhurGaneshaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 16
13,258
576
23,560
23,143
15,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chernobog
PoneiRoxo
Chernobog
20
7 / 5 / 7
14,017
609
16,006
24,561
9,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
18
6 / 0 / 17
12,943
563
11,304
13,128
13,235
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
bruyinde
Janus
20
11 / 4 / 15
15,015
653
20,869
15,724
5,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
20
7 / 2 / 8
13,815
601
14,620
19,824
17,897
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
100
15
Kills
37
37
Deaths
15
10
Assists
63
Player
Kills
Deaths
Assists
KDA
W
6
4
16
3.5
L
Zhong Kui
BrENoCCuDDa
Zhong Kui
2
8
2
0.38
L
Sun Wukong
JuІio
Sun Wukong
6
5
2
1.4
L
Sobek
LeoGaymer
Sobek
1
8
2
0.25
L
Ao Kuang
Leoozin
Ao Kuang
2
10
2
0.3
W
Chernobog
PoneiRoxo
Chernobog
7
5
7
2.1
W
Ymir
6
0
17
14.5
W
Janus
bruyinde
Janus
11
4
15
4.63
L
Cernunnos
destino10
Cernunnos
4
6
2
0.83
W
Tyr
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,921
Damage
86,359
114,167
Taken
96,380
82,019
Mitigated
61,946
36,300
Healing
36,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,560
10,262
0
8,112
23,143
15,653
1,344
8,291
14,852
0
89,875
L
Zhong Kui
BrENoCCuDDa
Zhong Kui
13,388
1,416
0
5,295
19,442
16,701
0
5,402
13,834
78,679
0
L
Sun Wukong
JuІio
Sun Wukong
19,474
2,528
0
9,519
26,352
23,300
0
7,039
19,165
0
89,231
L
Sobek
LeoGaymer
Sobek
6,301
388
0
7,114
24,341
21,401
0
9,278
14,876
31,301
0
L
Ao Kuang
Leoozin
Ao Kuang
9,322
1,673
0
8,421
23,416
8,839
500
7,738
15,468
90,557
0
W
Chernobog
PoneiRoxo
Chernobog
16,006
12,121
0
10,300
24,561
9,338
6,608
4,628
19,933
0
121,800
W
Ymir
11,304
2,386
0
3,770
13,128
13,235
0
5,557
7,571
38,958
0
W
Janus
bruyinde
Janus
20,869
3,066
587
3,263
15,724
5,823
24
8,323
6,853
101,869
0
L
Cernunnos
destino10
Cernunnos
14,436
9,680
0
5,951
20,616
11,778
996
3,275
17,299
0
113,649
W
Tyr
14,620
1,878
0
10,101
19,824
17,897
1,258
5,122
14,702
0
84,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,386
Gold Earned
69,048
676
Minions Killed
662
0
Camps Cleared
0
2,056,721
Distance Traveled
2,467,705
32
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,258
576
117
5
0
515,733
5
L
Zhong Kui
11,018
479
146
6
0
376,578
10
L
Sun Wukong
12,200
530
159
7
0
437,399
8
L
Sobek
9,968
433
39
2
0
450,324
4
L
Ao Kuang
10,946
476
137
6
0
419,706
7
W
Chernobog
14,017
609
161
7
0
428,648
2
W
Ymir
12,943
563
49
2
0
487,259
8
W
Janus
15,015
653
179
8
0
519,389
4
L
Cernunnos
12,254
533
195
8
0
372,714
3
W
Tyr
13,815
601
156
7
0
516,676
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role