Player Matchup

Thor
Thor
LooEase
Thor
Level 12
God Stats
4W - 1L
1,746 SR
Queue Stats
24W - 14L
1,689 Elo+
Party 2
Ares
Ares
Pacman695793
Ares
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 9L
1,746 Elo+
Party 2
King Arthur
King Arthur
rock_213_rules
King Arthur
Level 14
God Stats
3W - 0L
1,571 SR
Queue Stats
10W - 12L
1,683 Elo+
Solo
Tsukuyomi
Tsukuyomi
shortstuff213
Tsukuyomi
Level 15
God Stats
3W - 0L
1,735 SR
Queue Stats
16W - 11L
1,651 Elo+
Party 2
Neith
Neith
xBlack__Canaryx
Neith
Level 68
God Stats
3W - 0L
1,823 SR
Queue Stats
11W - 3L
1,771 Elo+
Party 2
Team Averages
Level 24
1,675 SR
1,708 Elo+

VS

Team Averages
Level 20
1,627 SR
1,661 Elo+
Jing Wei
Jing Wei
BrandonParton
Jing Wei
Level 27
God Stats
1W - 2L
1,805 SR
Queue Stats
45W - 36L
1,618 Elo+
Party 1
King Arthur
King Arthur
DementedHilbily
King Arthur
Level 23
God Stats
13W - 10L
1,666 SR
Queue Stats
130W - 118L
1,585 Elo+
Party 1
Fenrir
Fenrir
MIKETHEMONSTER6
Fenrir
Level 13
God Stats
6W - 3L
1,500 SR
Queue Stats
80W - 101L
1,730 Elo+
Solo
Vulcan
Vulcan
SugaShane179
Vulcan
Level 28
God Stats
15W - 25L
1,449 SR
Queue Stats
231W - 220L
1,654 Elo+
Solo
Tiamat
Tiamat
occultdrifterz
Tiamat
Level 9
God Stats
11W - 11L
1,716 SR
Queue Stats
36W - 40L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
LooEase
Thor
19
9 / 2 / 5
12,163
553
12,258
15,257
6,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 1 / 7
10,900
495
8,302
13,275
13,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
rock_213_rules
King Arthur
17
2 / 1 / 5
10,458
475
5,267
18,867
10,205
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
shortstuff213
Tsukuyomi
20
10 / 0 / 3
12,244
557
15,304
10,008
4,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 1 / 3
9,505
432
6,040
9,444
3,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BrandonParton
Jing Wei
15
1 / 3 / 1
8,756
398
6,631
12,880
4,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
DementedHilbily
King Arthur
13
0 / 5 / 1
7,480
340
2,369
10,392
8,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
0 / 7 / 0
8,954
407
2,650
15,629
7,817
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
15
1 / 7 / 0
9,662
439
8,967
13,175
6,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
3 / 3 / 0
12,020
546
17,401
16,551
23,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
25
Kills
5
5
Deaths
25
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BrandonParton
Jing Wei
1
3
1
0.5
L
King Arthur
DementedHilbily
King Arthur
0
5
1
0.1
W
Thor
LooEase
Thor
9
2
5
5.75
L
0
7
0
0
W
3
1
7
6.5
L
Vulcan
1
7
0
0.14
L
3
3
0
1
W
King Arthur
rock_213_rules
King Arthur
2
1
5
4.5
W
Tsukuyomi
shortstuff213
Tsukuyomi
10
0
3
11.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,171
Damage
38,018
66,851
Taken
68,627
38,381
Mitigated
50,299
15,798
Healing
16,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BrandonParton
Jing Wei
6,631
4,287
0
6,480
12,880
4,789
0
4,139
8,741
0
62,327
L
King Arthur
DementedHilbily
King Arthur
2,369
81
0
1,187
10,392
8,378
0
2,687
7,705
0
25,505
W
Thor
LooEase
Thor
12,258
5,055
0
500
15,257
6,336
0
4,103
10,992
0
102,662
L
2,650
1,145
0
1,546
15,629
7,817
0
0
15,629
0
73,038
W
8,302
160
0
2,894
13,275
13,597
885
1,164
11,813
48,112
0
L
Vulcan
8,967
1,814
0
1,329
13,175
6,221
144
706
12,469
67,028
0
L
17,401
1,635
0
6,262
16,551
23,094
1,159
870
15,315
85,096
0
W
King Arthur
rock_213_rules
King Arthur
5,267
541
0
4,325
18,867
10,205
544
10,883
7,468
100
54,971
W
Tsukuyomi
shortstuff213
Tsukuyomi
15,304
5,876
0
3,382
10,008
4,490
828
5,204
4,728
0
90,177
W
6,040
2,096
0
4,697
9,444
3,753
4,056
4,134
5,157
0
58,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,270
Gold Earned
46,872
610
Minions Killed
564
0
Camps Cleared
0
2,123,657
Distance Traveled
1,842,955
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,756
398
116
5
0
351,337
3
L
King Arthur
7,480
340
28
1
0
413,312
2
W
Thor
12,163
553
145
7
0
440,036
6
L
Fenrir
8,954
407
122
6
0
338,370
0
W
Ares
10,900
495
66
3
0
431,706
2
L
Vulcan
9,662
439
124
6
0
395,859
4
L
Tiamat
12,020
546
174
8
0
344,077
2
W
King Arthur
10,458
475
130
6
0
403,358
2
W
Tsukuyomi
12,244
557
158
7
0
475,487
4
W
Neith
9,505
432
111
5
0
373,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role