Player Matchup

Raijin
Raijin
DarkSickle
Raijin
Level 20
God Stats
19W - 10L
1,550 SR
Queue Stats
82W - 87L
1,365 Elo+
Party 1
Mercury
Mercury
HammerSmiter
Mercury
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 28L
1,469 Elo+
Party 1
Terra
Terra
Hayabusa007
Terra
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
MissSenshi
Artemis
Level 18
God Stats
15W - 15L
1,488 SR
Queue Stats
81W - 85L
1,366 Elo+
Party 1
Odin
Odin
P0L1SH
Odin
Level 23
God Stats
3W - 0L
1,540 SR
Queue Stats
36W - 34L
1,382 Elo+
Solo
Team Averages
Level 48
1,516 SR
1,416 Elo+

VS

Team Averages
Level 26
1,502 SR
1,395 Elo+
Achilles
Achilles
IndyAllen21
Achilles
Level 49
God Stats
2W - 2L
1,667 SR
Queue Stats
233W - 235L
1,501 Elo+
Party 2
Anubis
Anubis
RaMpAgE4318
Anubis
Level 18
God Stats
5W - 11L
1,332 SR
Queue Stats
200W - 214L
1,333 Elo+
Party 2
Fafnir
Fafnir
chiquitinb3
Fafnir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 32L
1,322 Elo+
Solo
Olorun
Olorun
sk8erpunk_97
Olorun
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 125L
1,338 Elo+
Party 2
Fenrir
Fenrir
taebyoung
Fenrir
Level 31
God Stats
2W - 10L
1,510 SR
Queue Stats
372W - 370L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DarkSickle
Raijin
20
6 / 2 / 12
13,610
592
13,605
10,066
4,256
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
HammerSmiter
Mercury
20
20 / 1 / 8
16,737
728
28,978
19,617
8,342
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
8 / 2 / 16
13,143
571
10,677
23,553
23,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Artemis
MissSenshi
Artemis
20
12 / 3 / 11
13,683
595
20,691
16,206
6,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
P0L1SH
Odin
15
1 / 6 / 7
10,502
457
7,273
13,774
5,206
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IndyAllen21
Achilles
16
4 / 7 / 4
10,960
477
15,175
31,772
28,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
15
1 / 11 / 1
9,505
413
6,313
18,042
8,257
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
9
0 / 9 / 2
7,509
326
2,401
15,568
8,462
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
15
0 / 11 / 1
9,412
409
5,528
17,954
6,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
taebyoung
Fenrir
17
8 / 10 / 0
11,463
498
14,640
20,702
11,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
21
47
Kills
13
14
Deaths
48
54
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Raijin
DarkSickle
Raijin
6
2
12
6
W
Mercury
HammerSmiter
Mercury
20
1
8
24
W
8
2
16
8
L
Achilles
IndyAllen21
Achilles
4
7
4
0.86
W
Artemis
MissSenshi
Artemis
12
3
11
5.83
W
Odin
P0L1SH
Odin
1
6
7
0.75
L
Anubis
1
11
1
0.14
L
Fafnir
0
9
2
0.11
L
Olorun
0
11
1
0.05
L
Fenrir
taebyoung
Fenrir
8
10
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,224
Damage
44,057
83,216
Taken
104,038
48,305
Mitigated
62,606
28,738
Healing
21,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
DarkSickle
Raijin
13,605
1,720
0
1,459
10,066
4,256
141
2,569
7,447
86,166
0
W
Mercury
HammerSmiter
Mercury
28,978
19,445
0
6,510
19,617
8,342
2,715
4,200
15,267
0
177,604
W
10,677
2,157
1,155
7,918
23,553
23,845
822
2,473
20,956
39,407
0
L
Achilles
IndyAllen21
Achilles
15,175
3,215
0
10,349
31,772
28,842
670
5,318
26,184
1,251
56,233
W
Artemis
MissSenshi
Artemis
20,691
11,753
0
8,989
16,206
6,656
4,602
6,024
10,157
0
94,667
W
Odin
P0L1SH
Odin
7,273
4,414
0
2,707
13,774
5,206
2,411
227
13,123
0
40,498
L
Anubis
6,313
411
0
5,127
18,042
8,257
78
5,920
11,618
52,853
0
L
Fafnir
2,401
521
0
1,774
15,568
8,462
135
4,075
11,337
15,741
0
L
Olorun
5,528
2,428
75
2,868
17,954
6,016
731
4,882
12,890
48,956
0
L
Fenrir
taebyoung
Fenrir
14,640
4,828
0
1,724
20,702
11,029
0
3,399
17,060
0
59,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,675
Gold Earned
48,849
651
Minions Killed
393
0
Camps Cleared
0
2,180,788
Distance Traveled
1,704,955
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,610
592
160
7
0
405,019
2
W
Mercury
16,737
728
235
10
0
580,061
3
W
Terra
13,143
571
43
2
0
463,286
10
L
Achilles
10,960
477
93
4
0
421,260
1
W
Artemis
13,683
595
144
6
0
345,926
0
W
Odin
10,502
457
69
3
0
386,496
5
L
Anubis
9,505
413
88
4
0
323,215
0
L
Fafnir
7,509
326
21
1
0
261,296
0
L
Olorun
9,412
409
98
4
0
292,931
1
L
Fenrir
11,463
498
93
4
0
406,253
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role